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2021 by Mind Map: 2021

1. IT/Telecomunication

1.1. Mobile

1.2. Tablet

1.3. Display

1.3.1. Glass Tablet

1.3.2. 3D Holographics Display

1.3.3. "Invasive" Display (windows, furnitures, mirrors)

1.4. Cloud

1.5. Network Speed

1.6. Knowledge Work/ AI

1.7. Mobile Internet

1.8. Big Data and Advanced Analytics

1.9. Internet of Things

1.9.1. Sensors

1.9.2. Display

1.9.3. Objects

1.10. Offering Anything as a Service

1.11. Automating Knowledge work / Artificial Intelligency

1.12. Softsensors

1.13. Digital meet Physical

1.13.1. Augmented Reality

1.13.1.1. Telepresence/Holograms

1.13.1.2. Glass/Lens Screen

1.13.2. Physical Rewards for Virtual Efforts

1.13.3. Virtual Rewards for Physical Efforts

1.14. Government Services

1.15. New Education

1.16. Telecommunication

1.16.1. 5G

1.16.2. Personal Carriable Wifi HotSpot

1.16.3. FTTx Implementation

2. City/Transport

2.1. Houses/Building

2.1.1. Farms

2.1.2. Factory Unit

2.1.3. Positive Energy

2.1.4. Domotic

2.2. Streets

2.2.1. 3D mapping

2.3. Infrastructures

2.3.1. Smart Grid

2.3.2. Automatic Roads

2.3.3. 3D mapping

2.3.4. Indoor mapping/localisation

2.4. Automotive

2.4.1. Autonomous Cars

2.4.2. New Energies (electricity, solar, bio-fuel)

2.5. Travel

2.5.1. Space Tourism

2.6. Cities

3. Media/Entertainment

3.1. Augmented Reality Games

3.2. Virtual

3.3. Social Media Game

3.4. Customized Game Experience

3.5. Locative Media Content

3.6. Locative game experience

3.7. Producer/Audience Collaboration / Crowdsourcing

4. Climate Change

4.1. Global Warming

4.2. Sea Level

4.3. Resources Scarcity

4.4. Natural Disasters increase

4.4.1. IT tool for tracking

5. Demographics

5.1. Global Population Increase

5.2. Ageing Population in developed Countries

5.3. Young Population in developing Countries

6. Food/Agriculture

6.1. Permaculture

6.2. Eco-agriculture

6.3. Aquaponics

6.4. Bio-Technologies : More efficient and nutrious crops

6.5. Digital Agriculture

6.5.1. Image Processing

6.5.2. 3D mapping

6.6. Robotised Agriculture

7. Future

7.1. Make

7.2. Buy

7.3. Grow

7.4. Sell

7.5. Manage

7.6. Communicate

7.7. Travel

7.8. Care

8. Tech

8.1. Robotics

8.2. Biotech

8.3. Internet

8.4. Materials

8.5. Energy

8.6. Media

8.7. Ubiquitous Computing [HW]

8.8. Natural User Interface [SW]

8.9. Artificial Intelligence

8.10. Space

9. Defense/Security/Safety

9.1. Digital Privacy

9.1.1. big data, digital advertising, mobile apps, facial recognition and social networking Read more at http://venturebeat.com/2012/04/16/exploring-the-future-of-digital-privacy-identity-and-reputation/#tFfclWeH5cUGCJhl.99

9.1.2. Big Data

9.1.3. Digital Advertising

9.1.4. Mobile Apps

9.1.5. Facial Recognition

9.1.6. Social Network

9.2. Personal Safety

9.2.1. 3D Printed weapons

9.3. Group Safety

9.3.1. Digital Crowdsourced Security Services

9.4. Social Safety

9.4.1. Highly Connected Network of CCTV

9.4.2. Biometrics

9.4.3. Big Data and Analytics

9.4.4. Social Network

9.5. Cryptography

9.5.1. Quantum Cryptography

9.6. Defense

9.6.1. Fight Gamification

9.6.2. Remote Fight

9.6.3. Drones

9.6.4. Augmented Reality

9.7. Identity Identification

9.7.1. Facial Sensor

9.7.2. Image processing

9.7.3. DNA identification

9.7.4. Biometric Sensors

9.8. CyberRisks

10. Health/Life Science

10.1. Regeneration

10.1.1. Synthetic Blood

10.1.2. Tissue Regeneration

10.2. Augmentation

10.2.1. Exoskeleton

10.2.2. Robotic Prosthesis

10.3. IT Diagnostic

10.3.1. App Driven Diagnostic

10.3.2. Ext/Int Sensors

10.4. Telemedecine

10.4.1. Remotely Robotic Surgery

10.5. DNA

10.5.1. DNA Sequencing

10.5.2. DNA engineering

10.6. Treatment

10.6.1. 3D Printed Drugs

10.6.2. Stem Cell based

11. Financial Services

11.1. Payment

11.1.1. Biometric Payments

11.1.2. mPayments

11.1.3. Interpersonal Cardless Transaction

11.2. Currency

11.2.1. Virtual Currency

11.3. Crowd

11.3.1. MicroFinance

11.3.2. P2P Credit Markets

11.4. Virtual Consumerism

11.5. Disintermediation

12. Energy

12.1. Renewable Energy

12.1.1. Biofuels

12.1.2. Concentrated Solar Panel

12.1.3. Ocean Thermal Energy Conversion

12.1.4. Geothermal Power

12.1.5. Wind Power

12.1.5.1. Offshore Wind turbine

12.1.6. Tide Power

12.2. Distribution Network

12.2.1. Smart Grid

12.3. Energy Storage

12.3.1. Battery Life Increase

12.3.2. Hydrogen Tank Storage

12.4. Advanced Gas and Oil Exploration (Software + Robotics)

12.5. NextGen Nuclear Fission Power

13. Politics/Social

13.1. HyperDemocracy

13.2. HyperGlobalisation

13.3. Crowdsourced Democracy

13.4. Online Democracy