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Camel Audio Alchemy Sound Designer Guidelines by Mind Map: Camel Audio Alchemy Sound
Designer Guidelines
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Camel Audio Alchemy Sound Designer Guidelines

(http://www.camelaudio.com/alchemymanual/sound-designer-guidelines/)

Categories

Bold items are categories listed in Sound Designer Guidelines

Brass

Bass

All instruments primarily intended for use in lower registers. These should have their Master Course Tune parameter set to a value such as –12 or –24 so that the ‘best’ range is in the middle of the keyboard.

Arpegeiated

all presets that use Alchemy’s Arpeggiator module for their default sound.

Guitars

Keys

Instruments played via a keyboard, such as acoustic or electric pianos, harpsichords, clav.

Loops

All rhythmic or repetitive sounds that don’t rely on the ARP, including drum grooves, riffs, and other sounds containing sequenced elements.

Drums

Mapped drum kits or individual drum/percussion sounds.

Drum Kits

Woodwind

Organs

Mallets

Struck instruments typically made of glass or metal, such as bells, vibes and xylophone

Pads

Musical sound with well defined pitch, suitable for playing sustained chords in a supporting role with 6-note or greater polyphony.

Sound Effects

Non-melodic or noise-based sounds, either one-shot or looped.

Sound Scapes

Usually with more movement and greater evolution over time than pads, and generally used as a backdrop. They are not necessarily tuned to a scale, but usually are more musical and tonal than Sound Effects. Mostly used with 4-note or lower polyphony.

Strings

Synth

Vocals

Performance

Knobs

1-2, Timbre, pitch, other Source parameters.

3-4, Filter cutoff and resonance

5-6, Effects levels or other effects parameters

7-8, Rhythm or movement

X/Y Square

1, Morphing among sources

2, Control over additional effects parameters, or for features that are unique to a particular preset.

ModWheel should be linked to the most playable performance control

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