Ranah'si

A map of a personal universe.

Get Started. It's Free
or sign up with your email address
Ranah'si by Mind Map: Ranah'si

1. 𝟘𝟜. Allayd

1.1. Long, long ago, the planet used to be known as “Earth”. Populated mostly by humans, they have a decent knowledge on technology but very primitive knowledge when it comes to magic. Counting with a fairly balanced environment, they have snow, sand and forests through the globe, counting with numerous civilizations, each with their own form of government and language, which causes a lot of internal conflict. Though they believe they’re the only race in the world, Allayd has “fairies” (“Haleen”) that live in secret from the humans in unexplored areas, “Mermen” that prosper deep underwater and “Luvoy”, petit demon-like creatures with big round ears, purplish skin, tiny hands and spikes on their two tails that eat any human that dare to try catching them, hiding in underground tunnels. The three other species highly dislike humans and avoid any type of interaction, not wanting to be hunted like in the “Old Ages”. Allayd does not seem to know about the existence of other worlds and has no real richness to be of interest to other planetary societies, even when they’re said to be beloved by the gods.

1.1.1. The world where Marie and Atlas come from.

1.1.2. Kingdoms

1.1.2.1. [6,054-6,178] Yu'rele: The First Solar Crown

1.1.2.1.1. The kingdom that Atlas hails from. A lovely and beautiful kingdom ruled by the surname "Yu'rele". Year 6,054, the Lucky Year, Allyad & the Red planets align. Knowledge flowed between the worlds, connected by the alignment of the planets. Year 6054 brought the rise of Yu'rele I. He forged a kingdom in a desert oasis a dreamy faraway from the state of perpetual war that Allyad had been embroiled in for three millennium. It became a centre of history, art, technological advancement, and--to a lesser degree, "magic".

1.1.3. Fairly balanced environment. Snow, sand, forests, civilizations, governments, language----an explicitly "human" world

1.1.4. Four Distinct Races + (counting)

1.1.4.1. "Humans"

1.1.4.1.1. A world of mortals: humans of Allyad are said to have been modeled after the original forms of the Great Gods themselves, though this is unconfirmed and cannot be confirmed.

1.1.4.2. "Haleen"

1.1.4.2.1. Interconnected with nature. "Nymphs" and "sylphs" belong to the category Haleen. Nymphs and sylphs are far less corporeal than "fairies".

1.1.4.2.2. Live in secret from the humans in unexplored areas

1.1.4.2.3. Blessed with divinity from the beginning, though they are virtually undetectable due to their small size.

1.1.4.3. "Mermen"

1.1.4.3.1. Prosper deep underwater

1.1.4.3.2. Half-siren, half-fish

1.1.4.4. "Luvoy"

1.1.4.4.1. Petit, demonlike creatures. Big round ears, purple skin, tiny hands. They have spikes on their two tails.

1.1.4.4.2. They find humans palatable.

1.1.4.5. "Rabyeans"

1.1.4.5.1. They come in different sizes according to the type of environment they come from. There are 3 main environments that Rabyeans come from: plains, mountains, and deserts. They live in desolate, resource-poor environments that humans don't tend to tread.

1.1.4.5.2. Half-human, half-rabbit. They have large, upturned ears on their heads and teeth that continually grow. Depending on which area, Rabyeans are either solitary or communal. Certain subspecies live in burrows and gather in large communities, with one area supporting 35-70 Rabyeans within limits. They can sustain themselves on small amounts of food and they prefer to live holistic and nature-based lives.

1.1.5. Despite being "beloved" by the gods, other worlds beyond Allyad have no interest in Allyad itself, as its resources are par for the course. Allyad, as a result, does not know the existence of other planets and simply views neighboring planets as celestial bodies in the sky.

2. Niaz, Tahui, and the 7 Greater Gods are created here. "The day of Creation," everything was born here, in Ranah'si: The Garden.

