Chapter 13 Instructional Strategies for Technology Education

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Chapter 13 Instructional Strategies for Technology Education by Mind Map: Chapter 13    Instructional Strategies for Technology Education

1. Delivery Systems

1.1. Cooperative and Group Interaction

1.1.1. Techniques

1.1.1.1. questioning

1.1.1.2. discussions

1.1.1.3. debates

1.1.1.4. brainstorming

1.1.1.5. seminars

1.1.1.6. committees

1.1.1.7. role playing

1.1.2. Advantages

1.1.2.1. higher level of thinking

1.1.2.2. develop values and attitudes

1.1.2.3. increase motivation and social responsibility

1.1.2.4. learn much as do other people

1.2. Models, Games and Simulation

1.2.1. Examples

1.2.1.1. computer modeling

1.2.1.2. simulating a manufacturing system

1.2.1.3. organizing debate

1.2.2. Advantages

1.2.2.1. higher levels of cognitive and affective domains

1.2.2.2. learn analytical processes

1.2.2.3. complex problems and systems are manageable

1.2.2.4. learner is motivated

1.3. Inquiry Learning

1.3.1. Phases

1.3.1.1. define and state the problem

1.3.1.2. verify the problem

1.3.1.3. gather data

1.3.1.4. formulate solution

1.3.1.5. assess solution

1.3.1.6. restructure solution

1.3.2. Advantages

1.3.2.1. highest level of evaluation

1.3.2.2. acquire skills of observing, collecting and organizing data

1.3.2.3. develop logical thinking skills

1.3.2.4. learn to work independently

1.3.2.5. facilitator of learning

2. Teaching Approaches

2.1. Systems Approach

2.1.1. Technological Systems Approach

2.1.1.1. inputs

2.1.1.2. processes

2.1.1.3. resources

2.1.1.4. outputs and impacts

2.1.1.5. feedback systems

2.1.1.6. compare and adjust component

2.1.2. Advantages

2.1.2.1. can be taught to solve problems

2.1.2.2. can have meaning to a larger social/cultural problems

2.1.2.3. can constantly see the impacts both positive and negative

2.1.2.4. can see how each specific technology relates to overall system

2.1.2.5. can be encouraged to think in the analysis and synthesis level

2.2. Interdisciplinary Approach

2.2.1. Examples

2.2.1.1. Principles of Technology

2.2.1.2. The Richmond Plan

2.2.1.3. The Orchestrated Plan

2.2.2. Advantages

2.2.2.1. general education

2.2.2.2. enhance cooperation among teachers

2.2.2.3. content can see from a broader view and perspective

2.2.2.4. more meaningful

2.3. Social/Cultural/Environmental Approach

2.3.1. Advantages

2.3.1.1. develop awareness of humankind interacts with technology

2.3.1.2. demonstrate improvement in decision making

2.3.1.3. opportunity to see how technology interrelates with social institutions

2.3.1.4. broad perspective rather than just perspective of tools and processes

2.3.1.5. learn at the synthesis and evaluation levels

2.4. Conceptual Approach

2.4.1. Advantages

2.4.1.1. concepts remain more constant

2.4.1.2. concepts can be easily related to other technological areas

2.4.1.3. overall curriculum content becomes easier to manage

2.5. Futuring Approach

2.5.1. Types

2.5.1.1. trend analysis

2.5.1.2. scenario development

2.5.1.3. cross-impact analysis

2.5.2. Advantages

2.5.2.1. able to participate in problem solving activities

2.5.2.2. learn to work in the area of self-extension and creativity

2.5.2.3. learn group cooperation and increase their interpersonal skills

2.5.2.4. think and learn using higher level thinking skills

2.5.2.5. learn creativity and extend thinking beyond reality

3. Students' Needs and Motivation

3.1. Motivation & Student Feelings

3.1.1. Positive Feelings

3.1.1.1. secure

3.1.1.2. outgoing

3.1.1.3. creative

3.1.1.4. highly motivated

3.1.2. Negative Feelings

3.1.2.1. insecure

3.1.2.2. inward

3.1.2.3. lacking creativity

3.1.2.4. quiet/sad

3.1.2.5. unmotivated

3.1.2.6. unmotivated

3.2. Students' Needs

3.2.1. sustenance

3.2.2. influence

3.2.3. self-extension

4. High Order Thinking Skills

4.1. Cognitive Learning

4.1.1. knowledge

4.1.2. comprehension

4.1.3. application

4.1.4. analysis

4.1.5. synthesis

4.1.6. evaluation

4.2. Affective Learning

4.2.1. attitudes

4.2.2. feelings

4.2.3. values

4.3. Psychomotor Learning

4.3.1. muscular skills

4.3.2. motor skills

5. Course Reading Concept Map Week 4 - Chapter 13 Cheryl Bautista