Hospitality Operations Design

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Hospitality Operations Design by Mind Map: Hospitality Operations Design

1. Segmentation

1.1. Customer profile

1.1.1. Traditional segmentation

1.1.1.1. Dividing in groups

1.1.1.1.1. Shared characteristics

1.1.1.2. General

1.1.2. Persona

1.1.2.1. Specific

1.1.2.2. Character

1.2. Variables

1.2.1. Demographic

1.2.2. Psychographic

1.2.3. Behavioural

2. Service Concept

2.1. Customer needs

2.1.1. Feedback

2.1.1.1. Review Sites

2.1.1.2. Live chat

2.1.1.3. Social channels

2.1.1.4. E-mails

2.2. Operations

2.2.1. Perception

2.2.2. Design

2.2.3. Idea

2.2.4. Improvement

2.2.5. Execution

2.3. The how and what of service design

2.4. 4 dimensions

2.4.1. Service operation

2.4.2. User experience

2.4.3. Service outcome

2.4.4. Value

3. Service Blueprint

3.1. Translates Service Concept

3.1.1. Define eachother

3.1.2. Defined target market

3.1.3. Feedback

3.2. Steps

3.2.1. Find

3.2.2. Define

3.2.3. Gather

3.2.4. Map

3.2.4.1. Physical evidence

3.2.4.2. Customer action

3.2.4.3. On-stage action

3.2.4.4. Back-stage action

3.2.4.5. Support processes

3.2.4.6. Time

3.2.5. Refine

3.3. Process chart

3.3.1. Improvement

3.3.1.1. Sharpen operations

3.3.1.2. Weaknesses

3.3.1.3. Opportunities

3.3.1.4. Department efforts

3.3.2. Service Components

3.4. Overview

4. Issues

4.1. Operational

4.1.1. Can make a blueprint of

4.1.2. Processes

4.1.2.1. Housekeeping

4.1.2.2. Front / Back Office

4.1.2.2.1. Financial / Balancing

4.1.2.2.2. Salaries

4.1.2.2.3. Reservations

4.1.2.3. F&B

4.1.2.3.1. Food production

4.2. Managerial

4.2.1. Cannot make a blueprint of

4.2.2. People / Staff

4.2.2.1. Communication

4.3. Costa Navarino reviews

4.3.1. Operational issues

4.3.1.1. Lack of entertainment / Service

4.3.1.1.1. Nothing for children

4.3.1.2. Golf carts issues

4.3.1.3. Not sustainable enough

4.3.1.4. Not hospitable

4.3.1.5. Poor lighting and navigation

4.3.1.6. Bad quality F&B

4.3.1.6.1. Food poisoning

4.3.1.6.2. Lukewarm buffet

4.3.1.7. Booking errors

4.3.1.8. Housekeeping

4.3.1.8.1. Empty shampoo bottles

4.3.1.8.2. Timings

4.3.1.8.3. Didn't look at DND

4.3.2. Managerial issues

4.3.2.1. Pricing strategies

4.3.2.1.1. Overpriced

4.3.2.2. Chosen target groups

4.3.2.2.1. Couples

4.3.2.3. Marketing not accurate

4.3.2.3.1. Privacy

4.3.2.3.2. Sustainability

4.3.2.3.3. Rooms

4.3.2.3.4. Golfcourse

4.3.2.4. Staff (Training)

4.3.2.4.1. Impolite

4.3.2.4.2. Inflexible

5. Improvement Approaches

5.1. Approaches

5.1.1. Business Process Re-engineering (BPR)

5.1.1.1. 4 stages

5.1.1.1.1. Identify

5.1.1.1.2. Make team of experts

5.1.1.1.3. Find inefficient processes

5.1.1.1.4. Re-engineer

5.1.1.2. Competitiveness

5.1.1.3. Customer service

5.1.1.4. Cuts costs

5.1.1.5. Connection of processes

5.1.1.6. Revolutionary

5.1.1.7. Radical

5.1.2. Lean

