(Do Not Read!) Awesome Plot

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(Do Not Read!) Awesome Plot by Mind Map: (Do Not Read!) Awesome Plot

1. Icarus visits the abandoned mansion of the Isoldes

1.1. Discovers hidden letters to Yuki from a stranger

1.1.1. Was being enlisted for some secret society. By the looks of it, he denied them.

1.1.1.1. Gets attacked by something

1.1.1.1.1. Makes it out with the letters

1.2. There are traces of someone else coming into the house as well

2. Seers predict something bad is happening

2.1. "A stranger comes bearing the gift of deathly life. He is not to be trusted and will be welcomed with open arms. He walks with shadows and death as companions."

2.1.1. A seer informs the Headmistress of their vision

2.1.2. The seers remain silent of their findings

3. Linda Bella returns from her trip abroad

3.1. Returns to Hogwarts to speak to the Headmistress

3.1.1. Presents a crisis that she was witness to in Germany's Black Forest

3.1.1.1. The vampires are all gone and dead. None remain in Germany and rumors are that there are none left anywhere else, except Britain.

3.1.1.1.1. Asks to stay at Hogwarts, afraid for her life

4. Ammar feels the earth tremble at something approaching

4.1. The stars confirm something wrong happening

4.1.1. They have nothing to prove but dead animal bodies everywhere

4.1.1.1. Assume that it is Achaius

4.1.1.1.1. Kill Achaius in CG

5. Jack gets kidnapped by vampire hunters

5.1. Strike goes to Cinq

5.1.1. The vampires go on a hunt

5.1.1.1. They find the vampire hunters

5.1.1.1.1. Jack is not there

5.2. Inari notices Jack's absence

5.2.1. Confronted by Strike?

5.2.1.1. Joins the search

5.2.1.2. Let's the vampires handle it

6. Werewolves are confronted by a stranger

6.1. The stranger promises them wealth in exchange for the capture of Strike

6.1.1. Werewolves accept

6.1.1.1. The stranger describes the value of Strike's blood and the danger of trying to get to him

6.1.1.1.1. Werewolves are expected to go on a hunt

6.1.1.1.2. The stranger (vampire hunter) doesn't plan to keep the werewolves around

6.1.2. Werewolves deny

6.1.2.1. The stranger attacks the werewolves

6.1.2.1.1. Dies and has a letter on his body with instructions to trick the werewolves to helping "the cause". No end signature, but has a strange symbol on it.

6.1.2.1.2. Goes to Strike

7. Nerissa sees a pile of objects on the shore

7.1. She goes to inspect

7.1.1. Is kidnapped

8. Xilan is approached by a stranger

8.1. The stranger promises them wealth in exchange for the capture of Strike

8.1.1. Accepts

8.1.1.1. The stranger describes the value of Strike's blood and the danger of trying to get to him

8.1.1.1.1. Xilan and his men go out to find Strike

8.1.2. Denies

8.1.2.1. The stranger attacks Xilan and his men

8.1.2.1.1. Dies and has a letter on his body with instructions to request that Xilan and his men help "the cause". No end signature, but has a strange symbol on it.