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Reality Rift 作者: Mind Map: Reality Rift

1. Revenue Stuff

1.1. Reality Coin Purchase

1.2. Card Purchase

1.3. Upgrade Purchase

1.4. Marketplace Purchase

1.5. Advanture Purchase

2. Ae Explainer

2.1. AR Hype

2.2. Card Anathomy

2.3. Collections

2.4. Marketplace

2.5. Customisation

2.6. Roadmap/Tree

2.7. Revenue Stuff

2.8. Before After

2.9. 3D Tracked Schene Maybe

2.10. Tokenomy

2.11. Partners

3. Whitepaper

4. Pools

4.1. Card Staking

4.2. Coin Card Staking

4.3. Card Deck Pool

4.4. Card Breeding

4.5. Rented Card Breeding

5. Gameplay

6. User Experience

6.1. APP UI

6.1.1. Main Menu

6.1.1.1. Logo

6.1.1.2. Battlefield Icon

6.1.1.3. Armory Button

6.1.1.4. Fake crypto/account buttons

6.1.2. Camera Menu

6.1.2.1. Attack Button

6.1.2.2. Enrgy Counter

6.1.2.3. End Turn Button

6.1.2.4. Special Power Button

6.1.2.5. Remaining Deck Counter

6.1.3. Card Inspection Menu

6.1.3.1. Card Description

6.1.3.2. Upgrade Modules

6.1.3.3. Equipped Skins n shit

6.2. Card UI

6.3. Website UI

6.4. Presentation UX

7. Roadmap

7.1. Cross Game Dev

7.1.1. CardGame

7.1.2. Battlerite

7.2. Players Chose Next Game Platform

7.3. BR First to monetize

8. Gamemodes

8.1. Ranked w/prestige

8.2. Arena w/token

8.3. Multiplayer Casual

8.4. Offline Casual

8.5. PvE Adventures

9. Blockchain

10. Realities

10.1. Punk

10.1.1. BioPunk

10.1.2. CyberPunk

10.1.3. SteamPunk

10.2. Mhytical

10.2.1. Soulslike

10.2.2. Diablo Like

10.2.3. Beast

10.3. Civilization

10.3.1. Pirate

10.3.2. Viking

10.3.3. Ninja

10.3.4. Medieval

10.4. Fantasy

10.4.1. Wizards

10.4.2. Elf

10.4.3. Dragons

10.5. Mhytology

10.5.1. Greek

10.5.2. Egypt

10.5.3. Japan

10.6. Cartoon

10.6.1. Old School

10.6.2. New School

10.6.3. Artistic ( Castlevania Like )

11. Realities

11.1. Punk

11.1.1. BioPunk

11.1.2. CyberPunk

11.1.3. SteamPunk

11.2. Mhytical

11.2.1. Soulslike

11.2.2. Diablo Like

11.2.3. Beast

11.3. Civilization

11.3.1. Pirate

11.3.2. Viking

11.3.3. Ninja

11.3.4. Medieval

11.4. Fantasy

11.4.1. Wizards

11.4.2. Elf

11.4.3. Dragons

11.5. Mhytology

11.5.1. Greek

11.5.2. Egypt

11.5.3. Japan

11.6. Cartoon

11.6.1. Old School

11.6.2. New School

11.6.3. Artistic ( Castlevania Like )

12. Roadmap

13. Deck Types

13.1. Aggro

13.2. Control

13.3. OTK

13.4. Buildup

13.5. Citybuilding

14. Realities

14.1. Punk

14.1.1. BioPunk

14.1.2. CyberPunk

14.1.3. SteamPunk

14.2. Mhytical

14.2.1. Soulslike

14.2.2. Diablo Like

14.2.3. Beast

14.3. Civilization

14.3.1. Pirate

14.3.2. Viking

14.3.3. Ninja

14.3.4. Medieval

14.4. Fantasy

14.4.1. Wizards

14.4.2. Elf

14.4.3. Dragons

14.5. Cartoon

14.5.1. Old School

14.5.2. New School

14.5.3. Artistic ( Castlevania Like )

14.6. Mhytology

14.6.1. Greek

14.6.2. Egypt

14.6.3. Japan

15. Block ?

15.1. Tiered

15.1.1. Immunity

15.1.1.1. Regen

16. Herolar

16.1. Questing

16.2. Passive / Hero Power

16.3. Stats

16.4. Building Synergy

16.5. Social

17. Phases

18. Buildings

18.1. Base HP

18.2. Tier

18.3. Field Synergy

18.4. Passive / Building Power

18.5. Energy

19. Devlopment

19.1. Unreal Backend Stuffff

19.2. Web Development

19.3. Unreal Developer

19.4. Server Side Devleper

20. Lore

20.1. Punk

20.1.1. BioPunk

20.1.2. CyberPunk

20.1.3. SteamPunk

20.2. Mhytology

20.2.1. Greek

20.2.2. Egypt

20.2.3. Japan

20.3. Mhytical

20.3.1. Soulslike

20.3.2. Diablo Like

20.3.3. Beast

20.4. Civilization

20.4.1. Pirate

20.4.2. Viking

20.4.3. Ninja

20.4.4. Medieval

20.5. Fantasy

20.5.1. Wizards

20.5.2. Elf

20.5.3. Dragons

20.6. Cartoon

20.6.1. Old School

20.6.2. New School

20.6.3. Artistic ( Castlevania Like )

21. Realities

21.1. Punk

21.1.1. BioPunk

21.1.2. CyberPunk

21.1.3. SteamPunk

21.2. Mhytical

21.2.1. Soulslike

21.2.2. Diablo Like

21.2.3. Beast

21.3. Civilization

21.3.1. Pirate

21.3.2. Viking

21.3.3. Ninja

21.3.4. Medieval

21.4. Fantasy

21.4.1. Wizards

21.4.2. Elf

21.4.3. Dragons

21.5. Mhytology

21.5.1. Greek

21.5.2. Egypt

21.5.3. Japan

21.6. Cartoon

21.6.1. Old School

21.6.2. New School

21.6.3. Artistic ( Castlevania Like )