3. "Red"

3.1. "Red"----in the direct touch of the Gods

3.2. Each of the gods seems to find their own preference of which planet to inhabit.

3.2.1. Naturally, Greater Gods inhabit places that worship them with fervent belief. Although all planets worship the Greater Gods in some capacity, said deity for that worship takes refuge on the planet where their power is most absolute.

3.3. 11 planets total

4. 𝟘𝟙. Cha'vix

4.1. Living in an extremely hot planet, three races constantly fight between themselves. The “Jabu” (medium-sized creatures with three feet, a large head, very widely separate two eyes and gigantic mouth, no fur, veins made of fire, similar to a lava version of a Bunyip), the “Reçii” (frog-like creatures with steel glands that expand up to two meters, walking on their feet with very skinny bodies and long tongues, they can live either in the boiling water of the world or in the volcanic land) and the “Qoll” (four-armed tiny creatures that are excellent swimmers, have the boiling water as their natural habitat, tentacles for hair and three eyes, being known for their incredible speed and sharp long teeth). Jabus, Reçiis and Qolls have very rudimental technology and no knowledge in magic, though they do partake in their own separate religious rituals.

4.1.1. Three Distinct Races

4.1.1.1. "Jabu"

4.1.1.1.1. Medium-sized creatures with three feet, large head, two far-separated eyes, a large mouth, without fur, and veins of fire.

4.1.1.1.2. Similar to a lava version of a Bunyip

4.1.1.2. "Reçii"

4.1.1.2.1. Froglike creatures with steel glands that can expand to two metres.

4.1.1.2.2. Bipedal and very skinny.

4.1.1.2.3. Can live in the world's boiling waters or in the volcanic land.

4.1.1.3. "Quoll"

4.1.1.3.1. Four-armed, tiny creatures.

4.1.1.3.2. Excellent swimmers

4.1.1.3.3. Boiling water is their natural habitat. Tentacles for hair, three eyes, and are known for their predatory features.

4.1.2. This world is in possession of rudimentary technology and no knowledge in magic.

4.1.3. All 3 races partake in separate religious rituals.

5. 𝟘𝟚. Whyssir

5.1. A planet completely destroyed by meteors, invasions and core’s explosions, slowly having its pieces turned into meteorites. There are no ruins or signs of previous life whatsoever. Though that’s the case, one can see fish-like creatures slowly eating the rocks and the what was once its core. According to experienced pilots, if they’re approached, the fishes turn invisible and “swim” away

6. 𝟘𝟛. Fir-pan

6.1. A technology-prosperous planet with little interest in magic, though its discovery was acknowledged thousands of years ago by accident. It’s unknown how many races they have in total, but they’re all very animalistic and feline, calling themselves sisters and brothers of the greater society of “Farrols”. They walk in two feet and have countless dialects inside a bigger, worldwide language. Their population is incredibly large, crowding all cities and, as so, they have some “space homes” that circle around the friendly atmosphere. Very loving towards outsiders from other planets, their government encourages outbreed in order to send Farrols outside of their world – the halflings have half of their characteristics and may have many different traits depending on the other race but always have purplish eyes, being called “Iish” by the pureblood Farrols. This planet has an extremely long-dated alliance with Eza’thel.

7. 𝟘𝟝. Eza'thel

7.1. One of the most advanced planets in terms of technology knowledge, they do not realize yet that they’ve used magic in their engineering systems and machinery. They’re fairly independent in terms of resources, having a balanced population that constitutes of five races. The “Keskae” (mushroom-headed humanoids with no eyes, no nose, only a very petit mouth and roots for legs, long pale arms, medium-sized figures), “Trolls” (stone-skinned humanoids with huge noses and teeth, having flowers that grow from their hair, medium-sized figures), “Jhivanns” (humanoid figure with four arms, grey skin with visible white veins, one crystal on their forehead that helps them feed on sunlight, needing only grass to complete their diet), “Bymni” (also called “Tree People” by the Farrols, they have warm-coloured eyes with no pupils, body made out of wood and leaves for hair, extremely tall but can shrink their bodies if need be, have two curly horns on top of their heads) and the “Dees” (half-deer on the lower part and half-human on the upper part, their figures are extremely docile and always have freckles on their faces, however, the young ones are known to be little tricksters). The five races live in harmony and heavily partake in religious rituals together, thanking the gods for their planet and its nature, which is used as a resource for highly advanced mechanisms.

