Theories

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Theories by Mind Map: Theories

1. Behaviorsim

1.1. Classic conditioning

1.1.1. Positive reinforcement/punishment

1.1.2. negative reinforcement/punishment

1.1.3. Abolishing/establishing motivation

1.2. Behavior modification

1.3. direct instruction

1.3.1. Modelling

1.3.2. Cuing

1.3.3. Shaping

1.4. Practice makes perfect

1.4.1. Drills like multiplication tables

2. Constructivism

2.1. Learning is constructed

2.2. Previously learned knowledge influences how new knowledge is acquired, and how it will be constructed.

2.3. New experiences can change a students current understanding

2.4. accomodation

2.5. Active learning

2.5.1. Students take in new information and judge it by comparing it to their current understanding and depending on the consistency of the new information, modify it.

2.6. Students and facilitators are involved with experts in the field to make learning as authentic and genuine as possible.

2.6.1. collaboration

3. Connectivism

3.1. Networking

3.1.1. connecting with: -peers -collegues -community -databases

3.2. learning rests in diversity of opinions; -other points of view; opinions, tools, suggestions, help from others

3.2.1. Decision making: choosing what to learn/holds relevance.

3.3. learning is also a knowledge creation process

3.3.1. -constructed -new experiences give new ways of learning

3.4. Networking helps students connect with peers, teachers, community. -Helps students with confidence, self-esteem, sense of belonging.

4. Cognitive Load

4.1. Based on our brains' working memory, long term memory, and schemas.

4.1.1. schemas develop connections between working and long term memory.

4.1.1.1. automation occurs when schemas efficiency improves connections between working and long term memoty.

4.2. Magic number seven: -working memory can only handle 7 items at a time

4.3. Chunking: -broad subjects are learned by connections between various data; helps with efficiency of data interpretation

4.3.1. repetition

4.3.1.1. Practice makes perfect

4.4. Learning is built up from existing information, but new schemas can be formed to accommodate new information, and schemas can improve efficiency between long term and working memory.

5. Technology theories

5.1. Media ecology

5.1.1. media as an environments: -includes technology, symbol systems, art -many forms of stimulus - communication

5.2. SCOT

5.2.1. human action shapes technology: -A need for technologies are addressed and continue to evolve. -humans adapt and learn new ways to become more efficient.

6. TPACK

6.1. TPACK is a framework that creates a balance between content knowledge (what to teach), pedagogical knowledge (how to teach), and technological knowledge (how to integrate different forms of media that will help aid in teaching and learning).

6.2. mixing different approaches to learning. Allowing flexibility in instruction, but by creating a balance between content, pedagogy, and technology.

6.3. using technology as it changes and adapts, allowing students to remain up to date and prepare them for the real world.

6.4. functional activities

7. Philosophy of Teachnology

7.1. teacher as mentor

7.1.1. students must generate their own learning by choosing what to learn and actively participate and question facilitators.

7.1.2. teacher encourages students to make their own goals and push themselves, but with respect and tough love.

7.1.2.1. multifaceted

7.2. teacher as coach

7.2.1. Coaches push with an authority, placing responsibility and accountability on the students. Teachers expect more from their students and encourage to test their abilities

7.3. teacher as student

7.3.1. guided discussion helps students collaborate with each other, facilitating learning.

7.3.2. even teacher learns as discussion occurs, altering his/her future lesson plans