Virtuality meets Reality

Get Started. It's Free
or sign up with your email address
Rocket clouds
Virtuality meets Reality by Mind Map: Virtuality meets Reality

1. Sander Veenhof uses AR at the MoMa

2. Patrick Moya

2.1. Moya: video for MetaMeets

3. even avatars escape

3.1. insert extract project

4. artists explore possibilities...

4.1. then again, sound is magical...

4.1.1. Artistide Despres, Marx Cattaneo

5. SL is like a niche, but maybe...

5.1. it can mutate!

5.2. teleport, but differently

5.3. virtual money, but no lindens

6. Industry changes...

6.1. thanks to the Makers

6.1.1. Wired, Chris Anderson

6.1.2. The Book

6.1.2.1. inspired also by...

6.1.2.1.1. Cory Doctorow

6.1.2.2. discussed by...

6.1.2.2.1. The Economist

6.1.2.2.2. Peter Schmitt (MIT):

6.2. and thanks to markets such as...

6.2.1. Etsy

6.2.2. and Thingiverse

6.2.2.1. and their social network of things...

6.2.2.1.1. Welcome to your Dashboard, the all-in-one place to track your favorite Things, designers, and activity on Thingiverse!

6.2.3. and Shapeways

6.2.3.1. Virtual World designers

6.2.3.1.1. Maxi Gossamer

6.2.3.1.2. Draxtor

6.2.3.2. Mixee Me

6.2.4. 3DSVP

6.3. thanks to affordable tech and infrastructure

6.3.1. fablabs

6.3.2. sculptris

6.3.2.1. tutorials

6.3.3. meshlab

7. Games change into...

7.1. ARG

7.1.1. Ingress

7.1.2. even in Antwerp...

8. virtual objects escape...

8.1. Minecraft Reality

8.1.1. Janko Roettgers (GigaOM): If your apps aren’t just running on a phone or a tablet anymore, but essentially on top of the real world — what kind of apps do you build?

9. physical world enters virtuality

9.1. using the Kinect!

9.1.1. applications

9.1.1.1. machinima

9.1.1.2. adult stuff?

9.1.1.3. games

9.2. using tablets and their sensors

9.2.1. applications

9.2.1.1. visiting archeological stuff, seeing the virtual reconstruction moving around

10. Long live shared creative spaces!

10.1. but now, the 3D creative space use cases...

10.1.1. plus side

10.1.1.1. allows for brainstorming

10.1.1.2. sharing one virtual space

10.1.1.3. allows for early prototyping

10.1.1.4. Colleberation without borders

10.1.1.4.1. Kansas to Cairo project

10.1.1.5. Tool for taking people out of their social issolation

10.1.1.5.1. Virtual Ability

10.1.1.6. Simulation

10.1.1.7. Interactive Cross Media Events

10.1.1.7.1. MetaMeets

10.1.1.7.2. Virtual Worlds bet practice in education

10.1.2. negative side

10.1.2.1. ideal designs for 3D-printing are not ideal for virtual worlds (number of polygons, hollow objects etc)

10.1.2.2. comptition may stand in the way of virtual collaboration

10.2. which virtual environments?

10.2.1. second life

10.2.1.1. boasts big community, good graphics...

10.2.2. OpenSim

10.2.2.1. open source version of second life

10.2.2.1.1. much smaller community, but interesting for internal corporate use, education...

10.2.3. Jibe Unity 3D

10.2.3.1. browser based, interesting for marketing (no need of on the fly content creation and changes)

10.2.4. Cloud Party

10.2.4.1. in development, browser based

10.2.5. Active Worlds

10.2.6. OpenWonderland

11. Let's Create in 3D

11.1. 3D progam tools

11.1.1. 3D progams (open source)

11.1.1.1. Blender

11.1.1.2. Sketchup

11.1.2. 3D programs (not free)

11.1.2.1. Maya

11.1.2.2. Cinema 4D studio