Australian Technologies Curriculum

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Australian Technologies Curriculum by Mind Map: Australian Technologies Curriculum

1. Aims and Objectives

1.1. teach students about the present and emerging technologies that are shaping our future

1.1.1. are creative, innovative and enterprising when using traditional, contemporary and emerging technologies, and understand how technologies have developed over time

1.2. teach students how to independently, collaboratively, evaluate and develop innovative solutions to problems to ensure they meet current and future needs

1.2.1. critique and evaluate technologies processes to identify and create solutions to a range of problems or opportunities

1.3. teach students how to make informed decisions that contribute to sustainable patterns of living.

1.3.1. engage confidently with technologies and make informed, ethical and sustainable decisions about technologies for preferred futures including personal health and wellbeing, recreation, everyday life, the world of work and enterprise, and the environment

1.4. teach students how to effectively and responsibly select and manipulate appropriate technologies

1.4.1. effectively and responsibly select and manipulate appropriate technologies, resources, materials, data, systems, tools and equipment when designing and creating products, services, environments and digital solutions

1.5. teach students how to investigate, design, plan, manage, create, produce and evaluate technologies solutions

2. General Capabilities

2.1. Literacy

2.2. Numeracy

2.3. Intercultural Understanding

2.4. Critical and Creative Thinking

2.5. Ethical Understanding

2.6. Information and Technology

2.7. Personal and Social Capability

3. Strands

3.1. Knowledge and Understanding

3.1.1. Design and Technology

3.1.1.1. •the use, development and impact of technologies in people’s lives • design concepts across a range of technologies contexts

3.1.2. Digital Technologies

3.1.2.1. • how data are represented and structured symbolically • the components of digital systems: software, hardware and networks • the use, development and impact of information systems in people’s lives

3.2. Processes and Production skills

3.2.1. Design and Technology

3.2.1.1. • critiquing, exploring and investigating needs or opportunities • generating, developing and evaluating design ideas for designed solutions • planning, producing (making) and evaluating designed solutions

3.2.1.2. Digital Technologies

3.2.1.2.1. • collecting, managing and interpreting data when creating information, and the nature and properties of data, how it is collected and interpreted • using a range of digital systems and their components and peripherals • defining problems and specifying and implementing their solutions • creating and communicating information, especially online, and interacting safely using appropriate technical and social protocols

4. Key Concepts

4.1. Creating preferred futures

4.1.1. focuses on systems thinking to develop the technologies knowledge, understanding and skills to provide a method for identifying and moving towards ethical, socially responsible and sustainable patterns of living.

4.1.2. provides opportunities for students to engage in predicting outcomes and impacts of technological decisions for current and future generations and their environments.

4.1.3. Students creatively and actively design solutions to meet present needs without compromising the ability of future generations to meet their needs.

4.2. Project Management

4.2.1. ensures that students are explicitly taught how to manage projects. This includes planning; evaluating processes; considering constraints; risk assessment and management; decision-making strategies; quality control; developing resource, finance, work and time plans; and collaborating and communicating with others at different stages of the process.

5. Student Diversity

5.1. "All students are entitled to rigorous, relevant and engaging learning programs drawn from the Australian Curriculum: Technologies." Acara 2013

5.1.1. EQUALITY FOR ALL STUDENTS

5.2. English as an additional language or dialect (EAL/D)

5.2.1. may require additional time and support

5.2.1.1. support language needs

5.2.1.1.1. explicit instruction

5.3. Students with disability

5.3.1. Curriculum adjustments to suit individual needs

5.4. Gifted and talented students

5.4.1. Provide opportunities to work with learning area content in more depth

5.4.1.1. opportunities for use of higher order cognitive skills and critical and creative thinking

5.4.1.2. focus on later band levels

6. Cross-curriculum priorities

6.1. Aboriginal and Torres Strait Islander histories and culture

6.1.1. value and appreciate the contribution by the world’s oldest continuous living cultures to past, present and emerging technologies.

6.1.2. Explore, understand and analyse the interconnectedness between technologies and Identity, People, Culture and Country/Place

6.2. Asia and Australia’s engagement with Asia

6.2.1. develop the knowledge and understanding of technologies processes and productions and related cultural, social and ethical issues.

6.2.1.1. explore traditional, contemporary and emerging technological achievements in the countries of the Asia region

6.2.1.1.1. Understanding Australia's relationship with Asia and the importance of collaboration to create appropriate and sustainable products and services .

