1. The Edge of Learning
1.1. Encompasses
1.1.1. ?
2. Situated Cognition
2.1. Legitimate Peripheral Participation (LLP)
2.1.1. ?
2.1.2. ?
2.1.3. ?
3. Socratic Questioning
3.1. not mindless questioning
3.1.1. productive questioning
3.1.1.1. conceptual clarification
3.1.1.2. probing questioning
3.1.1.3. questioning with evidence
3.2. ?
3.3. ?
4. Game-Based Learning
4.1. ?
4.2. ?
4.3. ?
5. Grand Transition
6. New Learning Context
6.1. Different learning styles from us
6.2. New requirements of skills - relevancy to real world
6.2.1. Engage learner
6.2.2. Learning Style
6.2.3. Self-directed learning
6.3. ?
6.3.1. learning out of school
7. Studio-Based Learning
7.1. Architechture -Atelier Learning
7.1.1. Studio-based environment
7.1.1.1. GP - Gallery Walk
7.1.1.2. works for subjects where the output is visible; what about cognitive rich subjects eg history?
7.1.2. ?
7.1.3. public critique
7.1.3.1. provided the students are able to (1) accept critique (2) build on the critique to make the output better
7.1.4. ?
7.2. TEAL @ MIT
7.2.1. Technology Enabled Active Learning
7.2.2. ?
7.2.3. Latest Pedagogy and technology
7.2.3.1. high investment
7.2.4. ?
8. "Learning-to-be"
8.1. Tacit knowledge
8.2. Practical operational knowledge
8.3. enculturation into a trade, a community
8.4. ?
8.4.1. ?
8.4.2. ?
8.4.2.1. ?
8.4.2.2. ?
8.4.2.3. ?
8.4.2.4. ?
8.4.2.5. ?
8.4.3. ?
9. "Learning about"
9.1. ?
9.2. Explicit knowledge
9.3. 5% of content subject mastery
9.4. ?
10. Learning Spaces
10.1. Virtual
10.1.1. e-forum
10.2. Physical
10.2.1. indoor
10.2.1.1. Learning devices to support instruction
10.2.2. Outdoor