Reinvent career guidance experience for students thanks to gaming

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Reinvent career guidance experience for students thanks to gaming by Mind Map: Reinvent career guidance experience for students thanks to gaming

1. Gaming

1.1. Type of gaming

1.1.1. Educational games

1.1.2. Card Games

1.1.3. Physical Games

1.1.4. Real time strategy

1.1.5. Augmented Reality

1.1.6. Role Playing Games

1.1.7. Persuasive Games

1.1.8. Simulations

1.1.9. Alternate Reality Games

1.1.10. Virtual Reality

1.1.11. Video Games

1.2. Playing games

1.2.1. Why?

1.2.1.1. Improve

1.2.1.2. Learn

1.2.1.3. Relax

1.2.2. When?

1.2.2.1. End of the day

1.2.2.2. Week-end

1.2.3. Interface?

1.2.3.1. Computer

1.2.3.2. Game Console

1.2.3.3. Tablet

1.2.3.4. Smartphone

1.2.4. Who?

1.2.4.1. Adults

1.2.4.2. Students

1.2.4.3. Childrens

1.2.5. How?

1.2.5.1. With a joystick

1.2.5.2. With a controller

1.2.5.3. With a keyboard

1.2.5.4. With a mouse

1.2.5.5. With your finger

1.2.6. Where?

1.2.6.1. In Transportation

1.2.6.2. At Home

2. Students

2.1. Type of students

2.1.1. Innatentive

2.1.2. Attention seeking

2.1.3. Dreamy

2.1.4. Fidgety

2.1.5. Troubled

2.1.6. Concerned

2.1.7. Hard worker

2.1.8. Lazy

2.2. Type of studies

2.2.1. Practical

2.2.2. Theoretical

2.2.2.1. Science

2.2.2.2. Economy

2.2.2.3. History

2.2.2.4. Litterature

2.2.2.5. Medicine

2.2.2.6. Law

2.2.2.7. Design

2.2.2.8. Engineer

2.2.2.9. Business

3. Career Guidance Experience

3.1. Theories

3.1.1. Holland's vocationnal interest model

3.1.2. Skills Development Scotland Competence Framework

3.2. Virtual experience

3.2.1. Quizzes

3.2.2. Reports

3.2.3. Websites

3.2.4. Articles

3.3. Experience in reality

3.3.1. Discussions

3.3.2. Meetings

3.3.3. Afterworks

3.3.4. Events

3.3.5. Forum