7.1.1. One of the most advanced in terms of technology

7.1.1.1. They do not realize that they've used magic in their engineering and machinery

7.1.2. Independent in resources

7.1.3. Five Distinct Races

7.1.3.1. "Keksae"

7.1.3.1.1. Mushroom-headed humanoids with no eyes, no nose, a petit mouth, roots for legs. Medium-sized.

7.1.3.2. "Trolls"

7.1.3.2.1. Stone-skinned humanoids with large noises & teeth. Flowers grow from their hair. Medium-sized figures.

7.1.3.3. "Jhivanns"

7.1.3.3.1. Humanoid figure with four arms, grey skin with visibly white veins, a crystal on their forehead that helps them photosynthesize.

7.1.3.4. "Bymni"

7.1.3.4.1. "Tree people" by the Farrols

7.1.3.4.2. Warm-colored eyes with no pupils. Body made out of wood with leaves for hair. Extremely tall, however they can alter their height. Two curled horns on their heads.

7.1.3.5. "Dees"

7.1.3.5.1. Half-deer. Deer from the torso & below; human from the torso & above. Freckles are a defining feature for every member of this race..

7.1.3.5.2. Docile temperament across the entire population.

7.1.4. All five races live in harmony.

7.1.5. Religion present.

8. 𝟘𝟞. Tre-qaar

8.1. A completely solid and mechanised planet, its surface is enveloped and protected by a very mysterious metal that does not get damaged by any form of natural impact (particles, meteors). Around it, four half-rings that symmetrically cover the atmosphere create a force field that repels any ships, stopping them from coming closer. One must be allowed “in” the planet to see the rich civilization under it. They call themselves “Vyr” and are completely robotic-designed. Though they have a high variation of forms, the most “ancient” ones resemble humanoid forms. They have advanced technology, but no knowledge regarding the existence of magic. When questioned, they say they have “no history but today’s”.

8.1.1. Singular Distinct Race

8.1.1.1. "Vyr"

8.1.1.1.1. Completely robotic-designed

8.1.1.1.2. High variation of forms

8.1.1.1.3. The most "ancient" Vyr resemble humans

8.1.2. Advanced technology, but no knowledge in magic.

9. 𝟘𝟟. Ubron

9.1. It’s hard to define the weather of such planet, as it changes quickly and extremely every few moon cycles due to the mist that covers two thirds of its surface. Dragon-like creatures called “Xhir” can be found here, having many races between themselves but always counting with extremely large and tall figures, claws, wings, reptile legs and humanoid torso. Their eyes are small and sharp and they’re known to have an almost uncontrollable appetite. They have the “Valé” as their enemies, larger humans that have a way more developed immune system and muscular figure, not to mention fangs that can stick either up or down. Both races compete for resources in such world and constantly get involved in bloody wars, counting with their own inner civilizations that aren’t unified yet. Surprisingly enough, both races share a common language and religion, which leads to believe that, long ago, they used to be unified as one single population.

