FutureCraft SDGs

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FutureCraft SDGs by Mind Map: FutureCraft SDGs

1. SDG1

1.1. Affordable climate-friendly home

1.1.1. Efficient construction

1.1.1.1. Short construction process

1.1.1.1.1. Prefabrication

1.1.1.1.2. Modular construction

1.1.1.1.3. Dry build

1.1.1.1.4. Screw-in foundations

1.1.1.1.5. Resource and process planning

1.1.1.1.6. Delay mitigation

1.1.1.2. Cost-effective construction methods

1.1.1.2.1. Prefabrication

1.1.1.2.2. Wood

1.1.1.2.3. Recycled

1.1.1.2.4. Waste stream outputs

1.1.1.2.5. Standardised components

1.1.1.2.6. Zero waste construction

1.1.1.2.7. Light weight

1.1.1.2.8. Flat pack

1.1.1.3. Cheap clean energy

1.1.1.3.1. Renewable

1.1.1.3.2. Pooling

1.1.1.4. Cost-conscious landscaping and maintenance

1.1.1.4.1. Minimal impact

1.1.1.5. Avoid taxes and determent fees

1.1.1.5.1. Forest

1.1.1.5.2. Utilities

1.1.1.5.3. Import duties

1.1.1.6. Attract subsidies and discounts

1.1.1.6.1. Supplier negotiation

1.1.1.6.2. Proof-of-concept model

1.1.1.6.3. Map applicable subsidies

1.1.1.6.4. Stakeholder management

1.1.1.7. Avoid penalties

1.1.1.7.1. Code violations

1.1.1.7.2. Traffic violations

1.1.1.7.3. Labour and social law violations

1.1.2. Finance

1.1.2.1. Impact-appreciative mortgage providers

1.1.2.2. Leveraged relations mortgage providers

1.1.2.3. Loan/cash on hand balance

1.2. Proper salaries up the supply chain

1.2.1. EU sourced or EU certified

1.2.1.1. Broad scope of procurement on every aspect

1.2.1.1.1. Research and documentation

1.2.1.1.2. LinkedIn for C-level connections

1.2.1.2. Take responsibility of supplier funnel

1.2.1.3. Weighting and research

1.3. Above inflation ROI

1.3.1. Anticipate policy landscape 2050

1.3.1.1. Energy positive

1.3.1.1.1. Renewable energy systems

1.3.1.1.2. Transactional systems

1.3.1.2. Circular

1.3.1.2.1. Foundation

1.3.1.2.2. Structure

1.3.1.2.3. Outer shell

1.3.1.2.4. Interior

1.3.1.2.5. Plot

1.3.1.3. Biodegradable

1.3.1.4. Updatable

1.3.1.5. Fixable

1.3.1.6. Densification

1.3.1.7. Perceived value drivers

1.4. Open sharing of knowledge

1.4.1. Engage with anyone and everyone

1.4.1.1. Brand, website, knowledge base, engaging with community, media, policy

1.4.1.2. Brand

1.4.1.3. Website

1.4.1.4. Knowledge base

1.4.1.5. Engaging with community

1.4.1.6. Engaging with media

1.4.1.7. Engaging with industry

1.4.1.8. Engaging with policy makers and advisors

1.5. Sharing economy

1.5.1. Co-housing

1.5.1.1. Residential care unit

1.5.1.1.1. Shared spaces

1.5.1.1.2. Shared infrastructure

1.5.1.1.3. Shared tools and vehicles

1.5.1.1.4. Shared operational burdens

1.5.1.2. Needs-adaptable additional structures

1.5.1.2.1. Guest house / care unit

1.5.1.2.2. Office space / anything

2. SDG4

2.1. School

2.1.1. School logistics

2.1.2. Healthy and safe route to school

2.1.3. Study space

2.1.4. Study support

2.2. Internet

2.2.1. High speed internet with parental controls

2.3. Books

2.3.1. Physically accessible books

2.3.2. All-age access to digital libraries

2.3.3. All-age book purchase process

2.4. Doing and experimenting

2.4.1. Flexible spaces

2.4.1.1. Hacking space

2.4.1.2. Rehearsal space

2.4.1.3. Play area

2.4.1.4. Creative space

2.4.1.5. Nature exploration

2.4.2. Tools

2.4.2.1. Science tools

2.4.2.2. Tech tools

2.4.2.3. Musical instruments

2.4.2.4. Art tools

2.5. Parenting

2.5.1. Better family time

2.5.1.1. Split burdens

2.5.1.2. Share benefits

2.5.1.3. Mitigate juggle pinch

2.5.2. More family time

2.5.2.1. Residential care unit

2.5.2.2. Long-stay guest accommodation for visiting expats

3. SDG17

4. SDG16

5. SDG15

6. SDG14

7. SDG13

8. SDG12

9. SDG11

10. SDG10

10.1. Automated construction process

