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Ftisk by Mind Map: Ftisk

1. Elias: "Here, today, we're representing our higher self, the Warmain Vassa." squidTisk (the name Vassa strike some chords inside Ftisk?) Random_Nerd (Yes.) Random_Nerd (In some ways, it's like how you feel about Vulcan, and in some ways like how you feel about the original immobile Ftisk.)

2. Character Sheet

2.1. Code of the Snail

2.1.1. 1. From the old comes the new. So to restrain update/renewal is wrong also the old must be taken into account because it is the root of the new.

2.1.2. 2. Never abandon your comrades or arms. So to restrain update/renewal is wrong also the old must be taken into account because it is the root of the new.

2.1.3. 3. Never let anything stop you from your cause. Don’t destroy infos but hide them is acceptable. Also ruling roaming infos is ok

2.2. Attributes

2.2.1. Aspect: 2 - Legendary

2.2.1.1. Aspect: 2 - Legendary Characters with this level of Aspect compare favorably with the greatest heroes and villains of legend. They rank without effort among the best human savants and athletes, and can go significantly beyond normal human bounds when pushed. They possess a wonderful inventiveness and the kind of personal charisma that inspires armies. Aspect suits Powers who are mythical heroes and villains and Powers of generally unworldly nature. The equivalence here between a Power not much focused on the world and a human at the peak of their physical and mental potential is an intentional one.

2.2.2. Domain: Machinery 4 - Duke

2.2.2.1. Domain: Machinery Machinery covers any and each thing that is not sentient is made by 2 or more connected parts and can do a task. Be it a car, a gun, a wooden abacus or a plow these are all under Machinery. A machine must be done by 2 or more pieces working together. [2] - 2 gears with connected cogs are a machine. - A gear with a rope and a bucket at the rope end is a machine. A machine is an object. [1] Machinery can't be sentient. [3] - A person, an AI, a wasp, a flower are not machines. The first 2 are sentient being, the flower is not sentient but is a single piece being. Machinery tends to execute the action they are designed for. [1] - A blender blend, a driller drill a light give light a oven warm pizzas and so on. wer's Estate. This Restriction gives an MP every time it significantly complicates the Power's life.

2.2.3. Secondary Domain: Data 2 - Viscount

2.2.3.1. Secondary Domain: Data Data are stored information. Any type of information from a memory inside a mind to the code inside a microchip fall under this domain. Data must be some kind of stored information. [3] - Info stored into a book, on an hard disk, on memories are all under Data. - A lost notebook, forgot by anyone with some informations in it fall into data. Data can't be live. [3] - What someone is seeing, a video stream are not Data. - A plant is not a data - A file being written on an hard disk fall not under Data. A story being written on a book too doesn't fall under data. Data tends to persist. [1] - A tale wrote in a book is the same while years pass. - If the book is caught in fire and then rescued from is burning end. The scorched pages can contain pieces of the tale in the not-fire touched pieces...

2.2.4. Realm: 0 - Citizen

2.2.5. Spirit: 4 – Conflagration

2.3. Gifts

2.3.1. "AG-Field ON!": Ftiskaaaahk use this gift to (mainly) hover in snail form and to fly when he acquire a body. Lesser creation of [antigravity device/wing/stratoreactor/something suitable to fly with the current body] used to fly. Miracle level 5 (Aspect). Automatic miracle +1 (Instead of simple, so one doesn’t have to dedicate an action to activate the gift). Self only -3. One single trick -3. Uncommon +1 (I think that this version is rare enough to need the uncommon modifier)

2.3.2. "Skin of the machine": Ftiskaaaahk can create a new body with the limitations that the new body must be done of some matter type and can't be more that an Asian elephant big. Lesser Change of Bodies, 6 points. Simple Miracle, -1. Local Things Only, -1. A wide variety of situations/Comprehensive, -1. Uncommon, +1. Four points. (local area only [for big being creation of any shape [matter, no sound or other things])

