SAMR Modification Model
by Janice Moore
1. Creating online interactive flashcards
2. Substitution
3. Augmentation
4. Enhancement: Technology acts as a direct tool substitute
5. Creating an interactive game using a smartboard
6. Developed by Dr. Ruben Puentedura, Ph.D.
7. Modification
8. Redirection
9. Transformation: The technology shows significant task redesign or creating something new.
10. Watching online videos of lectures
11. Having the students create their own video tutorial using technology