Creating Possibility and Causing Breakthroughs

Get Started. It's Free
or sign up with your email address
Creating Possibility and Causing Breakthroughs by Mind Map: Creating Possibility and Causing Breakthroughs

1. Causing Breakthroughs

1.1. Are you aware there is a breakdown?

1.1.1. yes

1.1.1.1. Are you willing to give up the conversation, story or racket that is disempowering you?

1.1.1.1.1. Yes

1.1.1.1.2. No

1.1.2. No

1.1.2.1. Is there is a loss of power freedom and full sell expression?

1.1.2.1.1. Yes

1.1.2.1.2. No

2. Technology for Accomplishment - the access to fulfilling large games

2.1. Structure for Fulfillment

2.2. 5 Conversations

2.2.1. Creating Conversations for Being Related - who are they for you? Who do you see them as in the game? including who is who in the game

2.2.1.1. Creating Conversation for Possibility - Creating from nothing the Possibility of the game

2.2.1.1.1. Creating Conversations for Action - that are critical to produce the results that fulfill the game

3. Team Game Accountabiles

3.1. T1 Expansion

3.1.1. Gail

3.1.2. T2 - Marivic

3.2. Access to Power

3.2.1. Candice

3.2.2. T2 - Maria

3.3. Team Games in the World

3.3.1. Emma - accountable

3.3.2. T2 - Darja

3.4. T2 Expansion

3.4.1. Lulu

3.4.2. T2 - All of Team

3.5. Power to Create

3.5.1. Lena - Accountable

3.5.2. T2 - Cathy

3.6. Landmark Forum

3.6.1. Allison

3.6.2. T2 - Brian Blankers

3.7. T1TL

3.7.1. Dave S

3.7.2. T2 - Rob F

3.8. T2TL

3.8.1. Rob F

3.8.1.1. Access to Power Accountable T2 - Maria

3.8.1.2. Power to Create Accountable T2 - Cathy

3.8.1.3. Games in the World Accountable T2 - Darja

3.8.1.4. T1TL - Dave

3.8.1.5. Team 1 Expansion T2 - Marivic

3.8.1.6. Team 2 Expansion T2 - Lulu

3.8.1.7. Landmark Forum T2 - Brian Blankers

3.8.2. T2 - Coco Michelle

3.9. Training and Development

3.9.1. Michelle - Accountable

3.9.1.1. Cathy A

4. Programs

4.1. Communication Power to Create

4.1.1. Day 1

4.1.1.1. Screenshot 2024-09-29 at 2.54.27 PM.png

4.1.1.1.1. Screenshot 2024-09-29 at 2.54.48 PM.png

4.1.2. Day 2 Assignments

4.1.2.1. Screenshot 2024-09-29 at 3.31.52 PM.png

4.1.2.1.1. Screenshot 2024-09-29 at 3.31.35 PM.png

4.2. Communication Access to Power

4.2.1. Day 1

4.2.1.1. Affinity - a natural liking for or attraction; an exprience of closeness and understanding for another person; to be connected with - Can range from respect, all the way to a condition of no distance between; a "oneness" - Affinity and love are a product of Being in Communication

4.2.1.1.1. Screenshot 2024-09-29 at 2.49.31 PM.png

4.2.2. Day 2

4.2.2.1. Screenshot 2024-09-29 at 2.53.33 PM.png

5. Who is who in the Game

5.1. Technology Accountable -

5.1.1. Marivic B - T2

5.1.1.1. Adrian

5.2. Events Coordinator

5.2.1. Quynh N

5.2.1.1. All events go to here before they go to T1TL - then to T2TL for alignmet and then PM

5.3. Time Keeper

5.3.1. Quynh

5.4. Promise Keeper - Emmanuel

5.5. Design

5.5.1. Darja and Maria

5.6. Roster

5.6.1. Maria - T2