Sociocultural Stigmas in Gaming

MO-SS036_A2102_Solution Ideation Document

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Sociocultural Stigmas in Gaming by Mind Map: Sociocultural Stigmas in Gaming

1. SOLUTIONS

1.1. Lifetime Ban Mechanics

1.2. AI Moderator & Report System

1.3. Anti-Bullying Act (R.A. 10627)

1.4. Data Privacy Act (R.A. 10173)

2. SOLUTIONS

2.1. Role reversal mechanics

2.2. In-Game Communication feature

3. **Cultural Misunderstanding**

3.1. **Video game**

3.1.1. Only for kids

3.1.2. Lazy person

3.1.3. Players are awkward

3.1.4. Waste of time

3.1.5. Not a legit career

4. **Gender Stereotypes**

4.1. **Media character portrayals**

4.1.1. Male character

4.1.1.1. Dominant

4.1.1.2. Violent

4.1.2. Female character

4.1.2.1. Sexualized

4.1.2.2. Rescue Target

4.1.2.3. Weak

4.2. **Gameplay expectations**

4.2.1. Male players

4.2.1.1. Competitive

4.2.1.2. Risk Taker

4.2.1.3. Knowledgable

4.2.1.4. Emotional Strength

4.2.2. Female players

4.2.2.1. Emotional

4.2.2.2. Less competitive

4.2.2.3. Appearance over skill

4.2.2.4. Less Knowledge

5. **Toxicity**

5.1. Harrassments

5.1.1. Sexual

5.1.1.1. Inappropriate comments

5.1.2. Cyberbullying

5.1.2.1. Continues harrassment

5.1.3. **Verbal aggressions**

5.1.3.1. Threats

5.1.3.2. Insults

5.1.4. Non-Verbal aggressions

5.1.4.1. Intimidating gestures

5.1.4.2. In-Game sabotage

5.1.4.3. Provocative messages

6. SOLUTIONS

6.1. **Gender diversity in game**

6.1.1. Contact Game Developer/Publisher

7. SOLUTIONS

7.1. Success stories

7.1.1. **Game streamers**

7.1.2. **E-Sport Players**

7.2. **Education/Awareness**

7.2.1. Webinar

7.2.2. Podcast

7.2.3. Public events

7.2.4. Online Community

7.2.5. Entertainment company