
1. Sander Veenhof uses AR at the MoMa
2. Patrick Moya
2.1. Moya: video for MetaMeets
3. even avatars escape
3.1. insert extract project
4. artists explore possibilities...
4.1. then again, sound is magical...
4.1.1. Artistide Despres, Marx Cattaneo
5. SL is like a niche, but maybe...
5.1. it can mutate!
5.2. teleport, but differently
5.3. virtual money, but no lindens
6. Industry changes...
6.1. thanks to the Makers
6.1.1. Wired, Chris Anderson
6.1.2. The Book
6.1.2.1. inspired also by...
6.1.2.1.1. Cory Doctorow
6.1.2.2. discussed by...
6.1.2.2.1. The Economist
6.1.2.2.2. Peter Schmitt (MIT):
6.2. and thanks to markets such as...
6.2.1. Etsy
6.2.2. and Thingiverse
6.2.2.1. and their social network of things...
6.2.2.1.1. Welcome to your Dashboard, the all-in-one place to track your favorite Things, designers, and activity on Thingiverse!
6.2.3. and Shapeways
6.2.3.1. Virtual World designers
6.2.3.1.1. Maxi Gossamer
6.2.3.1.2. Draxtor
6.2.3.2. Mixee Me
6.2.4. 3DSVP
6.3. thanks to affordable tech and infrastructure
6.3.1. fablabs
6.3.2. sculptris
6.3.2.1. tutorials
6.3.3. meshlab
7. Games change into...
7.1. ARG
7.1.1. Ingress
7.1.2. even in Antwerp...
8. virtual objects escape...
8.1. Minecraft Reality
8.1.1. Janko Roettgers (GigaOM): If your apps aren’t just running on a phone or a tablet anymore, but essentially on top of the real world — what kind of apps do you build?
9. physical world enters virtuality
9.1. using the Kinect!
9.1.1. applications
9.1.1.1. machinima
9.1.1.2. adult stuff?
9.1.1.3. games
9.2. using tablets and their sensors
9.2.1. applications
9.2.1.1. visiting archeological stuff, seeing the virtual reconstruction moving around
10. Long live shared creative spaces!
10.1. but now, the 3D creative space use cases...
10.1.1. plus side
10.1.1.1. allows for brainstorming
10.1.1.2. sharing one virtual space
10.1.1.3. allows for early prototyping
10.1.1.4. Colleberation without borders
10.1.1.4.1. Kansas to Cairo project
10.1.1.5. Tool for taking people out of their social issolation
10.1.1.5.1. Virtual Ability
10.1.1.6. Simulation
10.1.1.7. Interactive Cross Media Events
10.1.1.7.1. MetaMeets
10.1.1.7.2. Virtual Worlds bet practice in education
10.1.2. negative side
10.1.2.1. ideal designs for 3D-printing are not ideal for virtual worlds (number of polygons, hollow objects etc)
10.1.2.2. comptition may stand in the way of virtual collaboration
10.2. which virtual environments?
10.2.1. second life
10.2.1.1. boasts big community, good graphics...
10.2.2. OpenSim
10.2.2.1. open source version of second life
10.2.2.1.1. much smaller community, but interesting for internal corporate use, education...
10.2.3. Jibe Unity 3D
10.2.3.1. browser based, interesting for marketing (no need of on the fly content creation and changes)
10.2.4. Cloud Party
10.2.4.1. in development, browser based
10.2.5. Active Worlds
10.2.6. OpenWonderland
11. Let's Create in 3D
11.1. 3D progam tools
11.1.1. 3D progams (open source)
11.1.1.1. Blender
11.1.1.2. Sketchup
11.1.2. 3D programs (not free)
11.1.2.1. Maya
11.1.2.2. Cinema 4D studio