Technologies for learning

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Technologies for learning by Mind Map: Technologies for learning

1. Blackboard Live Classroom

2. Student Created Content

2.1. Glogster

3. Introduction

3.1. Sceptic or enthusiast?

3.1.1. or somewhere in the middle?

3.2. Favourite/best technologies

3.3. No significant difference

3.4. Digital Exclusion

3.4.1. digital native

3.4.2. digital immigrant

3.4.3. digital wisdom

4. History

4.1. Slate and chalk, Blackboard, whiteboard, etc

4.2. Moodle

4.3. Printing - text books

4.4. Photography, film

4.5. Copiers - spirit copiers, gestetner, photocopy

4.6. Radio/TV (University of the Air!)

4.7. Video recording

4.8. Computers (CBT)/Multimedia

4.9. Internet/WWW

4.10. pencil and copybook

5. WWW

5.1. Internet/Web

5.1.1. Search (e.g. Google)

5.1.2. Browsers (e.g. Firefox)

5.2. Hypertext/hypermedia

5.3. Java/Flash enhancements

5.4. Trends

5.4.1. Web 2.0

5.4.2. Cloud computing

5.4.3. html5

5.4.4. Semantic web

6. Mobile

6.1. Personal media player

6.2. Mobile phone

6.2.1. Any mobile

6.2.1.1. Texts

6.2.1.2. Alerts

6.2.1.3. Polls

6.2.1.4. Twitter

6.2.2. Smart phone

6.2.2.1. Camera

6.2.2.2. Video

6.2.2.3. Audio

6.2.2.4. Web access

6.2.2.5. QR Code Reader

6.3. eBook readers

6.4. Cameras, etc

6.5. Tablets

7. Locate resources

7.1. Locate

7.1.1. Open web

7.1.1.1. Youtube

7.1.1.1.1. TED

7.1.1.1.2. Khan Academy

7.1.1.2. Wikipedia

7.1.1.3. Google books

7.1.1.4. Open Access Journals

7.1.2. Google search

7.1.2.1. Advanced search

7.1.2.2. Google Scholar

7.1.3. Closed resources

7.1.3.1. Institution library

7.1.3.2. Academic publishers

7.1.3.3. Repositories - NDLR

7.2. Evaluate

7.2.1. Credibility

7.2.2. Authority

7.2.3. Accessibility

7.3. Intellectual property

7.3.1. Copyright

7.3.2. Plagiarism

8. Create resources

8.1. Rapid elearning

8.1.1. Readily available tools

8.1.2. Microsopft PowerPoint

8.1.3. Screenr

8.1.4. prezi

8.2. Audio resources

8.2.1. Audacity

8.2.1.1. Levelator

8.2.2. Audioboo

8.2.3. Croak.it

8.3. Video resources

8.3.1. Screencasting

8.3.2. Live video

8.3.2.1. Bloggies

8.3.2.2. Windows Moviemaker

8.3.2.3. Apple iMovie

8.3.2.4. magisto

8.3.3. Animation?

8.3.3.1. Animoto

8.3.3.2. xtranormal

8.3.3.3. imotion

8.3.3.4. Voki

8.3.4. mainstream media

8.4. Example

8.5. Additional Resources

8.5.1. Microsoft Partners in Learning

9. CMC

9.1. Synchronous Vs Asynchronous

9.2. Email (Asynchronous)

9.3. Forums (asynchronous)

9.4. Chatroom

9.4.1. Rapid

9.4.2. More than two participants?

9.5. Live classroom

10. Collaboration

10.1. Learning theory

10.1.1. Cooperative learning

10.1.2. Social learning

10.1.3. Social constructivism

10.1.3.1. Community Education

10.1.3.2. Constructionism

10.1.4. Family based models of learning

10.1.5. Gagnes stages of learning

10.1.6. Adult education and activism

10.2. Wiki

10.3. Google documents

10.4. Mindmeister

10.5. SkyDrive/DropBox

10.6. Padlet

11. Best Practice

11.1. Blended learning

11.2. Appropiate technology

11.3. Learning Activities vs Teaching

11.4. Keep It Simple Stupid (KISS) Approach

11.5. Technology for PBL

11.6. Active learning that includes cycles of reflection

12. Classroom

12.1. Data Projector

12.1.1. PowerPoint

12.1.2. Prezi

12.1.3. Google docs

12.1.4. YouTube clips

12.2. Interactive Whiteboard

12.2.1. Integrate web materials into classroom display

12.2.2. Smooth navigation from board

12.2.3. Add and annotate

12.3. Learner Response systems

12.3.1. Classroom quizzes

12.3.2. Check for understanding

12.3.3. Formative assessment

12.3.4. Critical thinking

12.4. Peerwise

12.5. Document camera/visualiser

13. Social networking

13.1. Facebook, Twitter etc

13.1.1. also Google+, Flickr etc

13.2. Social bookmarking

13.3. Blogging

13.4. Youtube etc

14. Professional Networking

14.1. LinkedIN etc

14.2. Attending conferences virtually or in person

14.3. networking with my own colleagues

14.4. EdTech, ICT Edu