5 Foundations (public)

Unreal Foundations 5 Track Map

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5 Foundations (public) von Mind Map: 5  Foundations (public)

1. Why Unreal Engine ?

1.1. Field Guide For Creators 2020

1.2. Inputs & Outputs

1.2.1. Inputs

1.2.1.1. Motion Capture

1.2.1.2. 3D Geometry

1.2.1.2.1. Import & Live Link

1.2.1.2.2. Photogrammetry

1.2.1.2.3. Alembic Cache

1.2.1.3. Spreedsheet Data

1.2.1.4. Plugin-Examples

1.2.1.4.1. Building Your Own Plugins

1.2.1.4.2. Quixel

1.2.1.4.3. Substance3D

1.2.1.4.4. Houdini

1.2.1.4.5. ESRI/GIS City Engine

1.2.1.4.6. TwinMotion

1.2.1.5. Networking & Multiplayer

1.2.1.6. Video

1.2.1.7. Audio

1.2.1.8. Interactive

1.2.1.9. Text

1.2.2. Output Platforms

1.2.2.1. Mobile

1.2.2.1.1. (AR) Augmented Reality

1.2.2.2. (VR) Virtual Reality

1.2.2.3. Desktop

1.2.2.3.1. Virtual Production

1.2.2.3.2. Mixed Reality

1.2.2.3.3. Video / Audio

1.2.2.4. Console

1.3. Applications

1.3.1. Games

1.3.2. Film & Television

1.3.2.1. Previsualization

1.3.2.2. Broadcast / Live Events

1.3.2.3. Virtual Production

1.3.3. Virtual, Augmented & Mixed Reality

1.3.4. Architecture & Urban Planning

1.3.4.1. (GIS) Global Information Systems

1.3.4.2. Smart Cities

1.3.5. Training & Simulation

1.3.5.1. Human Training

1.3.5.2. Training For AI / Deep Learning

1.3.6. Automotive & Transportation

1.3.6.1. applied to

1.3.7. Data Visualization

1.3.8. Product Design

1.3.9. Human Computer Interaction

2. Course

2.1. Course Details

2.1.1. Week 01: Unreal Overview & Interface

2.1.1.1. 1st Session

2.1.1.2. Assignment

2.1.2. Week 02: 3D Objects ( Mesh Types, Inputs, Collision )

2.1.2.1. 1st Session

2.1.2.2. 2nd Session

2.1.2.3. Assignment

2.1.3. Week 03: Lighting

2.1.3.1. 1st Session

2.1.3.2. 2nd Session

2.1.3.3. Assignment

2.1.4. Week 04: Materials

2.1.4.1. 1st Session

2.1.4.2. 2nd Session

2.1.4.3. Assignment

2.1.5. Week 05: Physics, Rigid Simulation

2.1.5.1. 1st Session

2.1.5.2. 2nd Session

2.1.5.3. Assignment

2.1.6. Week 06: Post-Process Volumes (PPVs)

2.1.6.1. 1st Session

2.1.6.2. 2nd Session

2.1.6.3. Assignment

2.1.7. Blueprints Programing

2.1.7.1. Week 07: Blueprint Basics 01

2.1.7.1.1. 1st Session

2.1.7.1.2. 2nd Session

2.1.7.1.3. Assignment

2.1.7.2. Week 08: Blueprint 02: Object Oriented

2.1.7.2.1. 1st Session

2.1.7.2.2. 2nd Session

2.1.7.2.3. Assignment

2.1.8. Week 09: Large Environments & Open Worlds

2.1.8.1. 1st Session

2.1.8.2. 2nd Session

2.1.8.3. Assignment

2.1.9. Week 10: Skeletal Meshes

2.1.9.1. 1st Session

2.1.9.2. 2nd Session

2.1.9.3. Assignment

2.1.10. Week 11: Audio & AI

2.1.10.1. 1st Session

2.1.10.2. 2nd Session

2.1.10.3. Assignment

2.1.11. Week 12: Teamwork Pipeline, Scrum & Testing

2.1.11.1. 1st Session

2.1.11.2. 2nd Session

2.1.11.3. Assignment

2.1.12. Week 13: Sequencer & Cinematography

2.1.12.1. 1st Session

2.1.12.2. 2nd Session

2.1.12.3. Assignment

2.1.13. Week 14: UMG: Unreal Motion Graphics Interfaces

2.1.13.1. 1st Session

2.1.13.2. 2nd Session

2.1.13.3. Assignment

2.1.14. Week 15: Visual Effects

2.1.14.1. 1st Session

2.1.14.2. 2nd Session

2.1.14.3. Assignment

2.1.15. Week 16: Optimization & Publishing

2.1.15.1. 1st Session

2.1.15.2. 2nd Session

2.1.15.3. Assignment

2.2. Technical Skills (All Weeks Except 12,15)

2.3. Project Management / Pipeline / Soft Skills

2.4. Design / Visual Skills

2.5. Designed By : Shaun Foster & recommended to authorized epic instructors Instructor : Ahmed Fawzy

3. Resources

3.1. Online Self Learning

3.1.1. Unreal Academy

3.1.2. Online Lessons

3.1.3. Unreal Youtube Channel

3.1.4. Documentation & Quick Starts

3.2. Assets & Content

3.2.1. Unreal Market Place

3.2.2. MegaScans

3.3. Unreal Forums

3.4. Papers & Presentations