1. KS2 Pupil Progression - Skills - Phil Bagge
1.1. Allied resource
2. Draft Computing Curriculum Coverage. Pupils should be taught to:
2.1. design and write programs that accomplish specific goals,
2.1.1. including controlling or simulating physical systems
2.1.2. solve problems by decomposing them into smaller parts
2.2. use sequence, selection, and repetition in programs;
2.2.1. work with variables and various forms of input and output
2.2.2. generate appropriate inputs and predicted outputs to test programs
3. Resources
3.1. Basic Conversation
3.2. Maths Quiz
3.3. Pupil Quiz
3.4. Broadcast Conversation
3.5. Crab Maze
3.5.1. Spider Maze
3.5.2. Forever loops
3.5.3. Forever if loops
3.5.4. Multiple Levels
3.5.5. Coin Scoring
3.6. Design a Moving Sprite Game
3.7. Games Advanced
3.7.1. Sheets to make a simple computer game
3.8. Code Club http://codeclub.org.uk
3.9. http://community.computingatschool.org.uk/resources/39
4. Programming Resources Computing ITT
4.1. Programming Teacher Robot
5. Digital Leaders Resources
5.1. SOW Resources
5.1.1. Specific Scratch resources at KS2
5.1.1.1. Scratch Cards
5.1.1.2. Simon Haughton's Collated Resources
6. Courses for Teachers
7. MIT Simple start resources
7.1. Getting started with Scratch
7.2. Introductory lesson site
7.2.1. Lesson 1
7.2.1.1. Outline of interface
7.2.1.1.1. Move and turn sprite
7.2.1.1.2. Script blocks
7.2.1.1.3. Costume
7.2.1.1.4. Move
7.2.1.1.5. hide/show
7.2.2. Lesson 2
7.2.2.1. Importing a Sprite,
7.2.2.2. Interaction,
7.2.2.3. Conditional and Question Blocks,
7.2.2.4. Talking
7.2.3. Lesson 3
7.2.3.1. Add a Background
7.2.3.2. Repeat Blocks
7.2.3.3. Export a sprite
7.2.4. Lesson 4
7.2.4.1. Variables
7.2.5. Lesson 5
7.2.5.1. Practice with variables,
7.2.5.2. motion
7.2.5.3. looks,
7.2.5.4. interaction.
7.2.6. Lesson 6
7.2.6.1. Turn two cat sprites into just one.
7.2.7. Lesson 7
7.2.7.1. Bouncy Balls
7.2.8. Lesson 8
7.2.8.1. Sounds and Game Over
7.3. Scratch Reference Guide
7.4. assessment
8. Scratch Interfaces
9. http://scratchel.blogspot.co.uk/
10. Scratch Redware Lessons
11. Computing at Schools Scratch Resources
11.1. KS3 resources for independent study
11.2. Scratch resources
12. Cross curricular
12.1. Literacy from Scratch
12.2. Telling a Joke
13. KS1 /2 Detailed lesson plans
14. Prezis
14.1. Programming Basics
14.2. Scratch Workshop
15. Computational Thinking Resources
16. Scratch for Budding Computer Scientists - Excellent Harvard resource Explaining terms and concepts
17. Squeak Smalltalk
17.1. http://www.squeak.org/
17.2. Documentation
17.2.1. Smalltalk books