Learning and Technology Theories

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Learning and Technology Theories by Mind Map: Learning and Technology Theories

1. Learning Theories

1.1. Cognitive Load

1.1.1. Working memory can only handle approximately seven things at once

1.1.2. Working memory is overloaded when it has to process too much information

1.1.3. Long term memory is infinite and works with working memory

1.1.4. Schemas are memory scaffolds working memory builds in long term memory

1.1.5. Because working memory is limited, students learn better when the lesson is focused on a few simple concepts at a time

1.2. Constructivism

1.2.1. Students construct new knowledge upon the foundations of their prior knowledge

1.2.2. Students learn by making connections between their experiences when they interact with their learning environment

1.2.3. There is no blank slate. Students approach a new learning situation with prior knowledge from their past experiences

1.2.4. In order to learn, students begin with a difficult task and learn the basic concepts while they complete that task

1.2.5. When they are learning new things, students are building on the knowledge they gained in the previous grades

1.3. Connectivism

1.3.1. There is knowledge in the social networks students create.

1.3.2. The ultimate goal of learning is to increase one's ability to do something

1.3.3. Learning involves connecting nodes of information with one another

1.3.4. A student's capacity to know more is more important than what a student already knows

1.3.5. According to this theory, students need to be given the opportunity to look for learning situations outside the four walls of the classroom

2. Technology Theories

2.1. Media Ecology

2.1.1. Technology, techniques, types of information and communication are strong influences of human affairs

2.1.2. Communication systems and media are not just machines, they are environments

2.1.3. The effect of media on human understanding and perception

2.1.4. Media environments implicitly dictate what humans can see, say and do

2.1.5. Just like any environment, media and communication systems have rules that students need to learn in order to be good digital citizens

2.2. SCOT

2.2.1. Each social group interprets each piece of technology differently (interpretative flexibility)

2.2.2. There are two main social groups who interpret a piece of technology: the users and the producers

2.2.3. The particular design of a piece of technology is flexible. A technology can always be constructed in multiple ways.

2.2.4. The social groups' different interpretations of a piece technology often create conflicts.


3.1. CK, Content Knowledge. Knowledge of a specific subject area

3.2. PK, Pedagogical Knowledge. Knowing how to teach

3.3. TK, Technological Knowledge. Knowing about and how to use technology

3.4. All these theories overlap and mingle with each other within the context of a learning environment

3.5. The three areas applied all together are called TPACK, Technological Pedagogical Knowledge. This is the goal

4. Philosophy of Teachnology

4.1. A teacher's beliefs about how technology should be used in the classroom to assist learning

4.2. Precursor is Philosophy of Teaching, what a teacher believes about teaching and learning

4.3. Because all teachers are different, all teachers tend to have different philosophies of teachnology

4.4. Technology does not have to be incorporated in all learning activities, it is ok not to use it all the time

4.5. I need to decide for myself. There is no one way to teach and I will never stop developing my philosophies