10.2. Support open technologies

11. SDG9

11.1. Support sustainable and resilient infrastructure and industry

11.2. Support European SMEs

11.3. Support European research and innovation

11.4. Open innovation

12. SDG8

12.1. Quality home work environment

12.2. Meeting space

12.3. Remote work infrastructure

12.4. Commute optimisation

12.5. Construction process

13. SDG6

13.1. Clean drinking water

13.1.1. Water purification and carbonisation

13.1.1.1. Purification system

13.1.1.2. Carbonisation system

13.2. Sanitation system

13.2.1. Sanitary devices

13.2.1.1. Baths

13.2.1.2. Toilets

13.2.1.3. Showers

13.2.1.4. Sinks

13.2.1.5. Bidets

13.3. Waste water management

13.3.1. TBD

13.4. Domestic water use reduction

13.4.1. Rain water collection

13.5. Construction process water reduction

13.5.1. Dry building process with prefab elements

14. SDG5

14.1. Gender-equal home design

14.1.1. Gender-specific comfort

14.1.1.1. Adaptive personalised house temperature

14.1.1.1.1. IR spot heating

14.1.1.1.2. Intelligent system

14.1.1.2. Functional dimensioning

14.1.2. Physical safety

14.1.2.1. Security system

14.1.2.2. Share gender roles with grandparents

14.1.3. Cybersecurity

14.1.4. Gender balance

14.1.4.1. Positive discrimination procurement

15. SDG3

15.1. Health and fitness at home

15.1.1. Fitness and wellness infrastructure

15.1.1.1. Multifunctional space

15.1.1.1.1. Separate

15.1.1.1.2. Private

15.1.1.1.3. Sound-proof/sufficient distance

15.1.1.2. Gym equipment

15.1.1.3. Pool

15.1.1.4. Sauna

15.1.1.5. Sports-friendly garden

15.1.2. Health monitoring

15.1.2.1. Activity

15.1.2.2. Heart rate

15.1.2.3. Notifications

15.1.2.3.1. Sports schedule

15.1.2.3.2. Medicine schedule

15.1.2.3.3. Contextual health determinants

15.1.2.3.4. Health indicators and goals

15.1.2.3.5. Health thresholds

15.1.3. Care for the elderly

15.1.3.1. Residential care unit

15.1.3.2. Basecamp guest house

15.2. Stress and mental health

15.2.1. Biophilic design

15.2.1.1. Keep natural environment intact

15.2.1.2. Bring nature inside

15.2.1.3. Views on nature

15.2.1.4. Sounds of nature

15.2.1.5. Use of natural materials

15.2.1.6. Aroma management

15.2.2. Natural lighting

15.2.2.1. Large north-facing windows

15.2.2.2. Reflective colours and materials

15.2.3. Minimalism

15.2.3.1. Large open living space with high ceiling

15.2.3.2. Object amount reduction

15.2.3.2.1. Integrative technologies

15.2.3.2.2. Software-first

15.2.3.2.3. Sharing

15.2.3.2.4. Capital growth orientation

15.2.3.3. Limited colour palette

15.2.4. Distractions

15.2.4.1. Internet off switch

15.2.4.2. Notifications

15.2.4.2.1. Sound design

15.2.4.2.2. Hierarchy

15.2.4.2.3. Frequency

15.2.4.2.4. Context awareness

15.2.5. Music

15.2.5.1. Pervasive speaker system

15.2.5.2. Intelligent automation

15.2.5.3. Acoustic design

15.2.6. Silence

15.2.6.1. Acoustic design

15.2.6.2. Sound insulation

15.2.6.3. Focus areas

15.2.7. Solitude

15.2.7.1. Physical privacy design

15.2.7.2. Distance on demand

15.2.7.3. Flexible spaces

15.2.8. Work-life balance

15.2.8.1. Functional separation

15.2.8.2. Time management tech

15.2.8.3. Zone design

15.2.9. Control and perception of control

15.2.9.1. Cabinet space

15.2.9.2. Clutter management

15.2.9.3. Use case based requirements

15.2.9.4. Situational awareness design

15.2.9.5. Reliable automation/delegation of tasks (tech/help)

15.2.10. Social interaction

15.2.10.1. Intergenerational household

15.2.10.2. AV comms within and across households

15.2.10.3. 4K video calling infrastructure

15.2.10.4. Implicit task management

15.2.10.5. Interfaces

15.2.10.6. Garden design

15.3. Ageing

15.3.1. Adaptability

15.3.1.1. Modular walls

15.3.1.2. Single floor

15.3.1.3. Wheelchair access