5.1.2.1. 5 principles

5.1.2.1.1. Identify value

5.1.2.1.2. Map stream

5.1.2.1.3. Create flow

5.1.2.1.4. Establish pull system

5.1.2.1.5. Pursue perfection

5.1.2.2. 7 types of waste

5.1.2.2.1. Defects

5.1.2.2.2. Inventory

5.1.2.2.3. Overproduction

5.1.2.2.4. Waiting

5.1.2.2.5. Transport

5.1.2.2.6. Motion

5.1.2.2.7. Overprocessing

5.1.2.3. no waste

5.1.2.4. Customer

5.1.2.5. Perfection

5.1.2.6. Variation

5.1.3. Six sigma

5.1.3.1. 5 phases

5.1.3.1.1. Define

5.1.3.1.2. Measure

5.1.3.1.3. Analyze

5.1.3.1.4. Improve

5.1.3.1.5. Control

5.1.3.2. Identify defects

5.1.3.3. Efficiency

5.1.4. Management engineering

5.1.4.1. Measure

5.1.4.2. Tools

5.1.4.3. Test

5.1.4.4. Knowledge

5.1.5. Total Quality Management (TQM)

5.1.5.1. Cost

5.1.5.2. Quality

5.1.5.3. Meet customer expectation

5.1.5.4. Procedure

5.2. Improvement

5.2.1. Radical

5.2.1.1. Sudden

5.2.1.2. Dramatic change

5.2.1.3. Expensive

5.2.1.4. New direction

5.2.2. Gradual

5.2.2.1. Continuously

5.2.2.2. Consistent

5.2.2.3. Incremental

5.2.2.4. Overtime

5.3. Elements

5.3.1. Quality control

5.3.2. Tools

5.3.3. Continuous improvement

5.3.4. Efficiency

5.3.5. Documentation

5.4. Changes

5.4.1. How

5.4.1.1. Set backs

5.4.2. What

6. Capacity

6.1. Definition/role

6.1.1. Definition

6.1.1.1. Number of output per period

6.1.2. Role

6.1.2.1. Designing systems

6.1.2.2. Check demand

6.1.2.3. Measure supply

6.2. Demand/capacity

6.2.1. Demand

6.2.1.1. Can vary

6.2.1.2. Determines changes in capacity

6.2.2. Capacity

6.2.2.1. Fixed

6.2.2.2. Increases when demand is given

6.3. Measuring

6.3.1. Capacity planning

6.3.1.1. Future growth plans

6.3.1.1.1. Forecasting

6.3.1.1.2. Market trends

6.3.2. Design capacity

6.3.2.1. Engineered output of goods

6.3.3. Effective capacity

6.3.3.1. Accounts for possible loses

6.3.4. Actual output

6.3.4.1. Unplanned and planned loses

6.3.5. Rated capacity

6.3.5.1. Highest production

6.3.5.1.1. Through trials

6.4. Plans

6.4.1. Make to stock

6.4.1.1. Fills shelves

6.4.2. Assembled order

6.4.2.1. Perishable

6.4.2.2. Made when order is placed

6.4.2.2.1. Restaurant

6.4.3. Level

6.4.3.1. Produces some output

6.4.4. Chase

6.4.4.1. Matches demand

6.4.4.1.1. Hotels

6.5. Queue systems

6.5.1. 4 types

6.5.1.1. Mobile

6.5.1.1.1. using phones

6.5.1.1.2. Looking at waiting time

6.5.1.2. Kiosk

6.5.1.2.1. Medical/banking

6.5.1.2.2. Technical system

6.5.1.3. Unstructured

6.5.1.3.1. Unpredictable

6.5.1.4. Structured

6.5.1.4.1. Predictable

6.5.2. Improve quality

6.5.3. Reduce waiting time

6.5.4. When a supply is demanded

6.5.5. Components

6.5.5.1. Arrival process

6.5.5.2. Service mechanism

6.5.5.2.1. Structure of service

6.5.5.3. Queue characteristics

6.5.5.3.1. Selection of customers

6.6. Customer perceptions of Queueing

6.6.1. Influenced by factors

6.6.1.1. Occupied

6.6.1.2. Unoccupied

6.6.2. Would wait for good value