2.4. Restriction

2.4.1. Visible

2.4.1.1. Restriction: Visible The characters’ actions mark them. Their lies stain their tongue with silver, or cause their nose to grow, when they steal, their fingers grow longer, thinner, nimbler, and acquire an inky, green, or golden tarnish. Acts of great honor give the character a mailed appearance, like a knight; acts of great generosity make them shimmer with glory. Effects this blatant do not appear with every virtuous or vile act. However, the more excessive the action, the greater the chance it will have an effect. These effects last until the end of the story. The higher a character's Spirit, the more obvious the effects of this Restriction are. Each time the HG inflicts a "mark" on the character, the character receives an MP

2.4.2. Respectfull: Warmains (cannot lie to them)

2.4.2.1. Restriction: Respectful A certain type of Noble or commoner commands the character's respect, and this restricts the character's behavior towards them. For example, a Power might be unable to lie to the brave, to kill the helpless, or to harm those who serve the Power's Estate. This Restriction gives an MP every time it significantly complicates the Power's life.

2.5. Bonds (20)

2.5.1. 5 My Domains (Machinery, Data)

2.5.2. 4 Gnomely

2.5.3. 3 My Warmains brothers: Elias and Rochefort and ??? [ /Big Sign: "Nettle this!" :-P ]

2.5.4. 3 My Amyrian Nobles friends

2.5.5. 2 New experiences/Knowledge

2.5.6. 2 Vulcan’s Articats

2.5.7. 1 Ftiskaaaahk Sn; Ftiskaaaahk Sn'Gnok’s previous version that wasn’t enNobled. Now used in Vulcan’s chancel as knowledge data base

2.5.8. Nimblejack in spider shape

2.6. Anchors

2.6.1. 1) Ftiskaaaahk Sn

2.6.2. 2) Gnomely

2.6.3. 3) Nimblejack with rat size spider form

3. Info

3.1. BACKSTORY Ftiskaaaahk Sn was created by Vulcan for data acquisition and storage tasks. Big like an elephant and build like a snail. Then the imperator devised an upgraded version 3 years ago, Ftiskaaaahk Sn'Gnok, geared toward machine maintenance tasks that data storage to take care of the vast array of devices Vulcan created in the eons and then abandoned in unruly stacks cluttering Vulcan’s chancel. Ftiskaaaahk Sn'Gnok was big like a real snail and much more complex. So complex that Vulcan deems it worth of enNoblement. Now as a Noble it continue to take care of machines, but the enNoblement cursed (or blessed?), it with a brand new, curious, personality!

3.2. APPEARANCE Ftiskaaaahk Sn'Gnok is a gastropod-like machine created by Vulcan that exhibits similarities to snails. It has a durable metallic shell, with a short tail and torso that protrudes under that. These are made of a viscid material that resembles quicksilver. The head that rest on torso’s top, exhibits four vestigial horns and two eyestalks. The torso is ringed with six extensible manipulator appendices that allow him interaction with objects. Ftiskaaaahk have the capability to hover and move. Also it can assemble a body by any bunch of machinery. The created body has wing/truster that grants flight capabilities to Ftiskaaaahk.

3.3. PERSONALITY Ftiskaaaahk Sn'Gnok was made as a machine and then Vulcan deems it worthy of enNoblement. One curious side effect of this new condition was a personality’s development that grants Ftiskaaaahk the possibilities to savor new and interesting of existence. With personality came a new desire to explore other chancel and meet other nobles they never touched the cold machine’s processes before... It shows an excitable and direct demeanor, some time blunt even. It’s more prone to take action that to ponder on any situation.

