Markets / Use cases

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Markets / Use cases by Mind Map: Markets / Use cases

1. Interaction/Control

1.1. Software

1.1.1. UI

1.1.2. Structure

1.2. Within

1.2.1. Real world machines

1.2.2. Games

1.2.3. Control room application

1.2.4. Surveilance

1.2.5. Defense

1.2.6. CAD Design

2. Usability

2.1. Analysis

2.1.1. Software

2.1.1.1. UI

2.1.1.2. Structure

2.1.1.3. Websites/Web Apps

2.1.1.4. Mobile Apps

2.1.1.5. Mobile OS

2.1.1.6. Mobile Websites

2.1.1.7. Examples

2.1.1.7.1. SAP

2.1.1.7.2. CRM Systems

2.1.1.7.3. CMS

2.1.1.7.4. OS

2.1.2. Hardware

2.1.2.1. Automats

2.1.2.1.1. Service devices

2.1.2.2. "White goods"

2.1.2.2.1. Washing machine

2.1.2.2.2. Kitchen

2.1.2.3. Assembly lines

2.1.3. Simulators

2.1.3.1. Aviation

2.1.3.2. Automobil

2.1.3.3. Ships

2.1.3.4. Trains

2.2. Fields of application

2.2.1. Gaming

2.2.2. Software development

2.2.3. Product developement

2.2.4. Defense

2.2.5. Surveilance

2.2.6. Control rooms

2.2.6.1. Interaction between personal and Nutzung/Aufmerksamkeit bei Arbeitsplatz

2.2.7. Simulators

2.2.7.1. Aviation

2.2.7.2. Automobil

2.2.7.3. Ships

2.2.7.4. Trains

2.2.8. Health and Safety/Labor protection

2.2.9. Usability Consultants

2.2.10. Signage/Way finding

2.2.10.1. for public places

2.2.10.2. for Airports/Train stations

2.2.10.3. for Arenas

2.2.10.4. for Buildings

2.2.10.5. for Factories

2.2.11. Designing Manuals

2.2.12. General research

3. Market Research

4. Scientific

5. Future Markets

6. OEM