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Retrospectives by Mind Map: Retrospectives

1. Close the Retrospective

1.1. Reflect on the retrospective and how to improve it

1.2. Appreciate accomplishments

1.2.1. The team

1.2.2. Individual interactions

2. Decide what to do

2.1. identify highest priority items to work on

2.1.1. Dot Voting

2.1.1.1. Everyone gets (X) votes and puts a dot on each item

2.2. put measurable goals on those items so they can be completed

2.3. Ideas

2.3.1. Speed Dating

2.3.1.1. Write on a card a problem and a picture of it

2.3.1.2. 10 minute timeboxes, pair off and discuss one persons problems and ideas, then the others (each get 5 minutes)

2.3.1.3. rotate through the next person

2.3.2. Brainwriting

2.4. Actionable!

3. Generate Insights

3.1. discuss what was successful and identify any roadblocks to success

3.2. Tell and Cluster

3.2.1. Everyone writes down individual (sticky) notes on things to improve

3.2.2. Someone says a new one and puts it on the board

3.2.3. Anyone who has similar says theirs and cluster

3.2.4. Start over

3.3. Starfish

3.3.1. Start, Stop, Do More, Do Less, and Keep

3.4. Small Starfish

3.4.1. 3 section graph

3.4.1.1. Keep

3.4.1.2. More Of

3.4.1.3. Less of / Stop

3.4.2. Lots of Variations

3.4.2.1. 4Ls - liked, learned, lacked, longed for

3.4.2.2. KALM - Keep, Add, More, Less

3.4.2.3. PMI - Plus, Minus, Interesting

3.4.2.4. Open The Box

3.4.2.4.1. Remove from box, add to box, recycle in box

3.4.2.5. Thumbs up, down, new ideas and recognition

3.5. Speed Car - Abyss

3.5.1. 4 categories to writes notes about

3.5.1.1. Car Engine

3.5.1.1.1. What has been pushing us forward, making us fast

3.5.1.2. Car Parachute

3.5.1.2.1. What has been slowing us down

3.5.1.3. Abyss

3.5.1.3.1. What are the dangers ahead

3.5.1.4. Bridge

3.5.1.4.1. What could we build to overcome the abyss

3.6. 6 thinking hats

3.6.1. blue hat - 5 min - objectives

3.6.2. white hat - 10 min - discuss FACTS only

3.6.3. yellow hat - 10min - talk about good things

3.6.4. black hat - talk about bad things

3.6.5. red hat - 5min - write 2 emotive statements each

3.6.5.1. issues that stood out, or an idea to solve a problem

3.6.6. conclusions and actions

3.7. Tools

3.7.1. http://www.ideaboardz.com/

3.7.2. RealTime Board

3.7.3. Google Drawings

4. Gather Data

4.1. create a shared picture of what happened during the sprint

4.2. Big Hitter Moments

4.2.1. On 2 separate cards, everyone writes

4.2.1.1. their name

4.2.1.2. their big hitter moment in the last sprint

4.2.2. Put your name card on the table and everyone grab someone (not theirs)

4.2.2.1. write down what you think their big hitter was

4.2.3. Go around the room and say what your guess was for who

4.2.3.1. they respond with what they wrote down

4.3. Peaks and Valleys Timeline

4.3.1. Each team member draws happy/unhappy timeline of the last "time period"

4.4. Pillars of Agile Spiderweb

4.4.1. Pillars

4.4.1.1. Self Improvement

4.4.1.2. Product Sense

4.4.1.3. Bus Value

4.4.1.4. Technical Exellence

4.4.1.5. Confidence

4.4.1.6. Supportive Culture

4.4.1.7. Collaboration

4.4.2. 1-5 value on how well the team as a whole is doing in each

4.5. http://xp123.com/articles/xp-radar-chart/

4.6. Happiness radar

4.6.1. given context have each member rate their happiness

4.7. Feelings Gifs

4.7.1. Everyone picks a gif that exhibits how they felt about the sprint / how the sprint was for them

4.7.2. They post them for everyone to see

4.7.3. Go around and explain why they picked the gif and how their sprint was

4.8. High's & Low's

5. Set the Stage

5.1. get the team ready to engage

5.1.1. "this retro is bi-weekly, we are on sprint 12 out of 30, our velocity has gone (up/down) this past sprint... "

5.1.2. We will be starting a new project next sprint...

5.1.3. This last sprint we accomplished 'X' over 2 weeks. We had peer reviews at this point in the process, the team had these meetings etc etc.

5.2. warm up activity(ies)

5.2.1. energizers

5.2.1.1. invigorate participants and make them feel more engaged

5.2.2. http://www.funretrospectives.com/category/energizer/

5.2.3. Untangle yourselves

5.2.3.1. everyone grabs each others hands and untangles

5.2.4. Punctual Paulo

5.2.4.1. Give each person an adjective starting with the first letter of their name

5.2.5. Visual Telephone

5.2.5.1. Write a sentence, pass to right, draw picture, pass to right, write sentence of the picture

6. What is a Retrospective

6.1. Definition

6.1.1. Feedback Loop

6.1.2. Traditional Lessons Learned

6.1.3. Meeting held by the team to reflect on their process, identify goods, improvements and make actionable commitments to accomplish those improvements

6.1.4. Without pursuing improvement as retrospectives require, true agility is simply not achievable

6.2. Entire Team

6.2.1. Development Team

6.2.2. ScrumMaster

6.2.3. Product Owner

6.3. 3 Questions

6.3.1. What did we do well

6.3.2. What can we improve

6.3.2.1. and/or stop

6.3.3. How are we going to improve it

6.3.3.1. Actionable!

6.4. Prime Directive

6.4.1. ‘Regardless of what we discover, we understand and truly believe that everyone did the best job he or she could, given what was known at the time, his or her skills and abilities, the resources available, and the situation at hand.’

6.4.2. - Norm Kerth

6.5. Time Boxed

6.5.1. 2 week sprint

6.5.1.1. 1.5 hours

6.5.2. 4 week sprint

6.5.2.1. 3 hours

7. Tips

7.1. Rotate facilitator role

7.2. Get someone outside the team to facilitate

7.3. Achievable actions and owners for each action

7.3.1. The Top 4 Ways To Followup On Agile Retrospectives

7.4. Start each retro by reviewing the actions from previous retro

7.5. Use a room without a table

7.6. Mix up locations

7.7. Warm up excercise

7.8. Throw away everything from retro except acions

7.8.1. focus on outcomes, not problems

7.9. Plan out how much time you'll spend in each step (1-5)

7.10. Resources

7.10.1. http://retrospectivewiki.org/

7.10.2. Rob's guide to effective retros

7.10.3. Tips and Tricks

7.10.4. 7 Step Agenda