4. 20 Personal Destiny (+10 2015-05-08)

4.1. 10 Personal Destiny (destiny change:: update from previous)

4.1.1. 5 Personl Destiny (Struggle love story with Dante)

5. Projects

5.1. Win Ophaniel

5.1.1. [Step1] Impress Ophaniel

5.1.1.1. Show courage before HQS and Surolam

5.1.1.1.1. Success (+3)

5.1.2. 2) [Step2] Overcome social stigma

5.1.3. 3) Step 3] Recognize that Ftisk is a peer

5.2. Learn how spitshoot from eyes molten silver (like Conrad)

5.2.1. Eat Dragon heart/Excru heart

5.2.1.1. Victory +3

5.2.2. Try spit silver on demon

5.2.2.1. Trivial failure +2

5.2.3. try to hit generic soldier used with treasure

5.2.3.1. Trivial failure +2

5.3. Win Conrad on who is in control outside (competed!)

5.3.1. Investigate Tempering

5.3.1.1. Talk to Elias, Roncheford and Conrad to test with Vulcan

5.3.1.1.1. Victory (+3)

5.3.1.2. Arrange with warmain shards to be tested

5.3.1.2.1. Victory (+3)

5.3.1.3. Vulcan Scan on Excrus

5.3.1.3.1. Victory (+3)

5.3.1.4. Conrad Take over! And warmains block him

5.3.1.4.1. Revelation (+10)

5.3.2. Gain Out of Weirding wall estate

5.3.2.1. Overflow

5.3.2.1.1. From previous (+4)

5.3.2.2. [Step1] Outsider know that Ftisk want to gain an estate from outside

5.3.2.2.1. Temper with a Warmain's shard

5.3.2.2.2. Duty incident that send Ftisk outside -> squidDragon

5.3.2.2.3. Send Dollphaniel outside

5.3.2.2.4. Arrange with warmain shard

5.3.2.3. [Step 2] tot: +15

5.3.2.3.1. +1 from Step 1

5.3.2.3.2. Go to spirit world and being labeled as Excrucian

5.3.2.3.3. Meeting with Vassa Shard, learned more on outside ssn 229

5.3.2.3.4. Revelation on Wildlord Origin

5.3.2.3.5. Spent 1 Personal Destiny

5.4. Blurr outside and Inside

5.4.1. Talked to excru

5.4.1.1. Victory (+3)

5.5. Get a new estate: Cybernetics

5.5.1. Step1: Make that estate part of this world (domain 1-2)

5.5.2. Step2: Get some power behind Cybernetics

5.6. Increase Machinery and Data

6. Live

6.1. Health

6.1.1. -1 Healt level for this storyline

6.1.1.1. project Ftiskness on L. Entropy

6.1.2. -1 Normal wound + affliction: reckless

6.1.2.1. Resist Jeremy the deceiver arttack

6.1.3. -1 normal

6.2. MP EXpenditure

6.2.1. -2 MP Data GDiv on Theresa's Husband

6.2.2. -2 MP to create memories of T. husband into an homeless

6.2.3. -1 gDiv machinery: where the excru is?

6.2.4. -1 TMP Puppeting spiderJack

7. Ftisk Tempered Conrad

7.1. Conrad Gifts: Silver (Acidic?) Splittle/spry (5CP), Flight, Chage form, ?Umblemished Guise?, Glorious, Sacrosant (without toy surprise, just defensive part: 2CP)

8. Completed Projects

8.1. Project Ftiskness to controll others +30 (Enchantment of Ftiskness)

8.1.1. Step 1: Basic gift!

8.1.1.1. Try posses Gnomely and/Or DollP

8.1.1.1.1. Trivial Success (+2)

8.1.1.1.2. Trivial succes (+2) controll polyps

8.1.1.2. Try to posses frog possed by HQS ssn229

8.1.1.2.1. Trivial failure +2

8.1.1.3. Controll Lesson ssn 235

8.1.1.3.1. Failure (+5)

8.1.1.4. Control Hippo ssn 230

8.1.1.4.1. Trivial Victory +2

8.1.1.5. Try to posses English bulldog

8.1.1.5.1. Faillure (+5)

8.1.2. Step 2: add Strike! (+3)

8.1.2.1. +3 Carryover from step 1

8.1.2.2. +5 Failure (project Ftisknes on Entropy)

8.1.2.3. +2 Try to take over the Jeremia the deceiver Trivial failure

8.1.2.4. +3 Trivial Failure against excrucian

8.1.2.5. +2 Trivial success against clerk