Project Plan

Plan your projects and define important tasks and actions

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Project Plan by Mind Map: Project Plan

1. Stakeholders

1.1. Project Sponsor

1.2. Project Manager

1.3. Developers

1.4. Primary User Group

1.5. Supporting Staff

2. Notes

3. Activities

3.1. Standard class rooms

3.1.1. technology

3.1.1.1. Proven outcomes

3.1.1.1.1. Impact

3.2. Special need

3.2.1. interaction

3.3. Social learning

3.3.1. Interaction

3.4. Advanced learning

3.4.1. technology

4. Outcomes

4.1. Short Term Goal

4.2. Long Term goals

4.2.1. Standard learners

4.2.1.1. College ready

4.2.1.2. Work force ready

4.2.1.3. military

4.2.2. Advanced learners

4.2.2.1. advanced higher learning

4.2.2.2. Ready for the work force

4.2.2.3. Apprentice

4.2.3. Special needs learners

4.2.3.1. ready for work force

4.2.3.2. college ready

4.2.3.3. interpreter

4.2.4. teaching

4.2.4.1. better prepareness

4.2.4.2. more accurate grading and tracking

4.2.4.3. combine old with new

5. Impacts

5.1. GPA

5.2. Job Market

5.3. College

5.4. Military

5.5. Teachers

5.6. Parents

6. Learning styles

6.1. Linguistic

6.2. Logical

6.3. Interpersonal

6.4. Spacial

6.5. Naturalist

6.6. Intrapersonal

6.7. Body Kinesthetic

6.8. Musical

7. Project Information

7.1. Definition

7.2. Items to be Delivered

7.3. Extent

7.3.1. Included

7.3.2. Excluded

8. Limitations

8.1. Budget

8.1.1. Materials

8.1.2. Personel

8.1.3. Services

8.1.4. Duration

8.2. Delivery Timeline

8.3. Requirements

9. Actions

9.1. Define Project Schedule

9.1.1. Dependencies

9.1.2. Milestones

9.2. Limitations

9.2.1. Budget

9.2.2. Schedule

9.3. Define Project Development Measurement

9.3.1. KPI's

10. Inputs

10.1. Students

10.1.1. Active users of the project

10.1.1.1. More effective at knowing the usefullness

10.1.1.1.1. receives equipment based on funding

10.1.1.1.2. receives equipment based on usefulness

10.1.1.1.3. receives equipment based on need

10.2. Teachers

10.2.1. Active user of the project

10.3. Parents

10.3.1. Inclusive decision maker

10.4. Payer

10.4.1. Inclusive decision maker

10.4.1.1. decisions made based on active users or stakeholders

11. Outputs

11.1. Interaction

11.1.1. open and engaged learning

11.1.1.1. Higher GPA

11.2. Social interacion

11.2.1. no social pressure

11.3. Technology

11.3.1. more support

11.4. Student becomes the teacher

11.4.1. mastery level

11.5. Special needs students