speed
저자: qiwei zhang

1. jump to escape
1.1. 2d platform
1.2. moving platform
2. trap
2.1. fire spray
2.1.1. Continuous fire damage in the passages
2.1.2. Short time intervals for the player to pass through
2.1.3. apper at Vertical space
2.2. Boulder flanking
2.2.1. appear at Horizontal space
2.2.2. The player needs to roll quickly away from the boulder
2.3. bomb
2.3.1. appear at Horizontal space
2.3.2. enemy throw bomb when plyers get somewhere
2.3.2.1. corner
2.3.2.2. crossroads
2.4. Random Sledgehammer
2.4.1. apper at Vertical or horizontal space
2.4.2. possible to increse speed
2.4.3. might take the player back behind
3. roll
3.1. different direction
3.2. consume physical power
3.2.1. replenish need a few seconds
4. racing game
4.1. time trials
4.1.1. reach the target point with limit time
4.2. grand prix
4.2.1. reach the target point and aviod the attack from enemy and traps
4.3. multiplyer
4.3.1. share the same screen
4.3.1.1. scale or shrink the camera to ensure players on the same screen
5. jump
5.1. single jump
5.2. double jump
5.2.1. consume physical power