PMC? / Military? - Client - why we do this?

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PMC? / Military? - Client - why we do this? by Mind Map: PMC? / Military? - Client - why we do this?

1. Ideal HUD settings

1.1. SUBTITLES

1.1.1. Players Discretion

1.2. HINTS

1.2.1. Players Discretion

1.3. CROSSHAIR, STAMINA, WEAPON AND TECHNIQUE

1.3.1. Players Discretion

1.4. MISSION REMINDER

1.4.1. Players Discretion

1.5. DETECTION AND WARNING

1.5.1. Never

1.6. 3D MARKERS - LOOT

1.6.1. Players Discretion

1.6.1.1. Recommend: Markers Loot: Dynamic Markers Visual: Light Markers Size: Small Markers Background: Heavy

1.7. LOOT NOTIFICATION

1.7.1. Players Discretion

1.7.1.1. Recommend: notification: Dynamic Visual: Light

1.8. XP MODULE

1.8.1. Players Discretion

1.9. HUD MARKERS

1.9.1. Enemies: Never Allies: Never Teammates: Never Objectives: Dynamic Communication: Dynamic Alerts: Never Locations: Players Discretion

1.10. MAPS

1.10.1. Never

1.11. COOP MODULE and all following

1.11.1. Players discretion - didn't affect the Game for us

2. Structure of TFU

2.1. One Coy with special trainings?

2.2. different specialized Coys?

2.3. Dresscode?

3. "Trainings"

3.1. WE NEED NO TRAINING HOW TO USE SHITPAPER - ONLY IMPORTANT/BASIC STUFF OR FUN STUFF (Like the Trainings from Bishop)

3.1.1. Basic training for better playing together ( OTC? )

3.1.1.1. further trainings for specialization

3.1.2. CQB-Training CQB-Team.com. Tactical Education And Motivation, Information for all elite police military and security units

4. Tasks

4.1. Patrols

4.1.1. Operations

4.1.1.1. AAR's?

4.1.1.2. fit in the story in it?

4.2. Raid

4.3. Bullshittery

5. Structure of Members

5.1. secruring Members and Leaders

5.1.1. Transparency in the creation process

5.1.2. Regular/Irregular Meetings for all Members?

5.1.3. Hearing out every Idea and decide between good and bad for the Vision of the Server

5.1.4. embeding in creation process and sharing our ideas hold the people

5.2. TFU Management

5.2.1. Admin rights

5.3. Coy/Platoonleader

5.3.1. Setting classes in Discord

5.4. Instructor?

5.5. Member

5.6. Recruit/Candidate?

5.7. Ranks

5.7.1. Which Ranks? / Idol?

5.7.2. Recommendations for Promotion

5.8. Country Marks

6. Immersive Settings

6.1. Heavy Vest

6.1.1. More Stamina Drain

6.1.2. less risk of Injury

6.2. Light Vest / no Vest

6.2.1. Faster Running?

6.2.2. Less Stamina Drain

6.2.3. more risk of injury

6.3. 1 Main Weapon

6.3.1. Faster Running?

6.3.2. less Stamina Drain

6.4. 2 Main Weapon

6.4.1. Heavy Sniper only SMG

6.4.1.1. Stamina Drain?

6.4.2. Light Sniper/DMR + AR

6.4.2.1. Stamina?

6.5. Stamina depending of Weight of Weapons

6.6. Wildlands Field Manual as Idea

7. Task Force Unknown Workingtitle?

7.1. Unknown Task Force

7.2. Outlaw Task Force

8. PLOT

8.1. Special Detachment for Storytelling and supply with tasks, Patrols and OP's

8.2. Mads Schulz asked for Help and became it from a PMC THE CLIENT IS MADS SCHULZ

8.2.1. Dividing in 3 Factions with theyr own Management and Organisation

8.2.1.1. Ghosts: (Military)

8.2.1.1.1. Narrative Faction?

8.2.1.2. PMC: Guns for Hire

8.2.1.2.1. Working for Money Schulz cant afford a lot of that and Supports with Shelter, Weapons, Food and some Money

8.2.1.3. Outcasts: (Guerilla)

8.2.1.3.1. Working together with the PMC following same targets from time to time

8.3. Working for Athena

8.3.1. using the situation for gathering informations about skell's research and technology

8.3.2. taking care of every potential thread

8.3.2.1. Hostile Forces: Sentiel, Ghosts, Wolves

8.3.2.1.1. Outcasts and homesteaders support us as diversion element in battles.

9. PMC: Working for a higher Target

9.1. Civi casualties limits until Respawn

9.1.1. Teamf of 2: 5/6

9.1.2. Team of 3:

9.1.3. Full Squad: