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Indigo by Mind Map: Indigo

1. Deep Green

1.1. Battlespace Simulations

1.2. Defense and Security

1.3. Bohemia Simulations

2. Sitrep

3. Sagittarius A*

4. Archive Earthbank

4.1. 2nd

4.2. Facebook

5. green field

5.1. Alterland

6. blue field




7. Home

8. Map

9. Salt

9.1. AI

9.2. Terrorism

9.3. Task

9.3.1. Sight

9.3.2. distence

9.3.3. Interface

10. Ogam

11. Sm

12. 2017

12.1. Predictions

13. 2018

14. 2019

15. 2020

15.1. Destiny

16. Directionology

16.1. To do

16.2. Our Place

17. Norma Cluster

18. Great Attracter

19. Most Distant Quasar

20. Andromeda Galaxy

21. Milky Way Galaxy

22. Proxima

23. Interface

24. CB

25. Consciousness

26. Artificial Consciousness

26.1. 1 Philosophical views

26.2. 1.1 Plausibility debate

26.3. 1.1.1 Computational Foundation argument

26.4. 1.2 Ethics

26.5. 2 Research and implementation proposals

26.6. 2.1 Aspects of consciousness

26.7. 2.1.1 Awareness

26.7.1. Awareness could be one required aspect, but there are many problems with the exact definition of awareness. The results of the experiments of neuroscanning on monkeys suggest that a process, not only a state or object, activates neurons. Awareness includes creating and testing alternative models of each process based on the information received through the senses or imagined, and is also useful for making predictions. Such modeling needs a lot of flexibility. Creating such a model includes modeling of the physical world, modeling of one's own internal states and processes, and modeling of other conscious entities. There are at least three types of awareness:[9] agency awareness, goal awareness, and sensorimotor awareness, which may also be conscious or not. For example, in agency awareness you may be aware that you performed a certain action yesterday, but are not now conscious of it. In goal awareness you may be aware that you must search for a lost object, but are not now conscious of it. In sensorimotor awareness, you may be aware that your hand is resting on an object, but are not now conscious of it. Because objects of awareness are often conscious, the distinction between awareness and consciousness is frequently blurred or they are used as synonyms.[10]

26.8. 2.1.2 Memory

26.8.1. Conscious events interact with memory systems in learning, rehearsal, and retrieval.[11] The IDA model[12] elucidates the role of consciousness in the updating of perceptual memory,[13] transient episodic memory, and procedural memory. Transient episodic and declarative memories have distributed representations in IDA, there is evidence that this is also the case in the nervous system.[14] In IDA, these two memories are implemented computationally using a modified version of Kanerva’s Sparse distributed memory architecture.[15]

26.9. 2.1.3 Learning

26.9.1. Learning is also considered necessary for AC. By Bernard Baars, conscious experience is needed to represent and adapt to novel and significant events (Baars 1988). By Axel Cleeremans and Luis Jiménez, learning is defined as "a set of philogenetically [sic] advanced adaptation processes that critically depend on an evolved sensitivity to subjective experience so as to enable agents to afford flexible control over their actions in complex, unpredictable environments" (Cleeremans 2001).

26.10. 2.1.4 Anticipation

26.10.1. The ability to predict (or anticipate) foreseeable events is considered important for AC by Igor Aleksander.[16] The emergentist multiple drafts principle proposed by Daniel Dennett in Consciousness Explained may be useful for prediction: it involves the evaluation and selection of the most appropriate "draft" to fit the current environment. Anticipation includes prediction of consequences of one's own proposed actions and prediction of consequences of probable actions by other entities. Relationships between real world states are mirrored in the state structure of a conscious organism enabling the organism to predict events.[16] An artificially conscious machine should be able to anticipate events correctly in order to be ready to respond to them when they occur or to take premptive action to avert anticipated events. The implication here is that the machine needs flexible, real-time components that build spatial, dynamic, statistical, functional, and cause-effect models of the real world and predicted worlds, making it possible to demonstrate that it possesses artificial consciousness in the present and future and not only in the past. In order to do this, a conscious machine should make coherent predictions and contingency plans, not only in worlds with fixed rules like a chess board, but also for novel environments that may change, to be executed only when appropriate to simulate and control the real world.

26.11. 2.1.5 Subjective experience

26.12. 2.2 Role of cognitive architectures

26.13. 2.3 Symbolic or hybrid proposals

26.14. 2.3.1 Franklin's Intelligent Distribution Agent

26.15. 2.3.2 Ron Sun's cognitive architecture CLARION

26.16. 2.3.3 Ben Goertzel's OpenCog

26.17. 2.4 Connectionist proposals

26.18. 2.4.1 Haikonen's cognitive architecture

26.19. 2.4.2 Shanahan's cognitive architecture

26.20. 2.4.3 Takeno's self-awareness research

26.21. 2.4.4 Aleksander's impossible mind

26.22. 2.4.5 Thaler's Creativity Machine Paradigm

26.23. 2.4.6 Michael Graziano's attention schema

26.24. 3 Testing

27. Intelligence

28. Artificial Intelligence

29. Sentience

30. Sapience

31. Super Intelligence

32. Artificial General Intelligence

33. Sociology

34. Philosphy

34.1. Natural philosophy ("physics") was the study of the physical world (physis, lit: nature);

34.2. Moral philosophy ("ethics") was the study of goodness, right and wrong, beauty, justice and virtue (ethos, lit: custom);

34.3. Metaphysical philosophy ("logos") was the study of existence, causation, God, logic, forms and other abstract objects ("meta-physika" lit: "what comes after physics")

35. Ontology

36. Epistemology

37. Etymology

38. Conflict Theories

39. Structural Functionalism

40. Spacetime

41. Mosul

41.1. Simpath

41.2. Event

41.3. Current 3/12/16

42. 2050

43. 2100

44. Indigo

44.1. History[]

44.2. Battlespace[]

44.2.1. Space

44.2.2. Cyber

44.2.3. Air

44.2.4. Information

44.2.5. Land

44.2.6. Sea

44.3. Weapons[]

44.4. Tactics[]

44.5. Operational[]

44.6. Strategy[]

44.7. Grand strategy[]

44.8. Organization[]

44.9. Logistics[]

44.10. Related[]

44.10.1. Asymmetric warfare

44.10.2. Colonial war

44.10.3. Religious War

44.11. Lists

44.11.1. RedBooks

45. Adversary

45.1. Numbers

45.2. Intel

45.2.1. History[]

45.2.2. Battlespace[]

45.2.3. Weapons[]

45.2.4. Tactics[]

45.2.5. Operational[]

45.2.6. Strategy[]

45.2.7. Grand strategy[]

45.2.8. Organization[]

45.2.9. Logistics[]

45.2.10. Related[] Asymmetric warfare Colonial war

45.2.11. Lists

45.3. Groups

46. Blue Pilot

47. Deeper Blue