Unlock the full potential of your projects.
Try MeisterTask for free.
Don't have an account?
Sign Up for Free
Browse
Featured Maps
Categories
Project Management
Business & Goals
Human Resources
Brainstorming & Analysis
Marketing & Content
Education & Notes
Entertainment
Life
Technology
Design
Summaries
Other
Languages
English
Deutsch
Français
Español
Português
Nederlands
Dansk
Русский
日本語
Italiano
简体中文
한국어
Other
Show full map
Copy and edit map
Copy
iPod's Critical Succes Factors
Other
RD
Remco de Kramer
Follow
Just an initial demo map, so that you don't start with an empty map list ..
Get Started.
It's Free
Sign up with Google
or
sign up
with your email address
Similar Mind Maps
Mind Map Outline
iPod's Critical Succes Factors
by
Remco de Kramer
1. customer relationships
1.1. Loyal core-customer base attributed to early market succes and further product development
1.2. High brand awareness and appeal in the mainstream market.
2. distribution channels
2.1. Existing sales channels for early market
2.2. Increase of addressable market through addition of mainstream retail channels
2.3. iTunes store content distribution
3. customer segment
3.1. Early niche in: existing installed-base
3.2. Increase accessible market through windows competability
3.3. Must have for the trendy and fashionable
3.4. Trickle down effect into the overall mainstream market
4. cost
4.1. Labour
4.2. Manufacturing
4.3. Brand-image
4.4. Content infrastructure
5. balance in key activities
5.1. Marketing
5.2. Technology
5.3. User-experience
6. value proposition: total music solution
6.1. Player hard- & firmware
6.2. Integration with existing systems through music management software
6.3. Vast accessory ecosystem
6.4. iTunes store for concent
6.5. Backward compatibility with existing music collections
7. key resources
7.1. Industrial design
7.2. Distribution channels
7.3. Leveraging: hardware and software capabilities through modular innovation
8. strategic partners
8.1. Music industry labels for content
8.2. Value added accessory ecosystem
8.3. Outsourcing of manufacturing
9. revenues
9.1. iPod players
9.2. iTunes store
9.3. Accessory licensing
Get Started. It's free!
Connect with Google
or
Sign Up