2021

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2021 by Mind Map: 2021

1. Defense/Security/Safety

1.1. Digital Privacy

1.1.1. big data, digital advertising, mobile apps, facial recognition and social networking Read more at http://venturebeat.com/2012/04/16/exploring-the-future-of-digital-privacy-identity-and-reputation/#tFfclWeH5cUGCJhl.99

1.1.2. Big Data

1.1.3. Digital Advertising

1.1.4. Mobile Apps

1.1.5. Facial Recognition

1.1.6. Social Network

1.2. Personal Safety

1.2.1. 3D Printed weapons

1.3. Group Safety

1.3.1. Digital Crowdsourced Security Services

1.4. Social Safety

1.4.1. Highly Connected Network of CCTV

1.4.2. Biometrics

1.4.3. Big Data and Analytics

1.4.4. Social Network

1.5. Cryptography

1.5.1. Quantum Cryptography

1.6. Defense

1.6.1. Fight Gamification

1.6.2. Remote Fight

1.6.3. Drones

1.6.4. Augmented Reality

1.7. Identity Identification

1.7.1. Facial Sensor

1.7.2. Image processing

1.7.3. DNA identification

1.7.4. Biometric Sensors

1.8. CyberRisks

2. Health/Life Science

2.1. Regeneration

2.1.1. Synthetic Blood

2.1.2. Tissue Regeneration

2.2. Augmentation

2.2.1. Exoskeleton

2.2.2. Robotic Prosthesis

2.3. IT Diagnostic

2.3.1. App Driven Diagnostic

2.3.2. Ext/Int Sensors

2.4. Telemedecine

2.4.1. Remotely Robotic Surgery

2.5. DNA

2.5.1. DNA Sequencing

2.5.2. DNA engineering

2.6. Treatment

2.6.1. 3D Printed Drugs

2.6.2. Stem Cell based

3. Financial Services

3.1. Payment

3.1.1. Biometric Payments

3.1.2. mPayments

3.1.3. Interpersonal Cardless Transaction

3.2. Currency

3.2.1. Virtual Currency

3.3. Crowd

3.3.1. MicroFinance

3.3.2. P2P Credit Markets

3.4. Virtual Consumerism

3.5. Disintermediation

4. Energy

4.1. Renewable Energy

4.1.1. Biofuels

4.1.2. Concentrated Solar Panel

4.1.3. Ocean Thermal Energy Conversion

4.1.4. Geothermal Power

4.1.5. Wind Power

4.1.5.1. Offshore Wind turbine

4.1.6. Tide Power

4.2. Distribution Network

4.2.1. Smart Grid

4.3. Energy Storage

4.3.1. Battery Life Increase

4.3.2. Hydrogen Tank Storage

4.4. Advanced Gas and Oil Exploration (Software + Robotics)

4.5. NextGen Nuclear Fission Power

5. IT/Telecomunication

5.1. Mobile

5.2. Tablet

5.3. Display

5.3.1. Glass Tablet

5.3.2. 3D Holographics Display

5.3.3. "Invasive" Display (windows, furnitures, mirrors)

5.4. Cloud

5.5. Network Speed

5.6. Knowledge Work/ AI

5.7. Mobile Internet

5.8. Big Data and Advanced Analytics

5.9. Internet of Things

5.9.1. Sensors

5.9.2. Display

5.9.3. Objects

5.10. Offering Anything as a Service

5.11. Automating Knowledge work / Artificial Intelligency

5.12. Softsensors

5.13. Digital meet Physical

5.13.1. Augmented Reality

5.13.1.1. Telepresence/Holograms

5.13.1.2. Glass/Lens Screen

5.13.2. Physical Rewards for Virtual Efforts

5.13.3. Virtual Rewards for Physical Efforts

5.14. Government Services

5.15. New Education

5.16. Telecommunication

5.16.1. 5G

5.16.2. Personal Carriable Wifi HotSpot

5.16.3. FTTx Implementation

6. City/Transport

6.1. Houses/Building

6.1.1. Farms

6.1.2. Factory Unit

6.1.3. Positive Energy

6.1.4. Domotic

6.2. Streets

6.2.1. 3D mapping

6.3. Infrastructures

6.3.1. Smart Grid

6.3.2. Automatic Roads

6.3.3. 3D mapping

6.3.4. Indoor mapping/localisation

6.4. Automotive

6.4.1. Autonomous Cars

6.4.2. New Energies (electricity, solar, bio-fuel)

6.5. Travel

6.5.1. Space Tourism

6.6. Cities

7. Media/Entertainment

7.1. Augmented Reality Games

7.2. Virtual

7.3. Social Media Game

7.4. Customized Game Experience

7.5. Locative Media Content

7.6. Locative game experience

7.7. Producer/Audience Collaboration / Crowdsourcing

8. Climate Change

8.1. Global Warming

8.2. Sea Level

8.3. Resources Scarcity

8.4. Natural Disasters increase

8.4.1. IT tool for tracking

9. Demographics

9.1. Global Population Increase

9.2. Ageing Population in developed Countries

9.3. Young Population in developing Countries

10. Politics/Social

10.1. HyperDemocracy

10.2. HyperGlobalisation

10.3. Crowdsourced Democracy

10.4. Online Democracy

11. Food/Agriculture

11.1. Permaculture

11.2. Eco-agriculture

11.3. Aquaponics

11.4. Bio-Technologies : More efficient and nutrious crops

11.5. Digital Agriculture

11.5.1. Image Processing

11.5.2. 3D mapping

11.6. Robotised Agriculture

12. Future

12.1. Make

12.2. Buy

12.3. Grow

12.4. Sell

12.5. Manage

12.6. Communicate

12.7. Travel

12.8. Care

13. Tech

13.1. Robotics

13.2. Biotech

13.3. Internet

13.4. Materials

13.5. Energy

13.6. Media

13.7. Ubiquitous Computing [HW]

13.8. Natural User Interface [SW]

13.9. Artificial Intelligence

13.10. Space