9.1.1. Two Distinct Races

9.1.1.1. "Xhir"

9.1.1.1.1. Dragon-like creatures

9.1.1.1.2. Have many races amongst themselves

9.1.1.1.3. Extremely large and tall figures. Claws, wings, reptilian limbs, humanoid torso.

9.1.1.1.4. Uncontrollable appetite.

9.1.1.2. "Valé"

9.1.1.2.1. Larger humans that have highly developed immune systems.

9.1.1.2.2. Muscular figures. Fangs that can stick either up or down.

9.1.1.3. These two races compete for resources and have frequent bloody & cruel wars.

9.1.1.4. Both races share a common language and religion.

9.1.2. Vague weather, it changes seemingly on whim.

10. 𝟘𝟠. Lorelsha

10.1. One of the gas planets alongside Sckivv. However, its surface has creatures known as “Nilae”, air-like creatures that have eight crystals for eyes. Their language is extremely complicated, relying on blow of winds and very delicate sounds that no other race seems to understand. Though that’s the case, they seem to understand others perfectly well and show no animosity whatsoever as long as one doesn’t whistle. Partaking in rituals, they worship stars and “abstract concepts” rather than divine solid figures. Experts in magic, they know technology fairly well but seem to have no use for it whatsoever. It’s believed that they want “solid” bodies and some societies call them “spirits” or “demons” since some of their academics tend to show up in other worlds unannounced every now and then.

11. 𝟘𝟡. Iiliee'og

11.1. Humans aren’t creatures they’re fond of, but they welcome everyone else into their planet. The “Vasnarra” (thin monkey-like figures that walk on two feet, sometimes bouncing on their tail and are known to be incredible at magic) and “Bap-lom” (gorilla-like figures that on their fours, using their front hands to balance their bodies to walk forward, being incredibly talented at fighting) are unified races that complement each other and work towards improving their society with magic and technology. The planet constantly suffers from regular natural disasters, such as floods, tornados and acid rain due to its irregular core and dangerous atmosphere. Even so, they took in the “Zazrrigg” as their own, bug-like creatures with petit wings, large eyes, four antenna and four legs that are insanely fast at building things. The three races have an unified government that constantly encourages alliances with other planets, though they’ve recently discovered crystal fields in the underground, which they plan on using to improve their own machinery and export for capital.

11.1.1. Connected with different planets. Highly advanced society. Magic and technology are both advanced.

11.1.2. Three Distinct Races

11.1.2.1. "Vasnarra"

11.1.2.1.1. Thin monkey-like figures. Bipedal. Incredible at magic.

11.1.2.2. "Bap-lom"

11.1.2.2.1. Gorilla-like figures that walk on all fours. Talented at fighting.

11.1.2.3. "Zazrrigg"

11.1.2.3.1. Buglike creatures with petit wings, large eyes, four antennae and four legs. Fast at building.

11.1.3. All the races have a unified government.

12. 𝟙𝟘. Sckivv

12.1. A gas-driven planet, barely touchable. It’s impossible for a regular human to step on their surface without any usage of magic or technology, especially due to the regularly released toxins from their machines and planet’s core. The society does not name themselves but they have a sense of belonging. It’s unknown how they talk between themselves. However, they receive foreigners without any apparent hostility. Their true appearance is believed to be a bright gas orb that turns into goo, then shapeshifts to fit the race of whoever they’re talking with. Even in those forms, they’re not able to communicate with spoken or sign language. They do emit, according to some, certain toxins that come with a pleasant smell and draw “images” into other’s minds. It’s reported that whoever has such images dies shortly after or goes insane, but the rumour could very much be false.

