1. New Mexico
2. k12cs.org (Framework)
2.1. Defining CS
2.2. Downloads
2.2.1. K–12 Computer Science Framework
2.2.2. Chapter 7: Guidance for Standards Developers
3. CSTA
3.1. Teacher Standards
3.2. Student Standards
3.3. Progression Chart
3.3.1. 1A (K-2)
3.3.1.1. Computing Systems (17%)
3.3.1.1.1. Devices
3.3.1.1.2. Hardware & Software
3.3.1.1.3. Troubleshooting
3.3.1.2. Networks & the Internet (6%)
3.3.1.2.1. Network Communication & Organization
3.3.1.2.2. Cybersecurity
3.3.1.3. Data & Analysis (17%)
3.3.1.3.1. Storage
3.3.1.3.2. Collection, Visualization, & Transformation
3.3.1.3.3. Inference & Models
3.3.1.4. Algorithms & Programming (44%)
3.3.1.4.1. Algorithms
3.3.1.4.2. Variables
3.3.1.4.3. Control
3.3.1.4.4. Modularity
3.3.1.4.5. Program Development
3.3.1.5. Impacts of Computing (17%)
3.3.1.5.1. Culture
3.3.1.5.2. Social Interactions
3.3.1.5.3. Safety, Law, & Ethics
3.3.2. 1B (3-5)
3.3.2.1. Computing Systems (14%)
3.3.2.1.1. Devices
3.3.2.1.2. Hardware & Software
3.3.2.1.3. Troubleshooting
3.3.2.2. Networks & the Internet (10%)
3.3.2.2.1. Network Communication & Organization
3.3.2.2.2. Cybersecurity
3.3.2.3. Data & Analysis (10%)
3.3.2.3.1. Storage
3.3.2.3.2. Collection, Visualization, & Transformation
3.3.2.3.3. Inference & Models
3.3.2.4. Algorithms & Programming (48%)
3.3.2.4.1. Algorithms
3.3.2.4.2. Variables
3.3.2.4.3. Control
3.3.2.4.4. Modularity
3.3.2.4.5. Program Development
3.3.2.5. Impacts of Computing (19%)
3.3.2.5.1. Culture
3.3.2.5.2. Social Interactions
3.3.2.5.3. Safety, Law, & Ethics
3.3.3. 2 (6-8)
3.3.3.1. Computing Systems
3.3.3.1.1. Devices
3.3.3.1.2. Hardware & Software
3.3.3.1.3. Troubleshooting
3.3.3.2. Networks & The Internet
3.3.3.2.1. Network Communication & Organization
3.3.3.2.2. Cybersecurity
3.3.3.3. Data & Analysis
3.3.3.3.1. Storage
3.3.3.3.2. Collection, Visualization, & Transformation
3.3.3.3.3. Inference & Models
3.3.3.4. Algorithms & Programming
3.3.3.4.1. Algorithms
3.3.3.4.2. Variables
3.3.3.4.3. Control
3.3.3.4.4. Modularity
3.3.3.4.5. Program Development
3.3.3.5. Impacts of Computing
3.3.3.5.1. Culture
3.3.3.5.2. Social Interactions
3.3.3.5.3. Safety, Law, & Ethics
3.3.4. 3 (9-10)
3.3.4.1. Computing Systems
3.3.4.1.1. Devices
3.3.4.1.2. Hardware & Software
3.3.4.1.3. Troubleshooting
3.3.4.2. Networks & The Internet
3.3.4.2.1. Network Communication & Organization
3.3.4.2.2. Cybersecurity
3.3.4.3. Data & Analysis
3.3.4.3.1. Storage
3.3.4.3.2. Collection, Visualization, & Transformation
3.3.4.3.3. Inference & Models
3.3.4.4. Algorithms & Programming
3.3.4.4.1. Algorithms
3.3.4.4.2. Variables
3.3.4.4.3. Control
3.3.4.4.4. Modularity
3.3.4.4.5. Program Development
3.3.4.5. Impacts of Computing
3.3.4.5.1. Culture
3.3.4.5.2. Social Interactions
3.3.4.5.3. Safety, Law, & Ethics