DESIGN MANAGEMENT

System map for design management.

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DESIGN MANAGEMENT by Mind Map: DESIGN MANAGEMENT

1. BOOK & MAGAZINE PRODUCTION

2. LITERACY

2.1. CONFERENCES

2.1.1. DMI SEMINARS

2.1.2. AIGA DESIGN CONFERENCE

2.1.3. EUROPEAN INTERNATIONAL CONFERENCE ON DESIGN MANAGEMENT

2.1.4. TED TALKS

2.1.5. IDA CONGRESS

2.1.6. EUROPEAN ACADEMY OF DESIGN

2.1.7. EPIC

2.2. BOOKS

2.2.1. THE DESIGN OF BUSINESS

2.2.2. CHANGE BY DESIGN

2.2.3. DESIGN MANAGEMENT

2.2.4. BUILDING SOCIAL BUSINESS

2.2.5. CULTIVATING COMMUNITIES OF PRACTICE

2.2.6. THE STRATEGIC DESIGNER

2.2.7. THE METHAPHORS WE LIVE BY

2.2.8. CROSSING THE CHASM

2.2.9. DESIGNING INTERACTIONS

2.2.10. DESIGNING MEDIA

2.2.11. THE DESIGN AGENDA

2.2.12. THE HAND BOOK OF DESIGN MANAGEMENT

2.2.13. FROM GOOD TO GREAT

2.2.14. DESIGN FOR GROWTH

2.2.15. MANAGING DESIGN FOR PROFITS

2.2.16. THE DESIGNFUL COMPANY

2.2.17. THE BRAND GAP

2.2.18. ZAG

2.3. JOURNALS

2.3.1. THE DESIGN JOURNAL

2.3.2. DESIGN ISSUES

2.3.3. DESIGN MANAGEMENT REVIEW

2.3.4. VISIBLE LANGUAGE

3. WHAT

3.1. MANAGEMENT DESIGNERS

3.1.1. RESPONSIBILITIES

3.1.1.1. PLANNING

3.1.1.2. ORGANINZING

3.1.1.3. MONITORING

3.1.1.4. IMPLEMENT

3.1.1.5. EVALUATION

3.1.2. ACTIVITIES

3.1.2.1. ALIGN DESIGN STRATEGY

3.1.2.2. MANAGE QUALITY

3.1.2.3. ENHANCE NEW METHODS OF USER EXPERIENCE

3.1.2.4. LINE MANAGEMENT OF DESIGNERS

3.1.2.5. MANAGEMENT OF DESIGN INPUT

3.1.2.6. MANAGING THE INTERFACE WITH SUBSTITUTE DESIGN PRODUCTS

3.1.2.7. MANAGING AND REDEFINING ENTRY BARRIERS

3.1.2.8. MANAGEMENT OF KNOWLEDGE INPUT

3.1.3. CHALLENGES

3.1.3.1. SOCIAL

3.1.3.1.1. DISABILITY

3.1.3.1.2. OBESITY

3.1.3.1.3. WORLD'S POPULATION AGE

3.1.3.2. ECONOMICAL

3.1.3.2.1. RECESION

3.1.3.3. SUSTAINABILITY

3.1.3.3.1. COSTS

3.1.3.3.2. CHANGE USER BEHAVIOR

3.2. DISCIPLINES

3.2.1. BUSINESS MANAGEMENT

3.2.1.1. BUSINESS PLANNING

3.2.1.2. FINANCIAL MANAGEMENT

3.2.1.3. PROJECT MANAGEMENT

3.2.1.4. HUMAN RESOURCES MANAGEMENT

3.2.1.5. MARKETING BUSINESS DEVELOPMENT

3.2.1.6. LOGISTICS

3.2.1.7. OPERATIONS MANAGEMENT

3.2.1.8. CUSTOMER SERVICE

3.2.1.9. RESEARCH AND DEVELOPMENT

3.2.1.10. FINANCE

3.2.2. DESIGN

3.2.2.1. MATERIAL OBJECTS

3.2.2.1.1. NEW PRODUCT DEVELOPMENT

