Adaptive Sports Experience
by Bart Witteveen
1. User Model
1.1. Multi user
1.2. Single user
1.3. Mini questionaire
1.4. Self-learning
1.5. New node
1.6. Cloud
1.6.1. Security
2. Remote Control (active)
2.1. Smartphones
2.2. Tablets
2.3. etc.
2.4. Extra screen
3. Touche by Disney (passive & active)
3.1. Full touch
3.2. Measure user satisfaction
4. Metadata
4.1. Game Rules
4.2. Game Situations
4.3. Background information
4.3.1. History
4.3.2. Extra Media
4.3.3. Biographies