1. Blackboard Live Classroom
2. Student Created Content
2.1. Glogster
3. Introduction
3.1. Sceptic or enthusiast?
3.1.1. or somewhere in the middle?
3.2. Favourite/best technologies
3.3. No significant difference
3.4. Digital Exclusion
3.4.1. digital native
3.4.2. digital immigrant
3.4.3. digital wisdom
4. History
4.1. Slate and chalk, Blackboard, whiteboard, etc
4.2. Moodle
4.3. Printing - text books
4.4. Photography, film
4.5. Copiers - spirit copiers, gestetner, photocopy
4.6. Radio/TV (University of the Air!)
4.7. Video recording
4.8. Computers (CBT)/Multimedia
4.9. Internet/WWW
4.10. pencil and copybook
5. WWW
5.1. Internet/Web
5.1.1. Search (e.g. Google)
5.1.2. Browsers (e.g. Firefox)
5.2. Hypertext/hypermedia
5.3. Java/Flash enhancements
5.4. Trends
5.4.1. Web 2.0
5.4.2. Cloud computing
5.4.3. html5
5.4.4. Semantic web
6. Mobile
6.1. Personal media player
6.2. Mobile phone
6.2.1. Any mobile
6.2.1.1. Texts
6.2.1.2. Alerts
6.2.1.3. Polls
6.2.1.4. Twitter
6.2.2. Smart phone
6.2.2.1. Camera
6.2.2.2. Video
6.2.2.3. Audio
6.2.2.4. Web access
6.2.2.5. QR Code Reader
6.3. eBook readers
6.4. Cameras, etc
6.5. Tablets
7. Locate resources
7.1. Locate
7.1.1. Open web
7.1.1.1. Youtube
7.1.1.1.1. TED
7.1.1.1.2. Khan Academy
7.1.1.2. Wikipedia
7.1.1.3. Google books
7.1.1.4. Open Access Journals
7.1.2. Google search
7.1.2.1. Advanced search
7.1.2.2. Google Scholar
7.1.3. Closed resources
7.1.3.1. Institution library
7.1.3.2. Academic publishers
7.1.3.3. Repositories - NDLR
7.2. Evaluate
7.2.1. Credibility
7.2.2. Authority
7.2.3. Accessibility
7.3. Intellectual property
7.3.1. Copyright
7.3.2. Plagiarism
8. Create resources
8.1. Rapid elearning
8.1.1. Readily available tools
8.1.2. Microsopft PowerPoint
8.1.3. Screenr
8.1.4. prezi
8.2. Audio resources
8.2.1. Audacity
8.2.1.1. Levelator
8.2.2. Audioboo
8.2.3. Croak.it
8.3. Video resources
8.3.1. Screencasting
8.3.2. Live video
8.3.2.1. Bloggies
8.3.2.2. Windows Moviemaker
8.3.2.3. Apple iMovie
8.3.2.4. magisto
8.3.3. Animation?
8.3.3.1. Animoto
8.3.3.2. xtranormal
8.3.3.3. imotion
8.3.3.4. Voki
8.3.4. mainstream media
8.4. Example
8.5. Additional Resources
8.5.1. Microsoft Partners in Learning
9. CMC
9.1. Synchronous Vs Asynchronous
9.2. Email (Asynchronous)
9.3. Forums (asynchronous)
9.4. Chatroom
9.4.1. Rapid
9.4.2. More than two participants?
9.5. Live classroom
10. Collaboration
10.1. Learning theory
10.1.1. Cooperative learning
10.1.2. Social learning
10.1.3. Social constructivism
10.1.3.1. Community Education
10.1.3.2. Constructionism
10.1.4. Family based models of learning
10.1.5. Gagnes stages of learning
10.1.6. Adult education and activism
10.2. Wiki
10.3. Google documents
10.4. Mindmeister
10.5. SkyDrive/DropBox
10.6. Padlet
11. Best Practice
11.1. Blended learning
11.2. Appropiate technology
11.3. Learning Activities vs Teaching
11.4. Keep It Simple Stupid (KISS) Approach
11.5. Technology for PBL
11.6. Active learning that includes cycles of reflection
12. Classroom
12.1. Data Projector
12.1.1. PowerPoint
12.1.2. Prezi
12.1.3. Google docs
12.1.4. YouTube clips
12.2. Interactive Whiteboard
12.2.1. Integrate web materials into classroom display
12.2.2. Smooth navigation from board
12.2.3. Add and annotate
12.3. Learner Response systems
12.3.1. Classroom quizzes
12.3.2. Check for understanding
12.3.3. Formative assessment
12.3.4. Critical thinking
12.4. Peerwise
12.5. Document camera/visualiser
13. Social networking
13.1. Facebook, Twitter etc
13.1.1. also Google+, Flickr etc