ICT in Action
by Paulean Amelly Mikowle De Guzman
1. Software
1.1. Operating Systems
1.1.1. iOS
1.2. Applications
1.2.1. Microsoft Office
2. Hardware
2.1. Input & Output Devices
2.1.1. Microphone & Speaker
2.2. Storage Devices
2.2.1. USB
3. Transactions
3.1. Banking Systems
3.1.1. Mobile Wallets
3.2. Cryptocurrency
3.2.1. Bitcoin
4. Internet Access
4.1. Wireless Connectivity
4.1.1. Wi-Fi
4.2. Mobile Data
4.2.1. LTE
5. Cloud Computing
5.1. Infrastructure as a Service (IaaS)
5.1.1. Amazon Web Services
5.2. Cloud Storage
5.2.1. Google Drive
6. Business
6.1. E-commerce
6.1.1. Facebook Marketplace
6.2. Digital Marketing
6.2.1. Social Media Advertising
7. Education
7.1. E-learning Platforms
7.1.1. Google Classroom
7.2. Educational Apps
7.2.1. Duolingo
8. Healthcare
8.1. Telemedicine
8.1.1. Remote Diagnosis
8.2. Wearable Technology
8.2.1. Smartwatch
9. Entertainment
9.1. Streaming Services
9.1.1. Netflix
9.2. Gaming Platforms
9.2.1. Steam
10. Government
10.1. E-government Services
10.1.1. Online Passport Renewal
10.2. Open Data
10.2.1. Government Data Portals