Special Rescue Team

Get Started. It's Free
or sign up with your email address
Special Rescue Team by Mind Map: Special Rescue Team

1. Metode Penelitian

1.1. Studi Literatur

1.1.1. (Surahman, 2016:35). Metodologi Penelitian

1.2. Kuesioner

1.2.1. (Didit Widiatmoko S, 2019:54). Metodologi Penelitian Desain Komunikasi Visual

1.3. Observasi

1.4. Wawancara

1.5. Analisis Data

2. Theme

2.1. Genre

2.1.1. Sci-fi

2.1.1.1. Mecha

2.1.1.2. Monster

2.1.1.3. Future City

2.2. Education

2.2.1. First Aid

2.2.1.1. Target to Learn

2.2.1.1.1. Stoping External Catastrophic Bleeding

2.2.1.1.2. Stoping Internal Bleeding

2.2.1.1.3. Clearring Airway

2.2.1.1.4. Ensuring Breathing

2.2.1.1.5. Prevent Further Disability

2.2.1.1.6. Make Sure Environment Safe

2.3. Target Audience

2.3.1. High School Student

2.3.1.1. Age 14-18 Year old

2.3.1.2. Young

2.3.1.3. Female

2.3.1.4. Male

2.4. Location

2.4.1. Indonesia

2.4.1.1. Jakarta

2.4.1.1.1. Jalan

2.4.1.1.2. Taman

2.4.2. Inner World

2.5. Style

2.5.1. Semi Realism

3. Media

3.1. Game

3.1.1. Platform

3.1.1.1. PC

3.1.1.1.1. Mouse

3.1.1.1.2. Keyboard

3.1.1.1.3. Monitor

4. Job Desk

4.1. Game Designer

4.1.1. Type of Game

4.1.1.1. Action

4.1.1.1.1. Walking

4.1.1.1.2. Runing

4.1.1.1.3. Jumping

4.1.1.1.4. Dodging

4.1.1.2. Shooter

4.1.1.2.1. Gun

4.1.1.3. 3rd Person

4.1.1.4. Strategy

4.1.1.5. Simulation

4.1.2. Level

4.1.2.1. External Bleeding

4.1.2.2. Block Airway

4.1.2.3. Breathing

4.1.2.4. Internal Bleeding

4.1.2.5. Neoron

4.1.2.6. Get Away

4.2. Modeler

4.2.1. Environment

4.2.1.1. 3D Modeling

4.2.1.1.1. Texturing

4.2.1.1.2. Material

4.2.1.1.3. Sharder

4.2.2. Property

4.2.2.1. 3D Modeling

4.2.2.1.1. Texturing

4.2.2.1.2. Material

4.2.2.1.3. Shader

4.2.3. Character

4.2.3.1. 3D Modeling

4.2.3.1.1. Texturing

4.2.3.1.2. Rigging

4.2.3.1.3. Material

4.2.3.1.4. Sharder

4.3. Concept Artist

4.3.1. Environment Design

4.3.2. Character Design

4.3.3. Creature Design

4.3.4. Mechanical Design