1. New Normal
1.1. Social distancing
1.2. Work from home
1.3. Less travel
1.4. Fear
1.5. -benefits of AR/VR in new normal (seamless user interaction with com application, natural engagement in remote collaborative, greater productivity from remote working condition and greater opportunities for more effective kinesthetic learning
1.6. -designing of AR/VR in new normal ( user experience is the most critical to get right, fall in love with the problem, leverage other technologies and the only limit is your imaginations
2. VR/AR introduction
2.1. -AR uses a real-world setting while VR is completely virtual
2.2. -VR requires a headset device, but AR can be accessed with a smartphone
2.3. -the devices are VR headset, AR glasses, Smartphone, Tablet, Projection mapping, Ambient intelligence
2.4. -scale of AR experiences (tabletop scale, room scale and world scale)
2.5. -type of physical anchors for AR (flat images, patterns, videos, objects and environment
2.6. -scale for VR experiences ( 3 degrees-of-freedom and 6 degrees-of-freedom
3. Paradigm shifts in human- computer interaction
3.1. -keyboard + mouse
3.2. -touchscreen
3.3. -spatial
4. Calm technology
4.1. -Dangling string and Maxis unforgettable
4.2. -a tangible interface making use of physical object in user's home to triggered playback for related media
5. Digital twins
5.1. -is a virtual model designed to accurately reflect a physical object.
5.2. -allows for working remotely
5.3. -operating or maintaining resources and managing processes
6. AR Game / App
6.1. KFC Haha Hop
6.1.1. -created using XR
6.1.2. -to control character need to say haha for it eat the shrimp and hop
6.2. skin analyser
6.2.1. -created using computer vision and machine learning
6.2.2. -analyze skin via camera and recommend best skincare products for user
6.3. Maxis Re:Collection
6.3.1. -a AR app for dementia suffer
6.3.2. -for elderly user has to do is by pointing the different person photo
6.3.3. -the memory as video or photo will be play
6.4. my safe city
6.4.1. -for Malaysian user to experience augmented based city by using smartphone
6.4.2. -can explore and tap on different buildings and some activities to interact with
6.4.3. - is a tabletop scale experience
7. VR
7.1. virtual reality showroom
7.1.1. -for car brand "Subaru"
7.1.2. - for VR user to experience test drive and customize colour or other option of the car model
7.1.3. -can go into the car, pop-out to explain features, everything is in true-to-life scale
7.1.4. -can easily experiences at home
7.2. gravity sketch
7.2.1. -is an intuitive 3D design platform for cross-disciplinary teams to create, collaborate, and review in an entirely new way.
7.2.2. -user in full 6 degrees-of-freedom vr
7.2.3. -can move around and sketch out the patterns user likes in 3D
7.3. spatial io
7.3.1. -can create a 3D avatar with a single selfie
7.3.2. -avatar can talk , move and interact with other friends or people
7.3.3. -can use AR glasses/VR headset / webcam
8. Natural interaction
8.1. -direct manipulation
8.2. -activity recognition
8.3. -natural language processing
8.4. -eye gaze tracking
8.5. -tangible user interface
8.6. -brain com-interface
9. software
9.1. Unity
9.1.1. -a cross-platform game engine developed by Unity Technologies
9.2. Unreal Engine
9.2.1. - a game engine developed by Epic Games
9.2.2. -can create 3D models, video and rapidly build and prototype for the AR experience