First Principles of Instruction

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First Principles of Instruction by Mind Map: First Principles of Instruction

1. learners are engaged in solving real-world problems

1.1. Flexible Learning - designing learning for specific contexts, stakeholders and learners - taking into account a multitude of underlying factors

1.2. Design Process - is about generating solutions for ill-defined problems - complicated by factors, constraints and conditions

1.3. Authentic Learning - collaboratively trying to solve a complex and ill-structured real-world problem

2. existing knowledge is activated as a foundation for new knowledge

2.1. Flexible Learning - use acquired skills, experience, existing portfolios, utilise SME's

2.2. Design Process - using design principles and knowledge of instruction, people and their interactions (as well as expected outcomes) to form basis for original design options

2.3. Authentic Learning - to create a learning scenario where reflection and articulation of prior knowledge leads to tasks that are personally meaningful to learner

3. new knowledge is demonstrated to the learner

3.1. Flexible Learning - researches the new context and takes into account all influences, ie) location, communication, delivery, content...

3.2. Design Process - taking into account all known (research/analysis) and unknown factors - try to align with goals and expectations

3.3. Authentic Learning - learners conduct an investigation/inquiry/project supported by experts, real-life settings and relevant technology

4. new knowledge is applied by the learner

4.1. Flexible Learning- makes changes to design to account for new research/ context/data

4.2. Design Process - reiterative design, constantly evaluating and adapting, make adjustments to generate multiple solutions/prototypes

4.3. Authentic Learning - using materials and tools that are used by practioners in real life/community via empowerment and personalisation

5. new knowledge is integrated into the learner’s world

5.1. Flexible Learning- implementation of the design understanding the need for ongoing flexibility pertaining to technology, teacher training and infrastructure

5.2. Design Process - implmenting design - project management tools, guidelines, feedback and summative evaluation of design

5.3. Authentic Learning - presenting learning to audience or implemented in real context (or could be used for portfolio)