7. Project Management

7.1. Project

7.1.1. 5 main phases

7.1.1.1. Initiation

7.1.1.1.1. Who is involved?

7.1.1.1.2. Organize teams

7.1.1.1.3. Identify key stakeholders

7.1.1.1.4. required recources and where to source them

7.1.1.1.5. Creating a Business Case

7.1.1.2. Planning

7.1.1.2.1. Identifying

7.1.1.2.2. Fixing

7.1.1.2.3. Clear understanding of

7.1.1.3. Execution

7.1.1.3.1. Implement your plan

7.1.1.3.2. Tasks Project Manager

7.1.1.4. Monitoring and control

7.1.1.4.1. 5 key changes

7.1.1.4.2. Project Manager controls

7.1.1.5. Termination

7.1.1.5.1. Closure stage

7.1.1.5.2. Evaluation of the project

7.1.2. Typology

7.1.2.1. Consulting projects

7.1.2.1.1. Gives efficient answer to customer needs

7.1.2.2. Scientific research projects

7.1.2.3. Development projects

7.1.2.3.1. Develops

7.1.2.4. Innovation projects

7.1.2.5. Training projects

7.1.2.6. Divulgation projects

7.1.3. AON Technique

7.1.3.1. Activity-on-node

7.1.3.2. Activity Early Start (E.S)

7.1.3.3. Activity Early Finish (E.F)

7.1.3.3.1. E.F = E.S + Duration

7.1.3.4. Activity Late Finish (L.F)

7.1.3.5. Activity Late Start (L.S)

7.1.3.5.1. L.S = L.F - Duration

7.1.3.6. Activity Total Float (T.F)

7.1.3.6.1. T.F = L.F - E.F

7.1.3.6.2. T.F = L.S - E.S

7.1.3.7. Critical Path

7.1.3.7.1. Total Float = 0

7.1.4. Characteristics

7.1.4.1. Objectives

7.1.4.1.1. Project terminates

7.1.4.2. Performance intensive

7.1.4.3. Fixed budget

7.1.4.4. Unique

7.1.4.5. Temporary

7.2. Operation

7.2.1. Characteristics

7.2.1.1. Objectives

7.2.1.1.1. Efficiency

7.2.1.1.2. Effective

7.2.1.2. Ongoing

7.2.1.3. Permanent

7.2.1.4. Repetitive output

8. Management Style

8.1. Reflection

8.1.1. Standards

8.1.2. Personalization

8.1.3. Priority

8.1.3.1. Customers

8.1.3.2. Staff

8.2. Traits

8.2.1. Good

8.2.1.1. Leadership

8.2.1.1.1. Supportive

8.2.1.1.2. Considerable

8.2.1.1.3. Good employee relationship

8.2.1.1.4. Helpful

8.2.1.1.5. Motivating

8.2.1.1.6. Respectful

8.2.1.2. Hostmanship

8.2.1.2.1. Set example

8.2.1.2.2. Good knowledge

8.2.1.3. Hierarchy

8.2.2. Bad

8.2.2.1. Negative

8.2.2.1.1. Behaviour

8.2.2.1.2. Mindset

8.2.2.2. Unprofessional

8.2.2.2.1. Hierarchy

8.2.2.2.2. Disrespectful

8.2.2.2.3. Dishonest

8.2.2.3. Chaotic

8.2.2.4. Rushed

8.2.2.5. Stressed

9. Quality

9.1. Management systems

9.1.1. Examples

9.1.1.1. Green Key

9.1.1.1.1. Environmental

9.1.1.1.2. Eco-label

9.1.1.1.3. Requirements

9.1.1.2. TQM

9.1.1.2.1. Total Quality Management system

9.1.1.2.2. Long-term success

9.1.1.2.3. Improving

9.1.1.2.4. 6 principles

9.1.1.2.5. Requirements

9.1.1.3. ISO

9.1.1.3.1. International Organization for Standardization

9.1.1.3.2. Meet customer needs

9.1.1.3.3. Requirements

9.1.1.4. HACCP

9.1.1.4.1. Hazard Analysis Critical Control Points

9.1.1.4.2. Food safety

9.1.1.4.3. 7 principles

9.1.1.5. EFQM

9.1.1.5.1. European Foundation for Quality Management

