Theories and Framework

Get Started. It's Free
or sign up with your email address
Rocket clouds
Theories and Framework by Mind Map: Theories and Framework


1.1. Technological Pedagogical Content Knowledge

1.1.1. Teachers need to intergrade 3 types of knowledge Content Pedagogy Technology

1.2. Knowing how to teach using technology

1.2.1. Knowing the right kind of technology to use with different lessons

2. Connectivism

2.1. Learning occurs through many connected networks.

2.1.1. Social Media Sites

2.1.2. Blogs

2.1.3. PLN's

2.2. Knowing where to find information is just as important as the information itself

2.2.1. Students learn how to find knowledge and become independent learners

2.3. Learning is a creation process

2.3.1. Teaching isn't teacher centered

2.3.2. Teachers Role Learning Architect Network Sherpa Learning Concierge

3. Cognitive Theory Load

3.1. How working memory contributes to long term memory

3.1.1. For information to be put in long term memory. There must be connections. Knowledge compression Repetition Unclogging Cognitive Jams with information Landscapes

3.1.2. Students must be given information in a certain way in order for them to create connections

3.2. Extraneous

3.2.1. occurs when inappropriate designs force working memory to focus away from building schemas into long term memory

3.3. Intrinsic

3.3.1. Occurs when irreducible complexity of elements interact with working memory

3.4. Germane

3.4.1. Occurs when effort learning results in a schema construction

4. Behaviorism

4.1. Environment determines learning

4.2. Behavior should focus on specific stimuli

4.2.1. Students learn with external awards

4.3. Learning is a behavioral change

4.3.1. Reinforcement Positive Increase likely hood of a specific response. Example: giving students a reward when they have completed homework assignments Negative Increase desired response by removing an undesired stimulus. Example: Shutting the blinds when students are working to remove glare.

4.3.2. Punishment Erase undesirable behaviors by adding a distressful stimulus

4.4. Observable behavior is more important than internal activities

4.4.1. Learning is passive

4.4.2. Learning is teacher orientated

5. Constructivism

5.1. Learner creates knowledge as they try to understand their experiences

5.1.1. Previous experience influences what new knowledge will be constructed Experience knowledge through multiple intelligence

5.2. Active Learner

5.2.1. Learners are responsible for their own learning

5.3. Learn through a community

5.3.1. You are learning outside the classroom environment (Authentic learning environment) Experiments Student based projects Group work

6. Technology Theories

6.1. Social construction of technology

6.1.1. Technology doesn't determine human action-human action determines technology Acceptance and rejection of technologies is decided on the social world

6.2. Media Ecology

6.2.1. Study of media environments Technology and other codes of communication play a leading role in human affairs

7. Philosophy of Technology

7.1. Technology can improve literacy

7.2. Technology can be focused

7.2.1. The art of investigating content

7.2.2. The science of operating interfaces

7.2.3. Skill of combining them both

7.3. Builds Teamwork and Sharing

7.3.1. Regular routines Provides practice

7.3.2. Limited lectures Increase interaction

7.3.3. In class writing and research values explicit to modeling