1. Stakeholders
1.1. Project Sponsor
1.2. Project Manager
1.3. Developers
1.4. Primary User Group
1.5. Supporting Staff
2. Notes
3. Activities
3.1. Standard class rooms
3.1.1. technology
3.1.1.1. Proven outcomes
3.1.1.1.1. Impact
3.2. Special need
3.2.1. interaction
3.3. Social learning
3.3.1. Interaction
3.4. Advanced learning
3.4.1. technology
4. Outcomes
4.1. Short Term Goal
4.2. Long Term goals
4.2.1. Standard learners
4.2.1.1. College ready
4.2.1.2. Work force ready
4.2.1.3. military
4.2.2. Advanced learners
4.2.2.1. advanced higher learning
4.2.2.2. Ready for the work force
4.2.2.3. Apprentice
4.2.3. Special needs learners
4.2.3.1. ready for work force
4.2.3.2. college ready
4.2.3.3. interpreter
4.2.4. teaching
4.2.4.1. better prepareness
4.2.4.2. more accurate grading and tracking
4.2.4.3. combine old with new
5. Impacts
5.1. GPA
5.2. Job Market
5.3. College
5.4. Military
5.5. Teachers
5.6. Parents
6. Learning styles
6.1. Linguistic
6.2. Logical
6.3. Interpersonal
6.4. Spacial
6.5. Naturalist
6.6. Intrapersonal
6.7. Body Kinesthetic
6.8. Musical
7. Project Information
7.1. Definition
7.2. Items to be Delivered
7.3. Extent
7.3.1. Included
7.3.2. Excluded
8. Limitations
8.1. Budget
8.1.1. Materials
8.1.2. Personel
8.1.3. Services
8.1.4. Duration
8.2. Delivery Timeline
8.3. Requirements
9. Actions
9.1. Define Project Schedule
9.1.1. Dependencies
9.1.2. Milestones
9.2. Limitations
9.2.1. Budget
9.2.2. Schedule
9.3. Define Project Development Measurement
9.3.1. KPI's
10. Inputs
10.1. Students
10.1.1. Active users of the project
10.1.1.1. More effective at knowing the usefullness
10.1.1.1.1. receives equipment based on funding
10.1.1.1.2. receives equipment based on usefulness
10.1.1.1.3. receives equipment based on need
10.2. Teachers
10.2.1. Active user of the project
10.3. Parents
10.3.1. Inclusive decision maker
10.4. Payer
10.4.1. Inclusive decision maker
10.4.1.1. decisions made based on active users or stakeholders
11. Outputs
11.1. Interaction
11.1.1. open and engaged learning
11.1.1.1. Higher GPA
11.2. Social interacion
11.2.1. no social pressure
11.3. Technology
11.3.1. more support
11.4. Student becomes the teacher
11.4.1. mastery level