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IMAGINATION by Mind Map: IMAGINATION

1. Taxonomies

1.1. Kendall Walton (1990)

1.1.1. spontaneous and deliberate imagining

1.1.1.1. acts of imagination that occur with or without the one’s conscious direction

1.1.2. occurrent and nonoccurrent imaginings

1.1.2.1. acts of imagination that do or do not occupy the one’s explicit attention

1.1.3. social and solitary imaginings

1.1.3.1. episodes of imagining that occur with or without the joint participation of several persons

1.2. Gregory Currie and Ian Ravenscroft (2002)

1.2.1. creative imagination

1.2.1.1. combining ideas in unexpected and unconventional ways

1.2.2. sensory imagination

1.2.2.1. perception-like experiences in the absence of appropriate stimuli

1.2.3. recreative imagination

1.2.3.1. an ability to experience or think about the world from a perspective different from the one that experience presents

1.3. Neil Van Leeuwen (2013, 2014)

1.3.1. constructive imagining

1.3.1.1. the process of generating mental representations

1.3.2. attitude imagining

1.3.2.1. the propositional attitude one takes toward mental representations

1.3.3. imagistic imagining

1.3.3.1. the perception-like format of mental representations

2. Mental Entities

2.1. Belief

2.1.1. Similarities

2.1.1.1. representations that stand in inferential relationship with one another

2.1.1.2. exists on a continuum

2.1.2. Differences

2.1.2.1. aims the truth

2.1.2.2. outputs to action-generation system

2.1.2.3. evokes genuine emotions toward real entities

2.2. Desire

2.3. Imagery and Perception

2.3.1. to have a mental image is to have a perception-like experience triggered by something other than the appropriate external stimulus

2.3.2. Sensory & Imagistic Imagination

2.3.3. hold a mental image, or an impression of perception

2.3.3.1. “make-perceive”

2.3.4. thought to be an essential component of imaginings

2.4. Memory

2.4.1. involve imagery

2.4.2. concern qhat is not presently the case

2.4.3. involve perspectival representations

2.4.4. Mental Time Travel

2.4.4.1. remembering the past and imagining the future

2.4.5. Differences

2.4.5.1. Vivacity & Flexibility

2.4.5.2. Casual Connection

2.4.5.2.1. exists between memories and the past that is absent with imagination

2.4.6. is that it functions as an archive: past experiences are encapsulated and stored in the archive, and remembering is just passively retrieving the encapsulated mental content from the archive

2.4.7. involves simulation

2.5. Supposition

3. Roles

3.1. Mindreading

3.1.1. activity of attributing mental states to oneself and to others, and of predicting and explaining behavior on the basis of those attributions

3.1.1.1. Theory theory

3.1.1.2. Simulation theory

3.1.1.3. Hybrid theory

3.2. Pretense

3.2.1. activity that occurs during diverse circumstances, such as when children make-believe, when criminals deceive, and when thespians act

3.2.1.1. imagination” to refer to one’s state of mind, and “pretense” to refer to the one’s actions in the world

3.2.1.2. pretense behavior (beliefs, desires, intentions) and pretense recognition

3.3. Psychopathology

3.3.1. Autism

3.3.2. Delusions

3.4. Engagement with the Arts

3.4.1. Mimesis as Make-Believe

3.4.1.1. fictions” as a technical term to refer to artworks

3.4.1.2. When one correctly engages with an artwork, then, one imagines the representational contents as prescribed

3.4.2. engagement with narratives

3.4.2.1. Storytelling as creative process

3.4.3. engagement with music

3.4.4. Philosophy

3.4.4.1. Puzzle of imaginative resistance

3.4.4.1.1. apparent limitations on what can be imagined during engagements with the arts and, relatedly, what can be made fictional in artworks

3.4.4.2. Paradox of emotional response to fictions

3.4.4.2.1. examines psychological and normative similarities between affective responses prompted by imaginings versus affective responses by reality-directed attitudes

3.4.4.3. paradox of tragedy

3.4.4.3.1. examine psychological and normative differences between affective responses prompted by imaginings versus affective responses by reality-directed attitudes

3.4.4.4. puzzle of moral persuasion

3.4.4.4.1. concerned with real-world outputs of imaginative engagements with artworks; specifically, whether and how artworks can morally educate or corrupt

3.5. Creativity

3.5.1. Immanuel Kant (Critique of Pure Reason)

3.5.1.1. takes artistic geniuses as paradigmatic examples of creativity

3.5.1.2. takes imagination to be constitutive of creativity: what makes a creative process creative is the involvement of imagination aiming at the aesthetic

3.5.2. Gaut and Stokes

3.5.2.1. science, craft, business, technology, organizational life and everyday activities

3.5.2.2. Characteristics

3.5.2.2.1. lack of aim at truth

3.5.2.2.2. dissociation from action

3.5.2.3. while imagination is useful for creative processes, there are creative processes that do not involve imagination and there are imaginings that are uncreative