13. 𝟙𝟙. Ngaa'rd

13.1. With a wide variety of races and politics, the planet of Ngaa’rd also counts with three moons and two rings of their own, having half of their territory taken by water, and the other half by land, though snow is unknown to them. Counting with a crowded population, they heavily praise “cosmic mathematicians” (sorcerers, mages, warlocks, witches or any other form) and support the growth of magical knowledge, which they consider another form of “natural technology”, being fairly well-developed in both fronts. The races of Humans, “Raghe” (demon-like creatures with medium-sized wings and dual horns that pop from their cheeks, thin tail and reddish skin, slimmer and smaller than humans, having four fingers on each hand), “Ocgrae” (or “ogres” as the humans wrongly call them since they cannot pronounce it correctly, taller and larger figures with tinier eyes and one horn on their forehead, having larger hands and feet, not to mention being green-skinned and more resistant than all the other planet’s races) and “Hiffin” (sea creatures with small wings, extremely humanoid looking, however they have gills on their neck, fins on their ears and between their fingers, plus coloured scales for skin) make up for the planet’s population. It’s important to know that in those races are also “subraces”, as they’re called. Racism is a very prominent issue and it’s believed that some races are superior than others and that no “subrace” can be a “true cosmic mathematician”. Ngaa’rd partakes in interplanetary trades and politics even if they’re internally fragile when it comes to unification and stability, having a “colonization” mentality. They heavily believe they were the ones chosen by gods and worship countless animal-like deities.

13.1.1. Three moons & two rings.

13.1.2. Half-water, half-land. No snow.

13.1.3. All races are humanoid in figure.

13.1.4. "Cosmic Mathematicians"

13.1.4.1. Sorcerers, mages, warlocks, witches

13.1.4.2. Magical knowledge is considered "natural technology."

13.1.5. Three Distinct Races + (counting)

13.1.5.1. "Ranghe"

13.1.5.1.1. Demon-like creatures with medium-sized wings, dual horns, thin spade-tipped tails, and reddish skin. They are slimmer and smaller than humans. Four fingers on each hand.

13.1.5.1.2. "Naga," serpentine people, are a specific subspecies of Ranghe. Naga are accepted generally, as they have always appeared alongside Ranghe from the beginning of their conception on Ngaa'rd. Naga are Ranghe with snake tails instead of wings, without deviating from the defining traits of a bipedal Ranghe. They live in extremely hot climates, in underground burrows. They are known for being cannibalistic, though if that is true or simply myth, a Naga will never spill his or her secrets. Naga are typically less magically inclined than a biped Ranghe, but possess enough strength in their bodies to rival Ocgrae.

13.1.5.2. "Ocgrae" (Ogres)

13.1.5.2.1. Tall and large figures with thin eyes. One horn on their forehead. Large hands and feet. Green-skinned and resistant to the elements moreso than any other race on Ngaa'rd.

13.1.5.3. "Hiffin"

13.1.5.3.1. Sea creatures with small wings. Extremely humanoid. They have gills on their neck, fins on their ears and between their fingers, and colored scales for skin.

13.1.6. Extreme racism and prejudice. Sub-races exist. Race superiority exists.

13.1.6.1. Internally fragile: unification is seemingly impossible.

13.1.6.2. "Colonization" mentality.

13.1.7. Similar to Allyad, Ngaa'rdians believe themselves chosen by the gods and religion is prominent across every race and sub-race.

14. Avatrun: The Sun

14.1. The equivalent of this galaxy’s sun, however, it’s way smaller and hotter. Its power is connected to Ranah’si, receiving directly the energy of the gods in order to keep on burning. No one has ever dared to come close to it, given that legends say “one must have an unshakable soul” in order to not be eliminated from existence. It’s also said that, if one follows the prerequisites, they can visit the gods in Ranah’si and come back if they so desire and if the gods so let them.

14.2. 17 planets total

15. Literally means “the gods’ resting place”. It’s believed that, above the known galaxy, there is a bigger universe where the gods and deities of the universe rest and party with their Favourites Ones in a beautiful garden. It’s said that the stars, planets and everything that exist in the cosmos come from crumbs of Ranah’si. Supposedly, that’s where the First Humans come from as well.

