ETUG Spring 2013 - Designing for Touch: Not Just for Mobile Anymore, by Paul Hibbitts

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ETUG Spring 2013 - Designing for Touch: Not Just for Mobile Anymore, by Paul Hibbitts by Mind Map: ETUG Spring 2013 - Designing for Touch: Not Just for Mobile Anymore, by Paul Hibbitts

1. Introduction (5 mins.)

1.1. About me

1.2. Touchscreens Touchscreens Touchscreens

1.3. Topics for Today

1.4. Designing for Touch Really Means Designing for Multiple Devices

2. Designing for Touch (20 mins.)

2.1. Overview

2.2. Designing for Touch

2.2.1. Target Size

2.2.2. Placement of Controls

2.2.3. Demonstration

2.2.4. Behavior

2.2.5. User Effort

2.2.6. Gestures

3. Retrofitting an Existing Design (15 mins.)

3.1. Touch Interaction Guidelines

3.2. Activity (individual or group)

4. Creating a New Touch Friendly Design: Some Additional Considerations (30 mins.)

4.1. User-Centered Design, Our Long-time Friend

4.2. Multi-device User Stories

4.2.1. What are User Stories?

4.2.2. Tips for Creating User Stories

4.2.3. Brainstorming Multi-device User Stories

4.2.4. Activity (individual or group)

4.3. Envisioning Multi-device Designs

4.3.1. Responsive Design (is the Floor)

4.3.2. A Design Process for Responsive Design

4.3.3. Multi-device Design Sketching

4.3.4. More Prototyping, Less Wireframing

4.3.5. Applying Touch Interaction Guidelines

4.3.6. Testing Responsive Designs

4.3.7. Demonstration

5. Wrap-up (10 mins.)

5.1. Summary

5.2. Resources Shared

5.3. Where To Go Next?

5.4. Q&A

5.5. Contact details