1. PICRAT is a program that uses a matrix to provide teachers with a way of meaningfully thinking about technology integration.
1.1. This program allows both, the student and teacher to evaluate what they are using technology for.
1.1.1. It allows good practice.
2. 2.) What are the students doing with the technology? Passive, interactive, or creating.
3. 1.) What is the technology use's effect on practice? replacement, amplification, or transformation.
4. To use the matrix, ask yourself two questions.
5. This technology is suppose to help students find a new way of learning this is a tool for there benefit
6. Transformation
7. Enhancement
8. R- Redefinition- Technology allows for the creation of new tasks, previously inconceivable
9. M- Modification- Technology for significant task redesign
10. A- Augmentation- Technology acts as direct substitute, with functional improvements.
11. S- Substitution- Tecnology acts as a direct substitute, with no functional change
12. PICRAT (Kristin Owens)
13. (SAMR) Kristen O'Brien
14. Triple-E (Katelyn Degener)
14.1. Enhance
14.1.1. Technology should add value to students learning
14.1.2. 1. demonstrate sophisticated understanding?
14.1.3. 2. Scaffold? (easy to understand concepts/ideas
14.1.4. 3. create a path of understanding that students could not do with traditional tools
14.2. Engage
14.2.1. 1. time on task
14.2.2. 2. technology motivates students
14.2.3. 3. help with students from being passive to active social learners
14.3. Extend
14.3.1. 1. create a way to learn outside of the school day
14.3.2. 2. create a bridge between school learning and everyday life experiences
14.3.3. 3. able to build skills to use on everyday life
15. SAMR is a categorized into 4 groups, substitution, Augmentation, Modification, and Redefinition. This was created to share common language across discipline as teachers help students visualize complex concerns.
16. ISTE Emma Thatcher
17. Student
18. 1. Empowered Learner
18.1. They learn to use technology to effectively improve their knowledge
19. 2. Digital Citizen
19.1. Learn to be safe and respectful in this age.
20. 3. Knowledge Constructor
20.1. learn how to find and organize all different types of information together
21. 4. Innovative Designer
21.1. Learn their creativity by exploring different problem solving methods using technology
22. 5. Computational Thinker
22.1. Similar to #4, but thinking more based on quantitative data
23. 6. Creative Communicator
23.1. Use technology to communicate ideas through different mediums on the internet to particular audiences
24. 7. Global Collaborator
24.1. Learn to communicate and work with fellow students in as small as their classrooms, to as large as throughout the world
25. Teachers
26. 1. Learner
26.1. Collaborate and find new ways to implement technology in classrooms
27. 2. Leader
27.1. Lead with confidence be inspired to be safe and responsible on the internet and with technology
28. 3. Citizen
28.1. Help students be inspired to be safe and responsible on the internet and with technology
29. 4. Collaborator
29.1. Set aside to communicate and learn from students and other teachers.
30. 5. Designer
30.1. Present new and creative ways often to keep learning progressive and fresh
31. 6. Facilitator
31.1. Let the students explore more instead of telling them every detail of what to do
32. 7. Analyst
32.1. Find data applicable to lessons to help students be inspired to continue learning, and reaching certain standards.
33. ISTE strives to find all of the strengths of technology it can, and learn from mistakes and continue to move forward into the future. These standards for both students and teachers help monitor that progress
33.1. Sources
33.1.1. ED 211 - ISTE Standards
33.1.2. ISTE Standards | ISTE
34. When all three concepts are connected to each other, that is when teaching with technology is at its best. This is called TPACK. TPACK is meant to enhance student learning experiences.
34.1. Technological content Knowledge (TCK) combines technological knowledge and content knowledge.
34.1.1. Pedagogical Content Knowledge (PCK) combines content knowledge and pedagogical knowledge.
34.1.1.1. Technological Pedagogical Knowledge (TPK) combines technology knowledge and pedagogical knowledge.
35. Source:
36. In this instance you know how to teach the content is the best way for your student to learn, but you aren't using technology to support you.
37. In this instance, you have an understanding of technology and of the content, but are missing the teaching element. You don't know how to use technology appropriately to teach the content in the best way for your students to learn.
38. In this instance, you know how to use technology in a way that supports your teaching and your students' ability to learn, but you don't understand the content.
39. TPACK (Emily L.)
40. 1. Technological Knowledge (TK)
40.1. Use technological tools that are available, that you know how to use, and that would best teach the lesson.
40.1.1. Using technology that doesn't adequately support you in teaching the lesson is practically a waste of time, so make sure the technology that you're using applies!
41. 2. Pedagogical Knowledge (PK)
41.1. Have an understanding of how knowledge is learned and effective ways you can teach.
41.2. Pedagogy is the art of teaching.
41.2.1. Dictionary.com's definition of pedagogy is "the method and practice of teaching, especially as an academic subject or theoretical concept."