3.6. Knowledge

3.6.1. thought experiments use imaginary scenarios to elicit responses

3.7. Figurative Language

4. Terminology

4.1. comes from the latin verb IMAGINARI

4.1.1. to picture oneself

4.2. Images

4.2.1. bridge between images and ideas

4.3. Imagine

4.3.1. the faculty of

4.3.1.1. the product of

4.4. Imagery

4.4.1. mental images collectively, especially those produced by the action of

5. Meanings

5.1. the ability to form pictures in the mind:

5.2. something that you think exists or is true, although in fact it is not real or true

5.3. the ability to think of new ideas

5.4. the ability to form mental pictures of people or things, or to have new ideas

5.5. the ability to produce and simulate novel objects, peoples and ideas in the mind without any immediate input of the senses

5.6. It is also described as the forming of experiences in the mind, which can be re-creations of past experiences such as vivid memories with imagined changes, or they can be completely invented and possibly fantastic scenes

6. Norms

6.1. Mirroring

6.2. Quarantining

7. Components

7.1. Mental Imaginary

7.1.1. Verbal & Non verbal & İmaginal Thinking

7.1.2. Memories of past experiences stored or accessed in the form of imageries

7.1.3. visites, audiless, tactiless, motiles, and the like according as the largely imagine in terms of visual, auditory, tactual, and motor imagery.

7.2. Counterfactual Thinking

7.2.1. the capacity to disengage from reality in order to think about events and experiences which have not actually occured

7.3. Symbolic Representation

7.3.1. the use of concepts and images to evoke or represent real-world entities to evoke others.

8. Process

8.1. Initiation Stage

8.1.1. Brainstorming

8.2. Dynamic Adjustment Stage

8.2.1. Association

8.2.2. Transformation

8.2.3. Elaboration

8.3. Virtual Implementation Stage

8.3.1. Conceptualisation

8.3.2. Organisation

8.3.3. Formation

8.4. Making

8.4.1. Prototyping

9. Timeline

9.1. PAST

9.1.1. experiences and memories

9.2. PRESENT

9.2.1. perceptions

9.3. FUTURE

9.3.1. imaginations

10. MEMORY

10.1. Kinds of

10.1.1. Individual

10.1.1.1. Sensory Memory / Ultra Short Term

10.1.1.1.1. sight, hearing, taste, smell, touch

10.1.1.1.2. Incoming Information

10.1.1.1.3. not involved in cognitive functions such as consolidation of memory traces

10.1.1.2. Short Term / Working Memory

10.1.1.2.1. persistence of information for up to thirty seconds

10.1.1.2.2. limited capacity

10.1.1.3. Long Term Memory

10.1.1.3.1. Declarative Memory / Consciousness / Explicit

10.1.1.3.2. Non-declarative Memory / Unconsciousness / Implicit

10.1.1.4. Prospective Memory

10.1.1.4.1. ability to remember to perform a planned action, or to execute an intention

10.1.2. Collective

10.1.2.1. Communicative

10.1.2.2. Cultural

10.2. Actions

10.2.1. Mnemicity

10.2.1.1. Imagining

10.2.1.1.1. Flexibility

10.2.1.1.2. Vivacity

10.2.1.2. Remembering

10.2.1.2.1. mental time travel

10.2.1.2.2. Successful remembering

10.2.1.2.3. Unsuccessful remembering

10.2.2. Learning

10.2.3. Feeling

10.2.4. Knowing

10.2.4.1. one will be able to retrieve needed information from memory.

10.2.5. Decision Making

10.2.6. Problem Solving

10.2.7. Recognition

10.2.8. Forgetting

10.3. Memory Markers

10.3.1. First Person

10.3.2. Third Person

10.4. Timeline

10.4.1. PAST

10.4.1.1. experiences and memories

10.4.2. PRESENT

10.4.2.1. perceptions

10.4.3. FUTURE

10.4.3.1. imaginations

10.5. Metaphors About Mind

10.5.1. writings

10.5.2. wax tablets

10.5.3. Phosphor

10.5.4. Photograph

10.5.5. Palaces

10.5.6. Storage

10.5.7. computers

10.5.8. camera obscura

10.6. Representation

10.6.1. Memory Traces / Datas

10.6.1.1. the representations produced by retrieval, and the representations involved in perceptual experience

10.6.1.1.1. Experiences

10.6.1.1.2. Senses

10.6.1.1.3. Beliefs

10.6.1.1.4. Perceptions

10.6.1.1.5. Emotions

10.6.2. Objects

10.6.2.1. Direct Realism

10.6.2.1.1. when one remembers, one is in the first instance related to past events themselves

10.6.2.2. Indirect Realism

10.6.2.2.1. when one remembers, one is in the first instance related to internal representations of past events

10.7. Stages

10.7.1. Encoding

10.7.2. Consolidation

10.7.3. Reconsolidation

10.7.4. Retrieval