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Indigo by Mind Map: Indigo

1. Deep Green

1.1. Battlespace Simulations

1.2. Defense and Security

1.3. Bohemia Simulations

2. Sitrep

3. green field

3.1. Alterland

4. blue field




5. Ogam

6. Most Distant Quasar

7. Andromeda Galaxy

8. Interface

9. Consciousness

10. Artificial Consciousness

10.1. 1 Philosophical views

10.2. 1.1 Plausibility debate

10.3. 1.1.1 Computational Foundation argument

10.4. 1.2 Ethics

10.5. 2 Research and implementation proposals

10.6. 2.1 Aspects of consciousness

10.7. 2.1.1 Awareness

10.7.1. Awareness could be one required aspect, but there are many problems with the exact definition of awareness. The results of the experiments of neuroscanning on monkeys suggest that a process, not only a state or object, activates neurons. Awareness includes creating and testing alternative models of each process based on the information received through the senses or imagined, and is also useful for making predictions. Such modeling needs a lot of flexibility. Creating such a model includes modeling of the physical world, modeling of one's own internal states and processes, and modeling of other conscious entities. There are at least three types of awareness:[9] agency awareness, goal awareness, and sensorimotor awareness, which may also be conscious or not. For example, in agency awareness you may be aware that you performed a certain action yesterday, but are not now conscious of it. In goal awareness you may be aware that you must search for a lost object, but are not now conscious of it. In sensorimotor awareness, you may be aware that your hand is resting on an object, but are not now conscious of it. Because objects of awareness are often conscious, the distinction between awareness and consciousness is frequently blurred or they are used as synonyms.[10]

10.8. 2.1.2 Memory

10.8.1. Conscious events interact with memory systems in learning, rehearsal, and retrieval.[11] The IDA model[12] elucidates the role of consciousness in the updating of perceptual memory,[13] transient episodic memory, and procedural memory. Transient episodic and declarative memories have distributed representations in IDA, there is evidence that this is also the case in the nervous system.[14] In IDA, these two memories are implemented computationally using a modified version of Kanerva’s Sparse distributed memory architecture.[15]

10.9. 2.1.3 Learning

10.9.1. Learning is also considered necessary for AC. By Bernard Baars, conscious experience is needed to represent and adapt to novel and significant events (Baars 1988). By Axel Cleeremans and Luis Jiménez, learning is defined as "a set of philogenetically [sic] advanced adaptation processes that critically depend on an evolved sensitivity to subjective experience so as to enable agents to afford flexible control over their actions in complex, unpredictable environments" (Cleeremans 2001).

10.10. 2.1.4 Anticipation

10.10.1. The ability to predict (or anticipate) foreseeable events is considered important for AC by Igor Aleksander.[16] The emergentist multiple drafts principle proposed by Daniel Dennett in Consciousness Explained may be useful for prediction: it involves the evaluation and selection of the most appropriate "draft" to fit the current environment. Anticipation includes prediction of consequences of one's own proposed actions and prediction of consequences of probable actions by other entities. Relationships between real world states are mirrored in the state structure of a conscious organism enabling the organism to predict events.[16] An artificially conscious machine should be able to anticipate events correctly in order to be ready to respond to them when they occur or to take premptive action to avert anticipated events. The implication here is that the machine needs flexible, real-time components that build spatial, dynamic, statistical, functional, and cause-effect models of the real world and predicted worlds, making it possible to demonstrate that it possesses artificial consciousness in the present and future and not only in the past. In order to do this, a conscious machine should make coherent predictions and contingency plans, not only in worlds with fixed rules like a chess board, but also for novel environments that may change, to be executed only when appropriate to simulate and control the real world.

10.11. 2.1.5 Subjective experience

10.12. 2.2 Role of cognitive architectures

10.13. 2.3 Symbolic or hybrid proposals

10.14. 2.3.1 Franklin's Intelligent Distribution Agent

10.15. 2.3.2 Ron Sun's cognitive architecture CLARION

10.16. 2.3.3 Ben Goertzel's OpenCog

10.17. 2.4 Connectionist proposals

10.18. 2.4.1 Haikonen's cognitive architecture

10.19. 2.4.2 Shanahan's cognitive architecture

10.20. 2.4.3 Takeno's self-awareness research

10.21. 2.4.4 Aleksander's impossible mind

10.22. 2.4.5 Thaler's Creativity Machine Paradigm

10.23. 2.4.6 Michael Graziano's attention schema

10.24. 3 Testing

11. Intelligence

12. Artificial Intelligence

13. Sentience

14. Sapience

15. Super Intelligence

16. Artificial General Intelligence

17. Sociology

18. Philosphy

18.1. Natural philosophy ("physics") was the study of the physical world (physis, lit: nature);

18.2. Moral philosophy ("ethics") was the study of goodness, right and wrong, beauty, justice and virtue (ethos, lit: custom);

18.3. Metaphysical philosophy ("logos") was the study of existence, causation, God, logic, forms and other abstract objects ("meta-physika" lit: "what comes after physics")

19. Ontology

20. Epistemology

21. Etymology

22. Conflict Theories

23. Structural Functionalism

24. Mosul

24.1. Simpath

24.2. Event

24.3. Current 3/12/16

25. Indigo

25.1. History[]

25.2. Battlespace[]

25.2.1. Space

25.2.2. Cyber

25.2.3. Air

25.2.4. Information

25.2.5. Land

25.2.6. Sea

25.3. Weapons[]

25.4. Tactics[]

25.5. Operational[]

25.6. Strategy[]

25.7. Grand strategy[]

25.8. Organization[]

25.9. Logistics[]

25.10. Related[]

25.10.1. Asymmetric warfare

25.10.2. Colonial war

25.10.3. Religious War

25.11. Lists

25.11.1. RedBooks

26. Adversary

26.1. Numbers

26.2. Intel

26.2.1. History[]

26.2.2. Battlespace[]

26.2.3. Weapons[]

26.2.4. Tactics[]

26.2.5. Operational[]

26.2.6. Strategy[]

26.2.7. Grand strategy[]

26.2.8. Organization[]

26.2.9. Logistics[]

26.2.10. Related[] Asymmetric warfare Colonial war

26.2.11. Lists

26.3. Groups

27. Blue Pilot

28. Deeper Blue

29. Sagittarius A*

30. Archive Earthbank

30.1. 2nd

30.2. Facebook

31. Home

32. Map

33. Salt

33.1. AI

33.2. Terrorism

33.3. Task

33.3.1. Sight

33.3.2. distence

33.3.3. Interface

34. Sm

35. 2017

35.1. Predictions

36. 2018

37. 2019

38. 2020

38.1. Destiny

39. Directionology

39.1. To do

39.2. Our Place

40. Norma Cluster

41. Great Attracter

42. Milky Way Galaxy

43. Proxima

44. CB

45. Spacetime

46. 2050

47. 2100