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Retrospectives by Mind Map: Retrospectives
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Close the Retrospective

Reflect on the retrospective and how to improve it

Appreciate accomplishments

The team

Individual interactions

Decide what to do

identify highest priority items to work on

Dot Voting, Everyone gets (X) votes and puts a dot on each item

put measurable goals on those items so they can be completed


Speed Dating, Write on a card a problem and a picture of it, 10 minute timeboxes, pair off and discuss one persons problems and ideas, then the others (each get 5 minutes), rotate through the next person



Generate Insights

discuss what was successful and identify any roadblocks to success

Tell and Cluster

Everyone writes down individual (sticky) notes on things to improve

Someone says a new one and puts it on the board

Anyone who has similar says theirs and cluster

Start over


Start, Stop, Do More, Do Less, and Keep

Small Starfish

3 section graph, Keep, More Of, Less of / Stop

Lots of Variations, 4Ls - liked, learned, lacked, longed for, KALM - Keep, Add, More, Less, PMI - Plus, Minus, Interesting, Open The Box, Remove from box, add to box, recycle in box, Thumbs up, down, new ideas and recognition

Speed Car - Abyss

4 categories to writes notes about, Car Engine, What has been pushing us forward, making us fast, Car Parachute, What has been slowing us down, Abyss, What are the dangers ahead, What could take us down this path, Bridge, What could we build to overcome the abyss

6 thinking hats

blue hat - 5 min - objectives

white hat - 10 min - discuss FACTS only

yellow hat - 10min - talk about good things

black hat - talk about bad things

red hat - 5min - write 2 emotive statements each, issues that stood out, or an idea to solve a problem

conclusions and actions


Gather Data

create a shared picture of what happened during the sprint

Big Hitter Moments

On 2 separate cards, everyone writes, their name, their big hitter moment in the last sprint

Put your name card on the table and everyone grab someone (not theirs), write down what you think their big hitter was

Go around the room and say what your guess was for who, they respond with what they wrote down

Peaks and Valleys Timeline

Each team member draws happy/unhappy timeline of the last "time period"

Pillars of Agile Spiderweb

Pillars, Self Improvement, Product Sense, Bus Value, Technical Exellence, Confidence, Supportive Culture, Collaboration

1-5 value on how well the team as a whole is doing in each

Happiness radar

given context have each member rate their happiness

Set the Stage

get the team ready to engage

"this retro is bi-weekly, we are on sprint 12 out of 30, our velocity has gone (up/down) this past sprint... "

We will be starting a new project next sprint...

This last sprint we accomplished 'X' over 2 weeks. We had peer reviews at this point in the process, the team had these meetings etc etc.

warm up activity(ies)

energizers, invigorate participants and make them feel more engaged

Untangle yourselves, everyone grabs each others hands and untangles

Punctual Paulo, Give each person an adjective starting with the first letter of their name

Visual Telephone, Write a sentence, pass to right, draw picture, pass to right, write sentence of the picture

What is a Retrospective


Feedback Loop

Traditional Lessons Learned

Meeting held by the team to reflect on their process, identify goods, improvements and make actionable commitments to accomplish those improvements

Without pursuing improvement as retrospectives require, true agility is simply not achievable

Entire Team

Development Team


Product Owner

3 Questions

What did we do well

What can we improve, and/or stop

How are we going to improve it, Actionable!

Prime Directive

‘Regardless of what we discover, we understand and truly believe that everyone did the best job he or she could, given what was known at the time, his or her skills and abilities, the resources available, and the situation at hand.’

- Norm Kerth

Time Boxed

2 week sprint, 1.5 hours

4 week sprint, 3 hours


Rotate facilitator role

Get someone outside the team to facilitate

Achievable actions and owners for each action

Start each retro by reviewing the actions from previous retro

Use a room without a table

Mix up locations

Warm up excercise

Throw away everything from retro except acions

focus on outcomes, not problems


Rob's guide to effective retros

Tips and Tricks