3.2.2.1.2. FASHION DESIGN

3.2.2.1.3. INDUSTRIAL DESIGN

3.2.2.2. ACTIVITIES AND ORGANIZED SERVICES

3.2.2.2.1. SERVICE DESIGN

3.2.2.2.2. INTERACTION DESIGN

3.2.2.3. SYMBOLIC AND VISUAL COMMUNICATIONS

3.2.2.3.1. GRAPHIC DESIGN

3.2.2.3.2. ILLUSTRATION

3.2.2.3.3. TYPOGRAPHY

3.2.2.3.4. ADVERSTISING

3.2.2.3.5. INFORMATION DESIGN

3.2.2.3.6. BRANDING

3.2.2.3.7. MEDIA DESIGN

3.2.2.4. ENVIRONMENTS FOR LIVING, WORKING, PLAYING, AND LEARNING

3.2.2.4.1. EXHIBITION/RETAIL DESIGN

3.2.2.4.2. ENVIRONMENTAL DESIGN

3.2.2.4.3. SUSTAINABILITY DESIGN

3.2.2.4.4. INTERIOR DESIGN

3.2.2.4.5. ARCHITECTURAL DESIGN

3.3. WICKED PROBLEMS

4. HOW

4.1. DESIGN PRAXIS

4.1.1. INNOVATION

4.1.1.1. PRODUCT INNOVATION

4.1.1.2. COMMUNICATION INNOVATION

4.1.1.3. PROCESS INNOVATION

4.1.1.4. SERVICE INNOVATION

4.1.1.5. SOCIAL INNOVATION

4.1.1.6. BUSINESS INNOVATION

4.1.1.6.1. ENTREPRENEURSHIP

4.1.2. PROCESS

4.1.2.1. DEFINE

4.1.2.2. RESEARCH

4.1.2.2.1. ETHNOGRAPHY

4.1.2.2.2. USER CENTER DESIGN

4.1.2.2.3. TREND RESEARCH

4.1.2.2.4. PRODUCT SCREENINGS

4.1.2.3. AFINITIZING

4.1.2.4. ANALIZING

4.1.2.5. SYNTHESIS

4.1.2.6. PROTOTYPING

4.1.2.7. CHOOSE

4.1.2.8. IMPLEMENT

4.1.2.9. LEARN

4.1.3. FRAMEWORKS

4.1.3.1. COMPETITIVE ANALYSIS

4.1.3.2. PARADIGM OF CHANGE

4.1.3.3. SCENARIO PLANNING

4.1.3.4. SWOT

4.1.3.5. PESTEL

4.1.3.6. AEIOU

4.1.4. DESIGN THINKING

4.1.4.1. REFRAMES

4.1.4.2. BALANCES

4.1.4.2.1. RELIABILITY

4.1.4.2.2. VALIDITY

4.1.5. COLLABORATION

4.1.5.1. COMMUNITIES OF PRACTICE

4.1.5.1.1. SOCIAL NETWORKS

5. WHO

5.1. COMPANIES

5.1.1. FROG

5.1.2. DOBLIN GROUP

5.1.3. IDEO

5.1.4. DOORS OF PERCEPTION

5.1.5. SAPPI

5.1.6. GRAVITY TANK

5.1.7. RESEARCH IN MOTION

5.1.8. LPK

5.1.9. DDO

5.1.10. STEEL-CASE

5.2. INSTITUTIONS

5.2.1. DMI- DESIGN MANAGEMENT INSTITUTE

5.2.2. THE NETHERLANDS INSTITUTE

5.2.3. ROYAL SOCIETY OF THE ARTS

5.2.4. THE DESIGN MANAGEMENT GROUP (CAMBRIDGE)

5.2.5. EUROPEAN ACADEMY OF DESIGN

5.2.6. THE DESIGN COUNCIL

5.2.7. AIGA

5.2.8. AGI

5.2.9. ICOGRADA

5.2.10. DESIGN RESEARCH SOCIETY

5.2.11. INTERNATIONAL DESIGN ALLIANCE

5.3. AUTHORS

5.3.1. GEOFFREY A. MOORE

5.3.2. MUHAMMAD YUNUS

5.3.3. JIM COLLINS

5.3.4. JEANNE LIEDTKA

5.3.5. KATRIN BEST

5.3.6. BRIGITTE BORJA

5.4. ROCKSTARS

5.4.1. JAY DOBLIN

