Theories

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Theories by Mind Map: Theories

1. Technology Theories

1.1. SCOT

1.1.1. Humans shape the way that technology is created and how it is shaped, not the other way around; humans control what technology can do.

1.1.2. Social Construction of Technology helps to determine which technologies are good and useful, and which ones are not as good to use.

1.1.3. The success of a technology is determined by humans, whether both are good or not. For example, blu-ray won over HD technology.

1.2. Media Ecology

1.2.1. Technology shapes the way humans live their lives, like how we always need the newest and best phone that comes out, and then we are unable to live without it.

1.2.2. Technology controls how we view our surroundings and how we perceive the world. It is everywhere we go and we use it on a daily basis.

1.2.3. There is no one solid definition for Media Ecology, it has many different explanations, as do many other theories.

1.3. TPACK

1.3.1. Consists of three primary forms of knowledge: Content, Pedagogy, and Technology.

1.3.2. Also includes the overlapping areas of the three main ideologies: Pedagogical Content Knowledge, Technological Content Knowledge, Technological Pedagogical Knowledge, and Technological Pedagogical Content Knowledge.

1.3.3. Identifies the knowledge that teachers need to teach with technology in classrooms.

1.4. Philosophy of Teachnology

1.4.1. Beliefs about teaching practices with technology, and how it can and should be used.

1.4.2. Creates access to learning in ways that many have been thought of as impossible, but are now possible with this ideology.

1.4.3. Can create learning through new mediums, such as powerpoint presentations; this gives more visual stimulation than notes do, and can benefit the visual learners in the class.

2. Learning Theories

2.1. Connectivism

2.1.1. People learn by tapping into technological resources.

2.1.2. Knowledge is found in other places than only the human brain; People can access and attain this information through technology.

2.1.3. Maintaining connections between concepts helps facilitate learning and provides more depth than understanding a single concept.

2.1.4. Learning happens in places beyond the classroom; it happens in using the internet, watching educational programs, conversing with others, etc.

2.2. Constructivism

2.2.1. Learning occurs through a hands-on process of interacting with your surrounding environment and other elements that pertain to the subject at hand.

2.2.2. Allows teachers to help construct knowledge for their students instead of reciting a bunch of facts, or giving rote memorization tasks.

2.2.3. Allows for the application of existing knowledge to be applied through experiments, hypothesizing, and drawing their own conclusions.

2.2.4. Students can analyze the activity at hand by questioning their knowledge and their strategies, helping them to broaden their knowledge, gain more information.

2.3. Cognitive Load

2.3.1. Knowing how memory works can help you internalize memory appropriately without overloading.

2.3.2. Working memory can create different schemas that store different information relating to different topics, which can be retrieved from long term memory at any time.

2.3.3. Different schemas can be practised to the point of automation, where information and/or certain actions become automatic, and do not require much thought or attention to carry it out.