How Social Media support innovation

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How Social Media support innovation by Mind Map: How Social Media support innovation

1. Leadership

1.1. Network Capitalists

1.1.1. Richard Sambrook

1.2. Leader as Follower

1.3. Followership

1.4. Emergent Strategy

1.4.1. Appreciative Enquiry

1.4.1.1. Erik Huggers

1.4.1.2. Peter Horrocks

1.4.2. Problem-Finders

1.5. Problem-Finders

2. Software

2.1. facebook etc

2.2. twitter

2.3. Blogging

2.4. Video sharing

2.5. link sharing

2.6. IM

2.7. email

2.8. yammer

3. Networks

3.1. Types

3.1.1. Internal

3.1.1.1. ex-employees

3.1.1.2. staff

3.1.2. External

3.1.2.1. Industry bodies

3.1.2.2. competitors

3.1.2.3. suppliers

3.1.2.4. regulators

3.1.2.5. audiences

3.2. Social Network Analysis

3.2.1. Sociograms

3.3. Weak Ties

4. Technological Determinism

4.1. Actor-Network Theory

4.2. Mcluhan

4.2.1. Tetrad for Social Media

4.2.2. 'Digital Mcluhan'

5. Psychology

5.1. Evolutionary

5.2. Thinking

5.2.1. linear

5.2.2. Associative

5.3. Reading

5.3.1. Deep

5.3.2. Skimming

5.3.3. Visual

6. Case Studies

6.1. BBC

6.1.1. World Have Your Say

6.1.2. iPM

6.1.3. College of Journalism

6.1.4. Creativity moo

6.1.4.1. Interviews

6.1.4.1.1. Alan Yentob

6.1.4.1.2. Frank Ash

6.1.4.1.3. Danny Cohen

6.1.4.1.4. Competition Winnner(s)

6.1.4.1.5. Regular User(s)

6.1.4.2. Background

6.1.4.3. User research

6.1.4.4. Site

6.1.4.5. Results

6.1.4.6. Moving Forward

6.1.5. bbc.co.uk/commissioning

6.2. C4

6.3. Razorfish

6.4. Small Indy

6.5. Big Indy

6.6. Boards magazine (?)

7. Network Capital

7.1. Network Citizens

7.2. Social Capital

7.3. Intellectual Property

7.3.1. Shared vs Owned

7.3.2. Theirs vs Yours

7.4. Bridging Ties

8. Concepts

8.1. We Think

8.2. Long Tail

8.3. Wisdom of Crowds

8.4. Everything 2.0

8.5. Crowd sourcing

8.6. Group Genius

9. Creativity/Innovation

9.1. Top Down

9.2. Bottom Up

9.3. Audience Involvement

9.4. Weak Signals

9.5. Weak Cooperation

9.6. Improvisation

9.6.1. Asynchronous Improvisation

9.7. Emergence

9.8. Collaboration

9.9. Problem-Solvers

9.10. Diversity

9.10.1. Mass Participation

10. Organisational Models

10.1. Anywhere/Somewhere

10.2. Edge Competencies

10.3. Disorganisation

10.4. CoWorking

11. People

11.1. Digital Cooperative

11.2. Creative Class

11.3. Digital Sublimes

12. Criticism

12.1. Andrew Keen

12.1.1. Cult of the Amateur

12.2. Jaron Lanier

12.2.1. Digital Collectivism

12.2.2. Digital Maoism

12.3. Nicholas Carr

12.3.1. Shallows - changing the way we think

13. Cultural Theory

13.1. High Modernism

13.2. Post-Modernism

13.3. Post-Industrial Capitalism