Video Games
by Tamiru Bruck
1. Art Style
1.1. Evolution between art styles of different games
1.1.1. 8-Bit
1.1.2. 16-Bit
1.1.3. 3D
1.1.3.1. Polygons
1.1.3.2. First person/Third Person Perspective
1.1.3.3. Cell Shaded
1.1.3.4. Comic Book Style
1.2. Nostalgia
1.2.1. 2D/3D Side Scroller
1.2.1.1. Pseudo-3D
2. Gameplay
2.1. Text Based
2.2. Top-Down Style
2.3. Action/Adventure
2.4. Puzzles
2.4.1. Stimulation of the Brain
2.5. Horror
2.6. Sandbox
2.6.1. Free to do as you please
2.7. FPS/TPS
2.8. MMORPG
2.8.1. Social Aspect
3. Story
3.1. General Plot/Short Paragraph
3.2. Wall Of Text
3.3. In-Game Dialogue
3.3.1. Story being told while playing
3.4. Cutscenes
3.4.1. Story being played out like a movie
3.4.1.1. Another Media within a growing media
3.5. Quicktime Events
3.5.1. Interaction with the event
3.6. Making Decisions In-Game
3.7. Choose Your own Ending
3.7.1. Morality Decision
3.7.1.1. Karma
3.7.1.1.1. Good vs Evil