1. Causing Breakthroughs
1.1. Are you aware there is a breakdown?
1.1.1. yes
1.1.1.1. Are you willing to give up the conversation, story or racket that is disempowering you?
1.1.1.1.1. Yes
1.1.1.1.2. No
1.1.2. No
1.1.2.1. Is there is a loss of power freedom and full sell expression?
1.1.2.1.1. Yes
1.1.2.1.2. No
2. Technology for Accomplishment - the access to fulfilling large games
2.1. Structure for Fulfillment
2.2. 5 Conversations
2.2.1. Creating Conversations for Being Related - who are they for you? Who do you see them as in the game? including who is who in the game
2.2.1.1. Creating Conversation for Possibility - Creating from nothing the Possibility of the game
2.2.1.1.1. Creating Conversations for Action - that are critical to produce the results that fulfill the game
3. Team Game Accountabiles
3.1. Access to Power
3.1.1. T1 - Accountable - Candice
3.1.1.1. Event person
3.1.1.2. Promise Keeper
3.1.1.2.1. Emmanuel
3.1.1.3. Conversation tracker
3.1.1.4. Time keeper
3.1.1.4.1. Briany
3.1.2. T2 - Maria
3.2. Power to Create
3.2.1. Lena - Accountable
3.2.1.1. Event person
3.2.1.1.1. Event Promoter
3.2.1.2. Promise keeper
3.2.1.2.1. Cathy A
3.2.1.3. Conversation Tracker - Gordon
3.2.2. T2 - Cathy
3.3. Game in the World
3.3.1. Emma - accountable
3.3.1.1. events
3.3.1.2. promise keeper
3.3.1.3. time keeper
3.3.1.3.1. Quynh
3.3.1.4. conversation tracker
3.3.1.5. possibility holder
3.3.2. T2 - Darja
3.3.2.1. Create space
3.4. T1 Expansion
3.4.1. Gail
3.4.1.1. Promise Keeper
3.4.1.1.1. Leah
3.4.1.2. Conversation Tracker -
3.4.1.2.1. Tammy
3.4.1.3. application and interview
3.4.1.3.1. Marivic
3.4.1.4. Event Person
3.4.1.4.1. Gail
3.4.1.5. Incoming buddy
3.4.1.5.1. TBD
3.4.2. T2 - Marivic
3.5. T2 Expansion
3.5.1. Lulu
3.5.1.1. application and interview
3.5.1.1.1. Marivic
3.5.1.1.2. Michelle
3.5.1.2. events person
3.5.1.2.1. Imran
3.5.1.3. promise keeper
3.5.1.3.1. Brian
3.5.1.4. conversation keeper
3.5.1.4.1. Emmanuel
3.5.1.5. incoming buddy
3.5.1.5.1. Brian
3.5.1.6. note taker
3.5.2. T2 - All of Team
3.6. Landmark Forum
3.6.1. Allison
3.6.1.1. event person
3.6.1.1.1. coordinate with lead event person
3.6.1.1.2. flyers - with links
3.6.1.1.3. dates and costs
3.6.1.1.4. possibility
3.6.1.1.5. Jeanelll
3.6.1.2. promise keper
3.6.1.2.1. Briany
3.6.1.3. conversation tracker
3.6.1.3.1. Brian
3.6.1.4. causing team
3.6.1.5. technology - polls
3.6.1.6. possibility holder - bringing completion
3.6.1.7. Time keeper
3.6.1.7.1. Emmanuel
3.6.2. T2 - Brian Blankers
3.7. T1TL
3.7.1. Dave S
3.7.2. T2 - Rob F
3.8. T2TL
3.8.1. Rob F
3.8.1.1. Access to Power Accountable T2 - Maria
3.8.1.2. Power to Create Accountable T2 - Cathy
3.8.1.3. Games in the World Accountable T2 - Darja
3.8.1.4. T1TL - Dave
3.8.1.5. Team 1 Expansion T2 - Marivic
3.8.1.6. Team 2 Expansion T2 - Lulu
3.8.1.7. Landmark Forum T2 - Brian Blankers
3.8.2. T2 - Coco Michelle
3.9. Training and Development
3.9.1. Michelle - Accountable
3.9.1.1. Cathy A
3.10. Technology
3.10.1. T2 - Marivic
3.10.1.1. Online Program Manager
3.10.1.1.1. share screen
3.10.1.1.2. hosts
3.10.1.2. website
3.10.1.2.1. google sheets
3.10.1.2.2. displays
3.10.1.3. Tech guru in training
3.10.1.4. Calendar
3.10.1.4.1. Adrian P
3.11. Accountable
3.11.1. Event Person
3.11.1.1. manage and responsible for events
3.11.1.2. event prepared
3.11.1.2.1. component for each event
3.11.1.3. accountable for the fulfillment of the outcomes and intentions
3.11.1.4. Debriefing - completion
3.11.1.5. acknowledgement
3.11.1.6. Creates event team
3.11.1.6.1. sharing
3.11.1.6.2. who is leading
3.11.2. Conversation Tracker
3.11.2.1. update Structure for fulfillment tab
3.11.2.2. making sure that each team member update the website accurate with conversations
3.11.2.3. Look to make sure that we are having sufficient conversations
3.11.2.4. Cause transformation for participants in communication
3.11.3. Time Keeper
4. Programs
4.1. Communication Power to Create
4.1.1. Day 1
4.1.1.1. Screenshot 2024-09-29 at 2.54.27 PM.png
4.1.1.1.1. Screenshot 2024-09-29 at 2.54.48 PM.png
4.1.2. Day 2 Assignments
4.1.2.1. Screenshot 2024-09-29 at 3.31.52 PM.png
4.1.2.1.1. Screenshot 2024-09-29 at 3.31.35 PM.png
4.2. Communication Access to Power
4.2.1. Day 1
4.2.1.1. Affinity - a natural liking for or attraction; an exprience of closeness and understanding for another person; to be connected with - Can range from respect, all the way to a condition of no distance between; a "oneness" - Affinity and love are a product of Being in Communication
4.2.1.1.1. Screenshot 2024-09-29 at 2.49.31 PM.png
4.2.2. Day 2
4.2.2.1. Screenshot 2024-09-29 at 2.53.33 PM.png
5. Who is who in the Game
5.1. Technology Accountable -
5.1.1. Marivic B - T2
5.1.1.1. Adrian
5.2. Events Coordinator
5.2.1. Quynh N
5.2.1.1. All events go to here before they go to T1TL - then to T2TL for alignmet and then PM
5.3. Time Keeper
5.3.1. Quynh
5.4. Promise Keeper - Emmanuel
5.5. Design
5.5.1. Darja and Maria
5.6. Roster
5.6.1. Maria - T2