1. Teams
1.1. Tech team
1.1.1. Gear
1.1.1.1. Computer
1.1.1.1.1. Network
1.1.1.2. Laser pistol
1.1.2. Mission
1.1.2.1. Support
1.1.2.1.1. Monitor team location on grid
1.1.2.1.2. Control
1.1.2.2. CTF
1.1.2.2.1. Network based wargame
1.1.2.3. KOTH
1.1.2.3.1. Defend position for time
1.2. Tactical team
1.2.1. Gear
1.2.1.1. Life meter
1.2.1.1.1. Rechargable via pickups
1.2.1.1.2. Visible
1.2.1.2. Hit monitor
1.2.1.2.1. Visible
1.2.1.2.2. Physical indication
1.2.1.3. Laser rifles
1.2.1.3.1. Upgradable via chests
1.2.1.3.2. Limited ammo?
1.2.1.4. Radio
1.2.1.4.1. Tech and tactical
1.2.1.4.2. Hackable
1.2.2. Mission
1.2.2.1. DM
1.2.2.1.1. Last man/team standing
1.2.2.2. CTF
1.2.2.2.1. Obtain physical flag, return
2. Facility
2.1. Reconfigurable walls
2.1.1. Grid layout
2.1.2. Walls slide and lock into place
2.2. Room #1
2.2.1. Entry detection
2.2.1.1. Motion sensor
2.2.1.2. Laser
2.2.2. Lighting
2.2.2.1. Dim
2.2.2.2. Strobe
2.2.3. Fog/smoke
2.2.3.1. From above
2.2.3.2. Vent/fan-able
2.2.4. Doors on 4 sides
2.2.4.1. Locked
2.2.4.2. Unlocked
2.2.4.3. Broken (locked)