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Theories by Mind Map: Theories

1. Learning Theories

1.1. Contructivism

1.1.1. Learning builds on one's own knowledge from their own experiences

1.1.2. Mind is a network

1.1.3. Interactive learning

1.1.4. Teachers are facilitators to the students learning

1.1.5. Project-based learning

1.1.5.1. student centered

1.1.5.2. long term

1.1.5.3. collaboration with classmates

1.1.6. Problem-based learning

1.1.6.1. develop flexible knowledge

1.1.6.2. problem solving skills

1.1.6.3. self directed learning

1.1.7. Technologies

1.1.7.1. Lego Robotics

1.1.7.2. Mind Craft

1.1.7.3. Blogger

1.2. Connectivism

1.2.1. Learning process through connections and networks

1.2.2. "A learning theory for the digital age"

1.2.3. Learning may happen from non-human appliances

1.2.3.1. computers

1.2.4. Ability to see connections

1.2.4.1. facts from concepts and the overall concept

1.2.5. Having to nurture and maintain connections

1.2.6. Networks and Nodes

1.2.7. Technologies

1.2.7.1. Twitter

1.2.7.2. Evernote

1.2.7.3. Search Engines

1.2.8. PLN's

1.2.8.1. George Couros

1.3. Cognitive Load

1.3.1. Working memory

1.3.1.1. when the brain decides what information is useful or not

1.3.2. Processing information can under or overload working memory

1.3.3. in order to learn things must run smoothly

1.3.4. Instructional design

1.3.4.1. Designing worksheets, textbooks

1.3.5. Intrinsic load

1.3.5.1. How difficult is it

1.3.6. Extraneous

1.3.6.1. too much information things need to be simplified

1.3.7. Germane Load

1.3.7.1. processing, making connections to prior knowledge

1.3.8. Technologies

1.3.8.1. Prezi

1.3.8.2. Digital Concept Mapping

1.3.8.2.1. mindmeister

2. Technology Theories

2.1. SCOT

2.1.1. Social Construction of Technology

2.1.2. Society and human action influence technology

2.1.3. Must understand how technology is set in its social context

2.1.4. Symmetry

2.1.4.1. Penny Farthing vs. Safety Bicycle

2.1.4.1.1. Penny Farthing much more "risk taking"

2.1.4.1.2. Safety Bike much more secure and stable

2.1.4.1.3. Factors from society ruled out the Penny Farthing which is why we have bicycles designed like the safety bike rather than the penny farthing

2.1.4.1.4. Problems are solved by social determinations

2.1.5. Closure

2.1.5.1. Rhetorical

2.1.5.1.1. A problem that is viewed as solved by social groups and alternatives are no longer seen

2.1.5.2. Redefinition of the Problem

2.1.5.3. Not permanent

2.2. Media Ecology

2.2.1. Medium is the message

2.2.2. Technology influences society

2.2.3. Currently in the digital era

2.2.4. Study of media as an environment