9.1.1.5.2. Learn from other organizations

9.1.1.6. Star-ratings

9.1.1.6.1. Tool

9.1.2. Internal

9.1.2.1. Implementing

9.1.2.2. Checking up

9.1.3. External

9.1.3.1. Measurement

9.2. Performance standard

9.2.1. Standardization

9.2.1.1. Quality control

9.2.1.2. Procedures

9.2.1.3. Customer Satisfaction

9.2.1.4. Quality consistency

9.3. Expectations

9.3.1. Meeting

9.3.2. Excuding

9.4. Consistent

10. Input-Output model

10.1. Identify

10.1.1. Input

10.1.1.1. Recources

10.1.1.1.1. Transformed

10.1.1.1.2. Transforming

10.1.2. Processing

10.1.2.1. Production

10.1.3. Output

10.1.3.1. Service

10.1.3.2. Product

10.1.4. Feedback

10.1.4.1. Output influencing Input

10.2. Adapting

10.2.1. Customer needs

10.2.2. Feedback

10.3. 4Vs dimension

10.3.1. Volume

10.3.1.1. Stadardization

10.3.1.1.1. Lower cost

10.3.1.2. Specialisation

10.3.1.2.1. Higher cost

10.3.2. Variety

10.3.2.1. High variety

10.3.2.1.1. Higher cost

10.3.2.2. Low variety

10.3.2.2.1. Lower cost

10.3.3. Variation

10.3.3.1. Demand changes

10.3.4. Visibility

10.3.4.1. Quality

10.3.4.2. Experience

10.3.4.3. Trust

10.3.4.4. Relaxation

11. Improvement Techniques

11.1. Pareto chart

11.1.1. Features

11.1.1.1. Bars

11.1.1.1.1. Impact of problems

11.1.1.2. Line

11.1.1.2.1. Cumulative

11.1.2. Benefits

11.1.2.1. Makes big problem smaller

11.1.2.2. Focus efforts

11.1.3. Purpose

11.1.3.1. Identify what's recurring

11.2. Cause-effect diagram

11.2.1. Purpose

11.2.1.1. Explains why issues happen

11.2.1.2. Outlines causes

11.2.1.2.1. Environment

11.2.1.2.2. Machinery

11.2.1.2.3. People

11.2.1.2.4. Methods

11.2.1.2.5. Materials

11.2.2. Fishbone

11.3. Scatter diagram

11.3.1. Purpose

11.3.1.1. Numerical data

11.3.1.1.1. One variable on each axis

11.3.1.2. works with

11.3.1.2.1. continuous

11.3.1.2.2. count data

11.4. Why-why

11.4.1. Features

11.4.1.1. Tree diagram

11.4.2. Purpose

11.4.2.1. Identify problem

11.4.2.1.1. Continue to ask why

11.5. Process map

11.5.1. Features

11.5.1.1. Flowchart

11.5.2. Purpose

11.5.2.1. Clarify

11.5.2.1.1. Improvements

11.5.2.1.2. Procedures

11.5.2.2. Displays

11.5.2.2.1. Essential relations with process steps

11.5.2.2.2. Decisions to be made

11.5.2.2.3. Tasks with processes

11.6. Check list

11.6.1. Purpose

11.6.1.1. Reduce failure

11.6.1.2. Increase consistency

11.7. Run chart

11.7.1. Feature

11.7.1.1. Line graph

11.7.2. Purpose

11.7.2.1. Find

11.7.2.1.1. Trends

11.7.2.1.2. Patterns

11.7.3. Limitation

11.7.3.1. Cannot tell if process if stable

12. Process Design

12.1. Job design

12.1.1. Transforming visions + goals into tasks

12.1.2. Type of process

12.1.3. Necessary skills

12.2. Flowchart

12.2.1. Type of diagram

12.2.1.1. Features

12.2.1.1.1. Flow

12.2.1.1.2. Process map

12.2.2. Uses

12.2.2.1. Better communication

12.2.2.2. Developing business plans

12.3. Performance objectives

12.3.1. Speed

12.3.1.1. External