16. "Dark"

16.1. "Dark"----in the indirect touch of the Gods

16.2. Closest to furthest in orbit

16.3. 6 planets total

17. 𝟘𝟙. Hto'wo

17.1. A very harsh planet with very few lakes and oceans that are frozen due to lack of heat. They have enormous mountains that can go as high as to the atmosphere. Rocky and inconsistent, their atmosphere is also toxic to humans and more humanoid-like races. The “Yanthan”, as they’re called, are very few and only come out from the mountains during very specific years. They’re small lizards with no eyes and spikes on their backs, being guided by temperature alone. To do so, they stand on their tail and let their tri-forked tongue process the surroundings. Though they’re very reclusive and do not interact with outsiders at all, they’re believed to have an advanced magic system. Apparently, they aren’t tech-savvy and communicate by touching their heads.

18. 𝟘𝟚. Moplen

18.1. The crystallised planet would be heavily explored if it didn’t have so many moons that make incredibly difficult to any spaceship's attempt to approach securely due to the instable gravitational field. There seems to be no available atmosphere either - no race seems to be able to breathe for longer than seven minutes in such surface, so not even magic works. It’s a known legend between spaceship pilots that if you look to Moplen for too long, you’ll see eyes on its surface.

19. 𝟘𝟛 Dhe'yr

19.1. Counting with two moons, Dheyr has a very cold climate, but a way less radical one than its neighbours due to the usage of magic by the “Dheyren” folk, blue-skinned elf-like creatures that are insanely tall. They have large eyes and long hair, six fingers on each hand, fur around their neck and yellow tongues. They have a very strong belief in gods, deities and superstitions, using the moons around their planet as source of their rituals and heavily praising mages, sorceresses and “oracles”, not encouraging any technology progress. Other four races can be found in this planet, the “Garoo” (very tiny creatures with tiny eyes and medium trunks for noses, very lovable and friendly, diet consists of rocks and small bugs, but were enslaved by the Dheyren), the “Wixl” (wolf-like creatures that are also incredibly tall and knowledgeable of magic, walking on their two feet and having five tails and sharp eyes, enemies of the Dheyren), the “Minotaurs” (bull-like creatures, taller and larger than two Dheyrens, living in isolation in the mountains, they have no interest in magic or technology, caring only for social celebrations) and the Pýlho (what humans would call “dwarves” but with large hands and bright-coloured hairs, enamoured by technology and living close by the lakes, extremely reclusive such as the Minotaurs). The planet is constantly at war.

20. 𝟘𝟜. Koj-Dsann

20.1. A “dual” planet. Half of it is very hot, half of it is very cold. They’re divided by an almost perfectly cut deep ocean that has a large variety of plant sea life. Two races coexist in this planet’s surface, the “Boar” (bear-like creatures with only one eye, three fingers, large ears and nose, extremely furry and large, big fangs on the upper part of their mouth) and the “Oixá” (scorpion-like creatures with two stings instead of one, the upper part is humanoid – the females, biggest part of the population, have six legs instead of four and one claw-like hand). Though the races used to be enemies before, nowadays they have a very well-established truce, constantly trading their goods. They’re extremely advanced in both magic and technology and use their inventions to explore their own moons and surroundings, looking for resources. Their language became unified thousands of years ago, having a rich vocabulary. They’re also interested in crystals.

21. 𝟘𝟝. Jizan

21.1. An abandoned and uninhabited planet, probably after a core’s explosion, which seems to have destroyed the once natural atmosphere. Walking on its surface is certain death. Flying around it, however, will show signs of a previous civilization. It’s unknown who they were before, but the architecture is eerily similar to Tre-Qar’s.

22. 𝟘𝟞. Zxo-Kes

22.1. A planet made of crystals, extremely harsh weather. Has an underground civilization that survives off bits of their planet’s core parts, called the “Kesiin”. Heads similar to bugs, they have four arms and don’t walk erectly. Their language is made of the clacking of their mouth’s claws and twitching of antenna. They’re believed to come to extinction in a few millennia due to the harsh environment and insanely unstable planet, however, they feed their dead to the planet’s core, keeping it burning and producing crystals. Recently, they’ve started trading part of their crystals for more “organic matter” to feed to their core so they can keep on existing. Rudimentary magic. Extremely dependent on technology.