
1. Stage
2. Script blocks
2.1. Motion
2.1.1. move n_ steps
2.1.2. turn clockwise n_degrees
2.1.3. turn anticlockwise n_degrees
2.1.4. point in direction n_
2.1.5. point towards
2.1.5.1. Mouse pointer
2.1.5.2. Another named sprite
2.1.6. go to x_,y_
2.1.7. go to mouse pointer
2.1.8. glide _secs to x_,y_
2.1.9. Change x_ by n_
2.1.10. Set x_ to n_
2.1.11. Change y_ by n_
2.1.12. set y_to n_
2.1.13. If on edge, bounce
2.1.14. Show checked/unchecked
2.1.14.1. x position
2.1.14.2. y position
2.1.14.3. direction
2.2. Control
2.2.1. When clicked (Green flag)
2.2.2. When key k_ pressed
2.2.3. When Sprite s_ clicked
2.2.4. Wait n_ seconds
2.2.5. forever
2.2.6. repeat n_
2.2.7. broadcast
2.2.8. broadcast and wait
2.2.9. When I receive b_, broadcast
2.2.10. forever if
2.2.11. if then
2.2.12. wait until
2.2.13. repeat until
2.2.14. stop script
2.2.15. stop all
2.3. Looks
2.3.1. costume
2.3.1.1. switch to costume _C
2.3.1.2. next costume
2.3.1.3. costume
2.3.2. say and think
2.3.2.1. say "_"
2.3.2.2. say "_" for n secs
2.3.2.3. think "_" for n secs
2.3.2.4. think '_"
2.3.3. change
2.3.3.1. parameters
2.3.3.1.1. color
2.3.3.1.2. fisheye
2.3.3.1.3. whirl
2.3.3.1.4. pixelate
2.3.3.1.5. mosaic
2.3.3.1.6. brightness
2.3.3.1.7. ghost
2.3.3.2. change (parameter) effect by n
2.3.3.3. set (parameter) effect to n
2.3.3.4. clear graphic effects
2.3.3.5. size
2.3.3.5.1. change sixe by n
2.3.3.5.2. set size to n %
2.3.3.5.3. _ size
2.3.4. show
2.3.5. hide
2.3.6. layered position on stage
2.3.6.1. go to front
2.3.6.2. go back n layers
2.4. Sensing
2.4.1. touching
2.4.1.1. touching
2.4.1.2. touching color _c?
2.4.1.3. color _c is touching colour _c
2.4.2. ask "____" and wait
2.4.3. answer
2.4.4. mouse co-ordinates
2.4.4.1. mouse x
2.4.4.2. mouse y
2.4.4.3. mouse down
2.4.5. Key _ pressed and wait
2.4.6. distance to mouse pointer
2.4.7. timer
2.4.7.1. reset timer
2.4.7.2. timer
2.4.8. (parameter) _ position of sprite
2.4.8.1. x position
2.4.8.2. y position
2.4.8.3. direction
2.4.8.4. costume #
2.4.8.5. size
2.4.8.6. volume