Scaffolding the Interaction with Digital Materials Scaffolding learning with the help of digital materials
by Andreas Schmidt
1. activities
1.1. use
1.1.1. barriers
1.1.1.1. uncertainty about reliability/trust
1.1.1.2. relevance (time)
1.1.2. provide assurance of quality
1.1.3. recommend
1.1.3.1. legitimate
1.2. create
1.2.1. provide structure
1.2.1.1. storytelling
1.2.2. provide good examples
1.3. share
1.3.1. barriers
1.3.1.1. protection
1.3.1.2. how is it used?
1.3.2. feedback on usage and usefulness
1.4. augment/edit/combine
2. learning processes
2.1. micro-level
2.1.1. how to solve a problem
2.2. meso-level
2.2.1. gain experience in a work area
2.3. macro-level
2.3.1. strategies to make use of material
2.3.2. skills to create/improve material for others