Naming Taxonomy

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Naming Taxonomy by Mind Map: Naming Taxonomy

1. Lessons Learned

1.1. Anomaly / Phenomenon

1.1.1. Examples

1.1.1.1. Future Shock

1.1.1.2. Collapse

1.2. Framework

1.3. Law / Rule

2. Interventions

2.1. Simple

2.1.1. Rule Of Thumb

2.1.2. Hack (one-time action)

2.1.2.1. Deep Work

2.1.2.2. Fractal Reading

2.1.2.3. Example

2.1.3. Habit (repeated actions)

2.1.3.1. Tiny Habit

2.1.3.2. Atomic Habit

2.1.4. Question

2.1.5. Phrase To Say

2.1.6. Affirmation

2.2. Complex

2.2.1. Protocol / Approach (sequential steps to get a result)

2.2.1.1. Business

2.2.1.1.1. Career

2.2.1.1.2. Sales & Marketing

2.2.1.1.3. Management & Leadership

2.2.1.1.4. Entrepreneurship

2.2.1.2. Personal

2.2.1.2.1. Relationship

2.2.1.2.2. Sleep

2.2.1.2.3. Diet

2.2.2. Reset (cleanse, detox, makeover)

2.2.3. Skill / Technique (multiple hacks)

2.2.4. Mindset

3. Results

3.1. Heaven

3.2. Hell

3.3. Fake Heaven (Mirage)

4. Activation Energy

4.1. Time/Reps To Milestone

4.1.1. First 20 Hours

4.1.2. 10,000 Hour Rule

4.1.3. 10,000 Experiment Rule

4.1.4. 7-Year Itch

4.2. Benchmark

4.2.1. 40% Rule

4.2.2. 5-Hour Rule

4.2.3. 5-Second Rule

4.3. Money To Milestone

4.3.1. $100 Startup

5. Other

5.1. Number

5.1.1. Second-Order Effects

5.1.2. First Principles

5.1.3. Zeroth Principle

6. Character

6.1. Types

6.1.1. Planet

6.1.1.1. Earth

6.1.1.1.1. Humankind

6.1.1.1.2. Universe

6.1.1.1.3. World

6.1.2. Society

6.1.2.1. Economy

6.1.2.1.1. Ecosystem

6.1.2.1.2. Government

6.1.2.1.3. Society

6.1.3. Group

6.1.3.1. Class

6.1.3.1.1. Culture

6.1.3.1.2. Generation

6.1.3.2. Company

6.1.3.2.1. Brand

6.1.3.2.2. Business

6.1.3.2.3. Enterprise

6.1.3.2.4. Startup

6.1.3.3. Department

6.1.3.3.1. Board

6.1.3.3.2. Collective

6.1.3.3.3. Council

6.1.3.3.4. Mastermind

6.1.3.3.5. Panel

6.1.3.4. Gang

6.1.3.4.1. Clan

6.1.3.4.2. Club

6.1.3.4.3. Collective

6.1.3.4.4. Community

6.1.3.4.5. Council

6.1.3.4.6. Crew

6.1.3.4.7. Groupie

6.1.3.4.8. Pack

6.1.3.4.9. Posse

6.1.3.4.10. Pride

6.1.3.4.11. Squad

6.1.3.4.12. Team

6.1.3.4.13. Tribe

6.1.3.5. Partnership

6.1.3.5.1. Family

6.1.3.5.2. Marriage

6.1.3.5.3. Partnership

6.1.3.6. People

6.1.3.7. Tribe

6.1.4. Individual

6.1.4.1. Gender

6.1.4.1.1. Man

6.1.4.1.2. Woman

6.1.4.1.3. Male

6.1.4.1.4. Female

6.1.4.1.5. Mr.

6.1.4.1.6. Mrs.

6.1.4.1.7. Miss

6.1.4.1.8. Guy

6.1.4.1.9. Gal

6.1.4.1.10. Non-Binary

6.1.4.1.11. Gender Fluid

6.1.4.1.12. Gender Neutral

6.1.4.2. Other

6.1.4.2.1. Hidden Persuaders

6.1.4.2.2. Status Seekers

6.1.4.2.3. Flash Boys

6.1.4.3. Politics

6.1.4.3.1. Democrat

6.1.4.3.2. Liberatarian

6.1.4.3.3. Capitalist

6.1.4.3.4. Republican

6.1.4.4. Popularity

6.1.4.4.1. Nerd

6.1.4.4.2. Cool Kid

6.1.4.4.3. Preppy

6.1.4.4.4. Goth

6.1.4.4.5. Jock

6.1.4.5. Professional

6.1.4.5.1. Creative

6.1.4.5.2. Education

6.1.4.5.3. Employee

6.1.4.5.4. Entrepreneur

6.1.4.5.5. Leader

6.1.4.5.6. Thought Leader

6.1.4.5.7. Profession

6.1.4.6. Religion

6.1.4.6.1. Buddhist

6.1.4.6.2. Christian

6.1.4.6.3. Jew

6.1.4.6.4. Muslim

6.1.4.7. Results

6.1.4.7.1. Outliers

6.1.4.7.2. Top Performers

6.1.4.8. Role

6.1.4.8.1. Parent

6.1.4.8.2. Child

6.1.5. Part

6.1.5.1. Body

6.1.5.1.1. Facial Expression

6.1.5.1.2. Body Type

6.1.5.1.3. Style

6.1.5.1.4. Heart

6.1.5.2. Mind

6.1.5.2.1. Brain

6.1.5.2.2. Mindset

6.1.5.2.3. Personality

6.1.5.2.4. Spirit / Soul

6.2. Categories

6.2.1. Hero

6.2.2. Normie

6.2.3. Villain

7. Domain

7.1. Situation

7.2. Discipline

7.2.1. Marketing

7.2.2. Investing

7.2.3. Management

7.2.4. Leadership

7.2.5. Writing

7.3. Industry

7.3.1. Tech

7.3.2. Internet

7.3.3. Blockchain

7.3.4. Futurism

7.4. Lifestyle

7.4.1. Diet

7.4.2. Exercise

7.4.3. Sleep

7.5. Work / Career

7.6. Paradigm

8. Journey

8.1. Cycle

8.2. Spiral

8.3. Hype Cycle

8.4. J-Curve

8.5. Linear

8.6. S-Curve

8.7. Exponential

8.8. Diminishing Returns

9. Problem

9.1. Overview

9.1.1. Root Cause

9.1.2. Symptoms

9.2. Types

9.2.1. Self-Healing

9.2.2. Paper Cut

9.2.3. Exploding

10. Inflection Points

10.1. Stages

10.1.1. Plateau (No Man's Land

10.1.2. Fast Growth

10.1.3. Zero-To-One

10.1.4. Collapse

10.2. Points

10.2.1. Peaks

10.2.1.1. Early

10.2.1.1.1. Frenzy

10.2.1.1.2. Bubble

10.2.1.1.3. Hype

10.2.1.2. Mid

10.2.1.3. Late

10.2.2. Dip / Chasm

10.2.2.1. Early

10.2.2.2. Mid

10.2.2.3. Late

10.2.3. Turning Points

10.2.3.1. Traction

10.2.3.2. Collapse