6.3. Sustainability

6.3.1. take action to create more sustainable patterns of living.

6.3.1.1. students to explore their own and competing viewpoints, values and interests

6.3.1.1.1. work with complexity, uncertainty and risk; make connections between disparate ideas and concepts; self-critique; and propose creative and sustainable solutions

7. Achievement Standards

7.1. The quality of learning the student should demonstrate at a particular point

7.2. Foundation to year 2

7.2.1. Digital Technologies

7.2.1.1. identify how common digital systems (hardware and software) are used to meet specific purposes.

7.2.1.2. use digital systems to represent simple patterns in data in different ways.

7.2.1.3. design solutions to simple problems using a sequence of steps and decisions.

7.2.1.4. collect familiar data and display them to convey meaning

7.2.1.5. create and organise ideas and information using information systems and share information in safe online environments

7.2.2. Design and Technology

7.2.2.1. describe the purpose of familiar products, services and environments and how they meet the needs of users and affect others and environments

7.2.2.2. identify the features and uses of some technologies for each of the prescribed technologies contexts

7.2.2.3. create designed solutions for each of the prescribed technologies contexts.

7.2.2.4. create and evaluate their ideas and designed solutions based on personal preferences.

7.2.2.5. communicate design ideas for their designed products, services and environments using modelling and simple drawings

7.2.2.6. demonstrate safe use of tools and equipment when producing designed solutions.

7.3. Years 3 and 4

7.3.1. Digital Technologies

7.3.1.1. describe how a range of digital systems (hardware and software) and their peripheral devices can be used for different purposes

7.3.1.2. explain how the same data sets can be represented in different ways.

7.3.1.3. define simple problems, design and implement digital solutions using algorithms that involve decision-making and user input.

7.3.1.4. collect and manipulate different data when creating information and digital solutions.

7.3.1.5. safely use and manage information systems for identified needs using agreed protocols and describe how information systems are used

7.3.2. Design and Technology

7.3.2.1. explain how products, services and environments are designed to best meet needs of communities and their environments

7.3.2.2. describe contributions of people in design and technologies occupations.

7.3.2.3. describe how the features of technologies can be used to produce designed solutions for each of the prescribed technologies contexts

7.3.2.4. create designed solutions for each of the prescribed technologies contexts

7.3.2.5. explain needs or opportunities and evaluate ideas and designed solutions against identified criteria for success, including environmental sustainability considerations

7.3.2.6. develop and expand design ideas and communicate these using models and drawings including annotations and symbols

7.3.2.7. identify appropriate technologies and techniques and demonstrate safe work practices when producing designed solutions.

7.4. Years 5 and 6

7.4.1. Digital Technoligies

7.4.1.1. manage the creation and communication of ideas and information in collaborative digital projects using validated data and agreed protocols.

7.4.1.2. manage the creation and communication of ideas and information in collaborative digital projects using validated data and agreed protocols.

7.4.1.3. manage the creation and communication of ideas and information in collaborative digital projects using validated data and agreed protocols.

7.4.1.4. manage the creation and communication of ideas and information in collaborative digital projects using validated data and agreed protocols.

7.4.1.5. manage the creation and communication of ideas and information in collaborative digital projects using validated data and agreed protocols.

7.4.1.6. manage the creation and communication of ideas and information in collaborative digital projects using validated data and agreed protocols.

7.4.2. Design and Technology

7.4.2.1. describe some competing considerations in the design of products, services and environments taking into account sustainability.

7.4.2.2. describe how design and technologies contribute to meeting present and future needs.

7.4.2.3. explain how the features of technologies impact on designed solutions for each of the prescribed technologies contexts.

7.4.2.4. create designed solutions for each of the prescribed technologies contexts suitable for identified needs or opportunities.

7.4.2.5. suggest criteria for success, including sustainability considerations and use these to evaluate their ideas and designed solutions.

7.4.2.6. combine design ideas and communicate these to audiences using graphical representation techniques and technical terms.

7.4.2.7. select and use appropriate technologies and techniques correctly and safely to produce designed solutions.

8. Band Levels

8.1. Years F to 2

8.2. Years 3 to 4

8.3. Years 5 to 6

8.4. Years 7 to 8

8.5. Years 9 to 10

9. Subjects

9.1. Digital Technologies

9.1.1. students use computational thinking and information systems to define, design and implement digital solutions

9.2. Design and Technology

9.2.1. students use design thinking and technologies to generate and produce designed solutions for authentic needs and opportunities