Technology Frameworks Learning Group 7

Learning Group 7 Frameworks Map

Get Started. It's Free
or sign up with your email address
Technology Frameworks Learning Group 7 by Mind Map: Technology Frameworks Learning Group 7

1. PICRAT is a program that uses a matrix to provide teachers with a way of meaningfully thinking about technology integration.

1.1. This program allows both, the student and teacher to evaluate what they are using technology for.

1.1.1. It allows good practice.

2. 2.) What are the students doing with the technology? Passive, interactive, or creating.

3. 1.) What is the technology use's effect on practice? replacement, amplification, or transformation.

4. To use the matrix, ask yourself two questions.

5. This technology is suppose to help students find a new way of learning this is a tool for there benefit

6. Transformation

7. Enhancement

8. R- Redefinition- Technology allows for the creation of new tasks, previously inconceivable

9. M- Modification- Technology for significant task redesign

10. A- Augmentation- Technology acts as direct substitute, with functional improvements.

11. S- Substitution- Tecnology acts as a direct substitute, with no functional change

12. PICRAT (Kristin Owens)

13. (SAMR) Kristen O'Brien

14. Triple-E (Katelyn Degener)

14.1. Enhance

14.1.1. Technology should add value to students learning

14.1.2. 1. demonstrate sophisticated understanding?

14.1.3. 2. Scaffold? (easy to understand concepts/ideas

14.1.4. 3. create a path of understanding that students could not do with traditional tools

14.2. Engage

14.2.1. 1. time on task

14.2.2. 2. technology motivates students

14.2.3. 3. help with students from being passive to active social learners

14.3. Extend

14.3.1. 1. create a way to learn outside of the school day

14.3.2. 2. create a bridge between school learning and everyday life experiences

14.3.3. 3. able to build skills to use on everyday life

15. SAMR is a categorized into 4 groups, substitution, Augmentation, Modification, and Redefinition. This was created to share common language across discipline as teachers help students visualize complex concerns.

16. ISTE Emma Thatcher

17. Student

18. 1. Empowered Learner

18.1. They learn to use technology to effectively improve their knowledge

19. 2. Digital Citizen

19.1. Learn to be safe and respectful in this age.

20. 3. Knowledge Constructor

20.1. learn how to find and organize all different types of information together

21. 4. Innovative Designer

21.1. Learn their creativity by exploring different problem solving methods using technology

22. 5. Computational Thinker

22.1. Similar to #4, but thinking more based on quantitative data

23. 6. Creative Communicator

23.1. Use technology to communicate ideas through different mediums on the internet to particular audiences

24. 7. Global Collaborator

24.1. Learn to communicate and work with fellow students in as small as their classrooms, to as large as throughout the world

25. Teachers

26. 1. Learner

26.1. Collaborate and find new ways to implement technology in classrooms

27. 2. Leader

27.1. Lead with confidence be inspired to be safe and responsible on the internet and with technology

28. 3. Citizen

28.1. Help students be inspired to be safe and responsible on the internet and with technology

29. 4. Collaborator

29.1. Set aside to communicate and learn from students and other teachers.

30. 5. Designer

30.1. Present new and creative ways often to keep learning progressive and fresh

31. 6. Facilitator

31.1. Let the students explore more instead of telling them every detail of what to do

32. 7. Analyst

32.1. Find data applicable to lessons to help students be inspired to continue learning, and reaching certain standards.

33. ISTE strives to find all of the strengths of technology it can, and learn from mistakes and continue to move forward into the future. These standards for both students and teachers help monitor that progress

33.1. Sources

33.1.1. ED 211 - ISTE Standards

33.1.2. ISTE Standards | ISTE

34. When all three concepts are connected to each other, that is when teaching with technology is at its best. This is called TPACK. TPACK is meant to enhance student learning experiences.

34.1. Technological content Knowledge (TCK) combines technological knowledge and content knowledge.

34.1.1. Pedagogical Content Knowledge (PCK) combines content knowledge and pedagogical knowledge.

34.1.1.1. Technological Pedagogical Knowledge (TPK) combines technology knowledge and pedagogical knowledge.

35. Source:

36. In this instance you know how to teach the content is the best way for your student to learn, but you aren't using technology to support you.

37. In this instance, you have an understanding of technology and of the content, but are missing the teaching element. You don't know how to use technology appropriately to teach the content in the best way for your students to learn.

38. In this instance, you know how to use technology in a way that supports your teaching and your students' ability to learn, but you don't understand the content.

39. TPACK (Emily L.)

40. 1. Technological Knowledge (TK)

40.1. Use technological tools that are available, that you know how to use, and that would best teach the lesson.

40.1.1. Using technology that doesn't adequately support you in teaching the lesson is practically a waste of time, so make sure the technology that you're using applies!

41. 2. Pedagogical Knowledge (PK)

41.1. Have an understanding of how knowledge is learned and effective ways you can teach.

41.2. Pedagogy is the art of teaching.

41.2.1. Dictionary.com's definition of pedagogy is "the method and practice of teaching, especially as an academic subject or theoretical concept."

42. 3. Content Knowledge (CK)

42.1. Have your own understanding of the content before you teach it.