15.3.1.4. Digital interfaces

15.3.1.5. Smart system

15.4. Physical safety

15.4.1. Security design

15.4.1.1. Deterrent

15.4.1.2. Mitigating

15.4.2. Security system

15.4.2.1. Deterrent

15.4.2.2. Monitoring

15.4.2.3. Response

15.4.3. Privacy protection

15.4.3.1. Cybersecurity

15.4.3.1.1. Encryption

15.4.3.1.2. Privacy-preserving services

15.4.3.1.3. Cloud backup

15.4.3.2. Local network

15.4.3.2.1. Communication

15.4.3.2.2. Storage

15.4.3.2.3. Computation

15.5. Accidents and disasters

15.5.1. Poisoning

15.5.1.1. Sensors

15.5.1.2. Materials used

15.5.1.3. Labelling

15.5.1.4. Cabinet safety

15.5.1.5. Human presence

15.5.1.6. Smart locks

15.5.1.7. Emergency management system

15.5.2. Falls

15.5.2.1. Interior design

15.5.2.2. Smart lighting

15.5.2.3. Sensors

15.5.2.4. Human presence

15.5.2.5. Smart locks

15.5.2.6. Emergency management system

15.5.3. Drowning

15.5.3.1. Area design

15.5.3.2. Smart lighting

15.5.3.3. Fencing

15.5.3.4. Human presence

15.5.3.5. Emergency management system

15.5.4. Fire

15.5.4.1. Materials used

15.5.4.2. Utilities used

15.5.4.2.1. Heating

15.5.4.2.2. Cooking

15.5.4.3. Fire safety equipment

15.5.4.4. Sensors

15.5.4.5. Emergency management system

15.5.5. Suffocation

15.5.5.1. Cabinet safety

15.5.5.2. Smart locks

15.5.5.3. Emergency management system

15.5.6. Traffic

15.5.6.1. Signalling

15.5.6.2. Smart lighting

15.6. Ergonomy

15.6.1. Materials

15.6.1.1. Ergonomic flooring

15.6.1.1.1. Indoor

15.6.1.1.2. Outside

15.6.2. Lay-out

15.6.2.1. Kitchen design

15.6.2.2. Workspace design

15.6.3. Objects

15.6.3.1. Flexible furniture

15.6.3.2. Shapes

15.6.4. Accessibility

15.6.4.1. Functional accessibility

15.6.4.2. Flexible user interfaces

15.6.5. Cognitive ergonomics

15.6.5.1. Automation of repetition

15.6.5.2. Physical automation

15.6.5.3. Robotics

15.6.5.4. Intelligent system

15.7. Outdoor climate

15.7.1. Heat

15.7.1.1. Keep existing trees

15.7.1.2. No hard surfaces

15.7.1.3. Plant new trees

15.7.1.4. Architectural design

15.7.2. Noise

15.7.2.1. Silent devices

15.7.2.2. Noise buffers

15.7.2.3. Outdoor space design

15.7.3. Air quality

15.7.3.1. Encourage good bacteria

15.7.3.2. Aromatic plants

15.7.3.3. Monitoring

15.7.3.4. Smart system

15.8. Indoor climate

15.8.1. Ventilation

15.8.1.1. Ventilation system

15.8.1.1.1. Type C

15.8.1.1.2. Type D

15.8.2. Temperature

15.8.2.1. Heating

15.8.2.2. Cooling

15.8.2.3. Monitoring and intelligence

15.8.2.4. Heat insulation

15.8.2.5. Self-regulating materials

15.8.3. Moisture

15.8.3.1. Ventilation system

15.8.3.2. Self-regulating materials

15.8.3.3. Monitoring and intelligence

15.8.4. Noise

15.8.4.1. Noise insulation

15.8.4.2. Acoustics

15.8.5. Pollutants

15.8.5.1. Purifying ventilation system

15.8.5.1.1. Lossnay

15.8.5.2. Air quality monitoring

15.9. Health and fitness out of home

15.9.1. Space for equipment

15.9.2. Time for sports

16. SDG2

16.1. Nutritious, sustainable, local food

16.1.1. Purchasing

16.1.1.1. Flexible delivery infrastructure

16.1.1.1.1. Chilled smart locker

16.1.1.2. Intelligent system

16.1.1.2.1. Customisation based on personal nutritional health profiles and travel schedules, and on supplier attributes

16.1.2. Production

16.1.2.1. Naturally growing, micro-environment compatible foods

16.1.2.1.1. Forest berries

16.1.2.1.2. Shade fruit trees

16.1.2.1.3. Nuts

16.1.3. Storage

16.1.3.1. Smart fridge

16.2. Reduce food waste

16.2.1. Consumption monitoring

16.2.1.1. Smart fridge

16.2.1.2. Intelligent system

17. SDG7

17.1. Green affordable energy consumption

17.2. Future-proof energy production

17.3. Future-proof energy storage

17.4. Domestic energy efficiency

17.5. Construction process energy efficiency