12.3.1.1.1. Short delivery time

12.3.1.2. Internal

12.3.1.2.1. Fast through put

12.3.2. Costs

12.3.2.1. External

12.3.2.1.1. Low price

12.3.2.1.2. High margin

12.3.2.2. Internal

12.3.2.2.1. High total productivity

12.3.3. Quality

12.3.3.1. Benefits

12.3.3.1.1. Standardized process

12.3.3.1.2. Less waste

12.3.4. Dependability

12.3.4.1. In time delivery

12.3.4.1.1. Products

12.3.4.1.2. Services

12.3.5. Flexibility

12.3.5.1. Specific

12.3.5.2. Variety

12.4. Process types

12.4.1. Project

12.4.1.1. Constructing a building

12.4.2. Job shops

12.4.2.1. Decorating wedding cake

12.4.3. Batch shops

12.4.3.1. Lego

12.4.4. Flow lines

12.4.4.1. Car parts

12.4.5. Mass

12.4.5.1. McDonalds

12.4.6. Continuous flow processes

12.4.7. Professional service

12.4.7.1. Private chef

12.4.8. Service shop

12.4.8.1. General restaurant

12.5. Layout types

12.5.1. Line layout

12.5.1.1. Arrangement of products

12.5.1.1.1. Chairs in restaurant

12.5.2. Fixed position layout

12.5.2.1. Product stays stationary

12.5.2.1.1. Buildings

12.5.3. Functional layout

12.5.3.1. Grouping together

12.5.3.1.1. According to function

12.5.4. Cell layout

12.5.4.1. Arranged according to design of product

13. Forecasting

13.1. Purpose

13.1.1. Allocate budget

13.1.2. Estimate

13.1.3. Plan

13.1.3.1. Expenses

13.1.3.2. Future

13.1.3.2.1. Events

13.1.3.2.2. Trends

13.2. Uses data

13.2.1. Past

13.2.2. Present

13.2.3. Analysis of trends

13.3. Demand forecast

13.3.1. Useful to

13.3.1.1. Determine

13.3.1.1.1. Capacity

13.3.1.2. Prevent

13.3.1.2.1. Queue

13.4. Quantitative forecasting

13.4.1. Time series

13.4.1.1. Trend analysis

13.4.1.2. Seasonality

13.4.2. Moving average

13.4.2.1. Demand average

13.4.2.2. Specific time period

13.4.3. Regression analysis

13.4.3.1. Cause-effect

13.4.3.1.1. Demand

13.4.3.1.2. Different variables

14. Job Design

14.1. Definition

14.1.1. Task design

14.1.2. Duties

14.1.3. Responsibilities

14.1.4. Systems and procedures

14.1.5. Structure of job

14.1.6. Work flow

14.2. Influenced by

14.2.1. Telecommuting

14.2.1.1. Telephone network

14.2.1.2. The internet

14.2.2. Flexible working

14.2.2.1. working hours

14.2.2.2. Job sharing

14.2.2.3. Leaves and Sabbaticals

14.2.3. Ergonomics

14.2.3.1. Work-related back injuries

14.2.3.2. Sitting for too long

14.2.4. Teamwork

14.2.4.1. Connect

14.2.4.2. Communicate

14.2.4.3. Collaborate

14.2.5. Design working environment

14.2.5.1. Conventional work environment

14.2.5.2. Enterprising work environment

14.2.5.3. Social work environment

14.2.5.4. Artistic work environment

14.2.5.5. Investigative environment

14.2.5.6. Realistic environment

14.2.6. Scientific management

14.2.6.1. Taylorism

14.2.6.1.1. Work efficiency

14.2.7. Behavioural

14.2.7.1. Rotation

14.2.7.2. Enlargement

14.2.7.3. Enrichment

14.2.7.4. Empowerment

14.3. Process Design

14.3.1. Performing tasks