5.4.1.1. 1920-1989, New York, New York

5.4.2. TIM BROWN

5.4.2.1. IDEO CEO

5.4.3. HORST RITTEL

5.4.3.1. 1930-1990, Berlin

5.4.4. BILL MOGGRIDGE

5.4.4.1. BILL MOGGRIDGE

5.4.5. PETER GORB

5.4.5.1. GODFATHER OF DESIGN MANAGEMENT

5.4.5.1.1. LIVING BY DESIGN

5.4.6. CHRISTOPHER ALEXANDER

5.4.6.1. 1936, Austria

5.4.6.1.1. NOTES ON THE SYNTHESIS OF FORM

5.4.7. MICHAEL FARR

5.4.8. JOHN TACKARA

5.4.8.1. Doors of perception

5.4.9. HUGH DUBBERLY

5.4.9.1. Hugh Dubberly

5.4.10. SHARON POGGENPOHL

5.4.10.1. Editor of Visible Language

5.4.11. THOMAS LOCKWOOD

5.4.11.1. DMI REVIEW EDITOR

5.4.12. RACHEL COOPER

5.4.12.1. The Design Journal Editor

5.4.13. RICHARD BUCHANAN

5.4.13.1. Editor of Design Issues

5.4.13.1.1. DOCTRINE OF PLACEMENTS

5.4.14. ROGER MARTIN

5.4.14.1. The Design of Business

6. WHEN

6.1. ERA ANALYSIS

7. WHERE

7.1. PLACES

7.1.1. USA

7.1.1.1. SAN FRANCISCO

7.1.1.1.1. CALIFORNIA COLLEGE OF ARTS

7.1.1.2. CHICAGO

7.1.1.2.1. UNIVERSITY OF ILLINOIS

7.1.1.3. BOSTON/CAMBRIDGE/ MASSACHUSETTS

7.1.1.3.1. MASSACHUSETTS COLLEGE OF ART IN BOSTON

7.1.1.3.2. SUFFOLK UNIVERSITY

7.1.1.3.3. MIT SLOAN EXECUTIVE EDUCATION

7.1.1.4. STANFORD

7.1.1.4.1. STANFORD D.SCHOOL

7.1.1.5. NEW YORK

7.1.1.5.1. PRATT INSTITUTE

7.1.1.5.2. PARSONS SCHOOL OF DESIGN

7.1.1.6. TORONTO

7.1.1.6.1. ROTMAN SCHOOL OF MANAGEMENT

7.1.1.7. SAVANNAH

7.1.1.7.1. SAVANNAH COLLEGE OF ART AND DESIGN

7.1.1.8. KANSAS

7.1.1.8.1. UNIVERSITY OF KANSAS

7.1.2. EUROPE

7.1.2.1. MILANO

7.1.2.1.1. MIP - POLITECNICO DE MILANO

7.1.2.2. NETHERLANDS

7.1.2.2.1. INHOLLAND UNIVERSITY

7.1.2.3. UK

7.1.2.3.1. MANCHESTER

7.1.2.3.2. BIRMINGHAM

7.1.2.3.3. CAMBRIDGE

7.1.2.3.4. DE MONTFORT UNIVERSITY

7.1.2.3.5. LANCASTER

7.1.2.3.6. LEICESTER

7.1.2.3.7. LONDON

7.1.2.4. HELSINSKI

7.1.2.4.1. UNIVERSITY OF ART AND DESIGN HELSINSKI

7.1.2.5. SWEDEN

7.1.2.5.1. GOTHENBURG

7.1.3. ASIA

7.1.3.1. KOREA

7.1.3.1.1. KOREA ADVANCED INSTITUTE OF SCIENCE AND TECHNOLOGY

7.1.3.2. HONG KONG

7.1.3.2.1. THE HONG KONG POLYTECHNIC UNIVERSITY

8. WWW

8.1. RECOMENDED WEBSITES

8.1.1. THE DESIGN OBSERVER

8.1.2. FAST COMPANY

8.1.3. CORE77

8.1.4. UNDERCONSIDERATION

8.1.5. SWISSMISS

8.1.6. NEEWSWEEK

8.1.7. CIO

8.1.8. WIRED

8.1.9. DESIGNTHINKING.IDEO

9. NEW ALTERNATIVES