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Media in 2050 by Mind Map: Media in 2050
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Media in 2050

virtual reality (at home)

shows/sports/drama

3D media

communities - global village

technology change but storytelling still remains

audio/visual/interactive

at home production

books

media

3D printing

personalisation

cloud based

the content you need

atomisation

dissaminated sources

accessible anywhere

two trends

"premium" personalized, small volume

cheap mass production "trash"

gaming

impact on many/all sectors

social media