Introduction to Education Technology

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Introduction to Education Technology by Mind Map: Introduction to Education Technology

1. The Cloud

1.1. What is it?

1.1.1. Via the Internet

1.1.2. Access information remotely

1.1.3. multiple users

1.1.4. The Cloud and Education video

1.2. Evernote

1.2.1. Increased productivity

1.2.2. Organize all information

1.2.3. free!

1.2.4. Compatible to any device

1.2.5. Easy to search and format

1.2.6. Video

1.3. TeacherTube

1.3.1. Like YouTube

1.3.2. Educational videos for teachers

1.3.3. resides on the cloud

1.3.4. save favorite videos on account

1.4. Google Apps in Classroom

1.4.1. create group projects and presentations

1.4.2. Search for lesson plans

1.4.3. collaboration

1.4.4. Lots of applications

1.4.4.1. google calendar

1.4.4.2. google blogger

1.4.4.3. google earth

1.4.5. Google day in classroom video

2. Cellphones in class

2.1. Over 75% 12-17 year olds use cell phone

2.2. Distraction or Tool?

2.2.1. Proper guidelines

2.2.2. Specific uses for education

2.2.3. Increase cyber bullying?

2.2.4. Avoid school filters

2.2.5. "zones" of use for phones

2.3. Many uses

2.3.1. Organizational tool

2.3.2. Poll students

2.3.3. calculator

2.3.4. camera/audio recorder

2.3.5. connect school and home

2.4. Digital Divide

2.4.1. Call everyone have one?

2.4.2. Will schools provide them?

2.4.3. Will they be mandatory?

3. Why integrate technology?

3.1. Digital Natives

3.2. 24/7 blend of human and technical

3.3. Effective tool

3.3.1. increase efficiency

3.3.2. engage students

3.3.3. teach to different learning styles

3.4. Must be used properly

3.4.1. enhance

3.4.2. not hinder

3.4.3. need training and guidelines

3.4.4. Students still first

3.5. Technology integration video

4. Utilizing blogs and webpages in class

4.1. Internet safety

4.1.1. need more than filters

4.1.2. safety education for students

4.1.3. education safety policies

4.1.3.1. C3 Policy

4.1.3.1.1. cyber security

4.1.3.1.2. cyber safety

4.1.3.1.3. cyber ethics

4.1.4. Internet safety games

4.2. SIMPLE implementation model

4.2.1. Student/staff assessment

4.2.2. Inventory

4.2.3. Measurement

4.2.4. Planning

4.2.5. Leadership

4.2.6. Evaluation

4.3. Benefits students

4.3.1. Increased writing skills

4.3.2. Mindful of audience

4.3.3. creative landscape

4.3.4. self-expression