Infinite Monkey Design

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Infinite Monkey Design by Mind Map: Infinite Monkey Design

1. Open Source

1.1. Aspects

1.1.1. Communal increases cultural wealth of ideas develops modes of collaboration

1.1.2. Generative Linear progress driven development Lateral adaptive mutation

1.2. Examples

1.2.1. RIP: A Remix Manifesto

1.2.2. OpenSource Cinema

1.2.3. Open Office

2. Gaming

2.1. Educational

2.1.1. increasing user awareness of ideas and issues

2.2. Experimental

2.2.1. users generating new ideas and concepts

3. Mass Customization

3.1. Individual POV

3.1.1. reduced costs

3.1.2. better met needs performative experiential

3.2. Communal POV

3.2.1. increases % of architect involved design new market for architects increased performance and creativity in housing

3.2.2. potential for greater environmental sustainability

4. Processing

4.1. Human

4.1.1. Centralized Corporate body fixed group of participants Individual

4.1.2. Distributed Volunteerism relatively community driven Hobbyists relatively self interested Crowd Sourcing

4.2. Computer

4.2.1. Centralized Private Computer

4.2.2. Distributed SETI

4.2.3. Software rendering programs open source closed source Embedded building information BIM Web 2.0 Wiki Forums

5. Sustainability

5.1. Socio-Political

5.1.1. communities can grow through open participation in decision making and options generating

5.2. Environmental

5.2.1. reducing the energy, pollution and carbon output of built envirnoments Durability Operating Embodied

5.3. Creative/Cultural

5.3.1. Generating creative commons and sustaining traditions Public vs Privitization Productive vs Commodity

6. Architecture

6.1. Built Form

6.1.1. Envelope Assembly Componants Labor Performance Protection from Weather/Climate Relationship to Neighbors

6.1.2. Structure Techtonic Members Connections Stereotonic Form Work Composite material Analysis

6.1.3. Design Mass Custom Mass Custom

6.2. Site

6.2.1. Resources Local resources Energy Source Construction Materials Fabrication Foreign

6.2.2. Local Constraints Bylaws/Codes Neighbors Climate/Weather Specificity Access Transportation Connectivity

6.3. Practice

6.3.1. Typical Practice Designer Consultants: Engineers etc, Specialists, etc Client Contractors: Builders Occupant

6.3.2. Alternative Practice Community Driven Own/Design/Build

7. GP

7.1. GP1

7.1.1. Research Pro-Amateurs Interactive Design Websites Open Source softwares Games SuperStruct

7.1.2. Experimentation Photo to 3D to BIM model

7.1.3. Document Text Statement of Intent Summery of work Body of work GP2 Proposal Diagrams Mock-up of a design process experiment Glossary Bibliography

7.2. GP2

7.2.1. Thesis Project

7.2.2. Work Structure Weekly Agenda Committee Defence Book

8. Mark George

8.1. Father

8.1.1. Remixed Identity

8.2. Nintendo Generation

8.2.1. Video Games as social connector

8.2.2. Plug and play

8.2.3. Interaction.

8.3. Hip Hop

8.4. CNN